Mixed reviews on Steam

Going by the quick reviews negative after an hour or so play they are struggling.

God knows why. I've seen none of this "steep learning curve" people keep going on about. What's to learn? There are no skill trees to wade through, no crafting or manufacturing systems to learn - what on earth are they struggling with?
 
Dear Frontier,

you are shooting yourself in the foot.

There are more and more negative reviews on Steam due to the fact that a whole bunch of people who haven't played more than 2 hours are frustrated that they bought a simulator instead of an arcade game.


For the sake of our sanity and your bottom line, please give us Steam keys ASAP so we can correct this travesty.

There are plenty of people here who love this game and want to see it succeed, but currently our hands are tied.


As you well know Steam is the biggest distribution platform on PC, the user review ratio is a big deal.

Please act soon. The first period after the game comes out on Steam is crucial.



Examples of that I am talking about:





Please do not let these noobs define the rating of Elite on Steam.

You seem to think that everyone who didn't purchase it from Steam is going to give it positively glowing reviews, this I can guarantee is not the case. There is an abundance of players who are unhappy with it, because they find it lacking.

I would wager that this was at least thought about before putting it on steam, at least this way plenty of people will purchase it before writing those mixed reviews.
 
Last edited:
It's okay. They don't get it. They don't come from a time when you had to pack your imagination. Most of the games now are scripted, there is no freedom to choose your own path. People play to have a story read to them. They don't realize you have to make your own story.

Most games put you in the role of "billy bad ass" and you simply follow the game on rails until it's logical conclusion (e.g. every call of duty game ever made).

Even "sandbox" games Like Skyrim have already determined your future. You ARE the Dragonborne, You ARE the Listener, You ARE the leader of Theive's Guild.

Elite has never been about story. Players have always been asked to bring their own imagination.

Now if you excuse me, the Lave Space Authority has another black ops mission set up for me...should I choose to accept it....And if I'm caught, I will be Disavowed.....and then Disintegrated.

Have fun kiddies.
 
Why should just players help? How about the devs helping?
The useless tutorials were critisized for ages. Considering the fact they ignored that and failed to deliver any content for players to even just get into the game shows it's not easily fixed by players.

The official video tutorials are not useless at all. They are very well done and informative.
 
Would love to help, not spending another 50 to make comments. When frontier does the right thing and gives us owners, backers and the real community a steam key so we can have it in our library with the other 300+ games I'll head right over and give it the best review....ever...
 
This is another reason I do not have steam on my pc and refuse to play games you can only get via steam.....maybe I'm just an old fart but I like my lawn the way it is. :p
 
Last edited:
As someone who got the game 3 days before it hit steam (i want a steam key!) I have to say I understand the frustrations. There is no landing tutorial, which would be a huge help. There is no social in the game. People should not have to turn to forums to interact with the community. This game is screaming for ingame chat lobbies, global chats, and the ability to form and join squads/units/corporations inside the game.

I've spent a few days trying to figure out how to join a squad. I'm still unclear on what to do outside of adding people from forum posts and then messaging them in game.

It seems to me there is an entire mailing system ingame from the chat window, but i have 0 clue how to use it or connect with others.

My biggest gripe here is that i feel there is no reason because of this to play open - where i just run the risk of ganking/pirates, with no benefit of joing a squad, earning money, hanging out, learning, etc.

Learning curve frustration is understandable, i do agree with you guys to some degree, i too enjoy the obstussness and the learning and sim design of the game that will put some people off.

I really feel proper social tools and community ingame would address a lot of these issues.
 
*I* never played the original. Nor was I a backer.

But I played the "demo" just before ED's release, the tutorial content, and it taught me most of what I needed to know.

It didn't take me 20 hours. The game really isn't that complex. It's massive, in terms of raw empty space, and deliberately unwieldy (the way you have to manually engage everything) but in terms of content? Really not that complex. Especially since you start off neutral to all factions.

To be honest though, I think people are reading way too much into these early Steam reviews. This sort of thing always happens with a "big" release that starts to sell well. Pretty much by definition, the first reviews to pop up are the reviews from people with two hours on the clock - the serious reviews will obviously come later.

Everyone needs to calm down, and stop acting as if someone just said their baby was ugly.
As someone else pointed out, it's mostly the age demographic on Steam that lets it down. Mostly kids who have been used to games with instant gratification, I have seen good early access games die on Steam because the kids who play it can't kill everything in sight the minute they enter the game world. They are not used to having to run away all the time until they've built up good armour and weapons and trained for better combat skills etc.

The same is going to happen with consoles, mark my words. FD are really wasting time and money porting the game to console, Steam should be a good indicator of this.
 
As someone who got the game 3 days before it hit steam (i want a steam key!) I have to say I understand the frustrations. There is no landing tutorial, which would be a huge help. There is no social in the game. People should not have to turn to forums to interact with the community. This game is screaming for ingame chat lobbies, global chats, and the ability to form and join squads/units/corporations inside the game.

