Brakespear i think many people lack the patience to spend 20 hours trying to figure everything out. Its not just the controls, its the stuff that you can only find by searching the forums - how does reputation work? How do you explore? Where do you bounty hunt? How to use outfitting, all these kinds of things. There's a huge amount of info to process before you are even close to being ready to start.
Its easy for those who backed before alpha, things have been introduced one at a time, for new players now, its a big hit of info all in one go.
This comment sums up the situation perfectly. The game and its manual should be the primary sources of information concerning how the game works. To their credit, FD (eventually) released a manual and the game does provide tutorials. But it still requires quite some trial and error to learn how exactly reputation, crime/laws, system permits, ranking up, and the various influences work. I had to restart 3 times due to the unintended damage I did in trying to build up Federation Rep and rank.
people unhappily are just jumping in without bothering looking, even reading stuff in here or in other places online , as i've just pointed out to someone in a diff thread , they didn't even read the FAQ on something as simple as slopeys tool were it said the droid tool wasn't working and they've started to ask how to get it to work ?
new players are always welcome and should be helped but some can't seem to even help themsleves with the basic's like RTFM or RTFWp
Even with extensive research you can still end up with a game you don't like or one that doesn't function properly. I bought ED knowing that I was buying into an early release, but the amount of research needed to come to that conclusion went beyond reasonable. Plus, you have to wade through all the advertising and inadequate reviews that praises the game as God's gift to the world or the work of the devil himself.
You really can't be completely sure what you are getting until you play it yourself.
As someone else pointed out, it's mostly the age demographic on Steam that lets it down. Mostly kids who have been used to games with instant gratification, I have seen good early access games die on Steam because the kids who play it can't kill everything in sight the minute they enter the game world. They are not used to having to run away all the time until they've built up good armour and weapons and trained for better combat skills etc.
The same is going to happen with consoles, mark my words. FD are really wasting time and money porting the game to console, Steam should be a good indicator of this.
How many space games exist on XBox One? Elite will be filling a currently untapped market on that console. I also remember another person who claimed that Elite's metacritic score and reviews would kill this game.
Cant help thinking a lot of these steam users are just dumb after reading some of that. less than 5 hours gameplay? Cant fly?
Is this the reason games for the most part are just terrible these days? Catering for these short attention span Dillan's is why lots of games released are garbage IMHO. Oh how I wish we still had bb boards and 336 squeaking modems . PC's for the masses was like giving the general population a car and a gun and letting them lose in a shopping center.
HIMEM.SYS
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Oh for the old days /sigh
I've been playing games since Intellivision, and from what I remember most games sucked then, and most games suck now. I remember many games my parents spent top dollar on that turned out horrible and not anything like advertised. The difference is that now the video game industry has a much larger budget for marketing their foul, mundane, and broken games, and we have access to far more information today to help us decide whether or not a game is worth our time.
The thing that makes me mad at the current generation of console gaming is that the consoles don't work very well at all. Sure, most of the games suck, but I never like the majority of any console's gaming library. Although I find myself having far less faith in big name publishers for their broken and disappointing games, and far more enjoying the games of smaller or newer development companies.
I think a lot of the negative reviews are just people's honest perspectives. Frontier needs to decide if they care whether the game is accessible to newbies or not. If they do care, they should improve the tutorials and at least have some semblence of easing new players into the game, like a set of optional intro missions.
If they don't care, then they should just take the bad reviews and say "its a deliberately punishing game, if you don't like it you can have a refund".
It is genuinely the case though that I've learnt far more from the wiki and the forums than anything in game - I've said it before but the game did not ship in a 'release' state, it was (and still is really) early access. It's really good where it is, but it's not finished yet - however it has been and is being continued to be sold as a complete game. This is the point that people are expecting a finished and polished experience and not getting it.
I've helped new players land when they were facing 180 degrees the wrong way - it's a tiny thing that playtesting should have caught - players might not realise you have to 'face' a certain way to land. It doesn't make sense from a gameplay perspective why that matters.
There is a difference between something being difficult, but makes sense, vs. 'jump through hoops to complete this task' thoughtless game mechanism. First impressions count and that's going to come out in the reviews.
Elite is a mixed bag for folks, I think. The video reviews make the game look great, and when first playing it the graphics, sound, and controls are captivating. Then you realize you know nothin', as you rack up fines and bounties, negative rep, and make enemies of the factions you are trying to make allies with. At that point, Elite really becomes frustrating, and I nearly quit a couple of times. That's why I wrote a Beginner's Guide, and am updating it and planning to post it at gamefaqs. If a person really has a passion for space games, I don't doubt they'll like Elite Dangerous IF they can push through that frustration and commit to learning about this game in the manual and in these forums. I don't mind learning how a game works, and I think anyone starved for a good space game wouldn't mind, either. But insufficient explanations of game mechanics can make a game appear to be broken or buggy, and most folks don't want to waste time trying to make sense of something that appears at first to make no sense or is counter-intuitive. Simcity 2013 and other big name titles really hurt that sense of discovery in many folks, who are quick to conclude a game is not functioning properly if they can't figure out what's going on from within the confines of the game itself and its manual.
I like how you can choose your own path in Elite Dangerous, but the game doesn't provide sufficient information in how to avoid doing things that will work against your chosen path.