Notoriety is a decent idea for minimizing ganking/griefing etc. It doesn't seem to work well with missions though. I'd like to see something akin to federal or imperial missions to help remove notoriety. Example would be to restore power for settlements, retrieve escape pods, kill thargoids, etc. I know you'll lose notoriety anyhow if you do these things, but it doesn't feel like it's part of the game world that notoriety just magically goes away if I leave my ship idling on a pad at my carrier overnight vs community service or something along those lines. It would at least give some incentive to take illegal missions (other than the materials, because no one takes these for the paltry financial offerings) if you knew that you could take a risk if you had the ability to run an extra community or support mission or two in order to clear the air with the authorities.
Personally I don't mind notoriety, I run at 6 most of the time because it's more fun for me to not care about it and do whatever I want than to comb the boards for legal missions, or to farm anarchy stations. I just want an option to do other things to affect it besides "go do something else like explore plants" Yeah, no thanks.
Personally I don't mind notoriety, I run at 6 most of the time because it's more fun for me to not care about it and do whatever I want than to comb the boards for legal missions, or to farm anarchy stations. I just want an option to do other things to affect it besides "go do something else like explore plants" Yeah, no thanks.