I've spent a few days trying to figure out how to join a squad. I'm still unclear on what to do outside of adding people from forum posts and then messaging them in game.

It seems to me there is an entire mailing system ingame from the chat window, but i have 0 clue how to use it or connect with others.

My biggest gripe here is that i feel there is no reason because of this to play open - where i just run the risk of ganking/pirates, with no benefit of joing a squad, earning money, hanging out, learning, etc.

Learning curve frustration is understandable, i do agree with you guys to some degree, i too enjoy the obstussness and the learning and sim design of the game that will put some people off.

I really feel proper social tools and community ingame would address a lot of these issues.

Yea it does need a lot more ingame community options, you can see it as a work in progress. Before update 1.2 the only way to make real money was to haul stuff from one station to another back back again. The difference in 4ish months? on how it was and how it is now, it was a great leap. Things you speak of are sure to come eventually and hopefully soon. :)
 
This is another reason I do not have steam on my pc and refuse to play games you can only get via steam.....maybe I'm just an old fart but I like my lawn the way it is. :p

Mods why do we have two threads going on about this...merge maybe?
 
Dear Frontier,

you are shooting yourself in the foot.

There are more and more negative reviews on Steam due to the fact that a whole bunch of people who haven't played more than 2 hours are frustrated that they bought a simulator instead of an arcade game.


For the sake of our sanity and your bottom line, please give us Steam keys ASAP so we can correct this travesty.

There are plenty of people here who love this game and want to see it succeed, but currently our hands are tied.


As you well know Steam is the biggest distribution platform on PC, the user review ratio is a big deal.

Please act soon. The first period after the game comes out on Steam is crucial.



Examples of that I am talking about:





Please do not let these noobs define the rating of Elite on Steam.

What is there to fix? There are people who like the game and people who dont like the game.
Thats normal.
 
there is so much salt here the truth of the matter is a majority of average consumers will review ED as mid rating or worse, why? Its obvious its written all over the game

Very poor accessibility, old school tutorials (most people aren't willing to put up with this anymore), buggy (for some), extremely shallow (for many) with a UI that makes no sense and a learning curve like a cliff.

That doesn't mean people won't enjoy it, just like people won't all enjoy X3 you have to be a particular type of person to enjoy ED - you've gotta be able to set your own goals and be happy being a small fry with no story and repetitive activities lol. If that doesn't = mixed I have no idea what does.

Its like this, get original generation ish gamers who like space games to play it you'll get very positive, get new users who like space games to play it you'll get mostly positive, get new users who are trying this or that you'll get negative, throw them all together you get mixed :p
 
Last edited:
I really feel proper social tools and community ingame would address a lot of these issues.


It's way better now, but it still has some way to go in that regard. For a long time, the chat options were entirely limited to: target a person, talk to that one person... until they fly out of range.

It would certainly help if there was a global chat channel for "help"


maybe I'm just an old fart

You are. Steam has been the most important nexus for PC gaming for a long time now.
 
Last edited:
As E D is a simulation first and it's game content comes a very distant second it's only to be expected.

As players invest more time only to discover the dearth of engaging 'game' i.e. no end game, use your imagination and the crushing death penalties. Expect the reviews to become more cutting.
 
Well, "global" as in "any hollow squares in my radar range" kind of global is enabled, isn't it? If you have no targets aren't comms heard by everyone in range?
 
As someone else pointed out, it's mostly the age demographic on Steam that lets it down. Mostly kids who have been used to games with instant gratification, I have seen good early access games die on Steam because the kids who play it can't kill everything in sight the minute they enter the game world. They are not used to having to run away all the time until they've built up good armour and weapons and trained for better combat skills etc.

The same is going to happen with consoles, mark my words. FD are really wasting time and money porting the game to console, Steam should be a good indicator of this.

Different expectations do not = wrong expectations, many of the steam users do indeed come from a world where you get gently lead into a game, all triple A games generally have an initial section that teaches you mechanics they don't show you the longest key binding list in history then say go get out there soldier!

Many of the people moaning that they don't understand fail to realise they came from a generation where you read manuals before you play a game, - I know i'm the same, I did the tutorials for ED before i started even though i already knew how to fly from other games I still found them pretty obtuse to be honest. However manuals are dead, anything that used to be in a manual gets baked into the game now generally.
 
Last edited:
How on earth can you properly review something after only an hour?

Steam shouldn't let anyone review anything unless they have at least 5-10hrs on it.

Easy. Play this game with a friend. Notice you can't trade anything at all, share missions or mission outcomes, share the same prices in the same station and not to mention trying to keep up with each other even in a wing.

If I had played with friends earlier I'd also find out ED is not my game in the first hour of play.
 
Easy. Play this game with a friend. Notice you can't trade anything at all, share missions or mission outcomes, share the same prices in the same station and not to mention trying to keep up with each other even in a wing.

If I had played with friends earlier I'd also find out ED is not my game in the first hour of play.

It's not all about trading and pewpew. Go exploring (which is actually really fun and addictive)
 
Back
Top Bottom