MJ required for boost by Ship [Help Wanted for Coriolis.io]

MJ required for boost by Ship [RESOLVED - for Coriolis.io]

Through my own data gathering (at some considerable expense too) I have been trying to determine the energy (MJ) used by each ship per boost. This information will determine the minimum Power Distributor required for a given ship.

Thrusters don't seem to have any affect on the energy used (i.e. 5A and 7A Thrusters on the Anaconda uses the same amount of ENG capacitor energy).

Methods
  • While outfitting at a High Tech Station find the highest Class + Rating Power Distributor that does not allow boost
  • While flying in normal space:
    • Charge ENG Capacitor to 100%
    • Set ENG pips to 0
    • Boost
    • Record approximate percentage used (# / 10 show in ENG capacitor, gives +/- 5% accuracy)
    • Note % used in my spreadsheet

This is what I have determined so far:

ShipMinimum ENG Capacitor (MJ)
Adder9
Anaconda29
Asp Explorer14
Cobra Mk III11
Diamondback Explorer14
Diamondback Scout11
Eagle9
Federal Dropship21
Fer-de-Lance21
Hauler8
Imperial Clipper21
Imperial Courier11
Orca17
Python24
Sidewinder8
Type-6 Transporter11
Type-7 Transporter11
Type-9 Heavy21
Viper11
Vulture17

Spreadsheet / Data is publicly available and editable should you care to contribute!

The results will be shared here and with all ship building tools such that they can be improved!

Reply on this thread with any data or corrections
 
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Doesn't the game tell you this on fitting? (Gives you warning that you can't boost) should be easy to infer from that.
 
Doesn't the game tell you this on fitting? (Gives you warning that you can't boost) should be easy to infer from that.

Yes it does, and that's what I've done to determine a lot of these values, however I don't own all ships in the game, and am hoping that some nice CMDR that owns one of the ships with missing data above can help fill in the blanks.

I am going to use this info to update Coriolis.io to give you the same warnings as when outfitting in-game.
 
Added Fer-de-Lance and Federal Dropship.

Can someone verify if an Asp Explorer and/or Diamondback Explorer can equip a 2B Power Distributor and still boost?

Data Still needed for Orca, Python and Vulture.
 
Good news: most of my ships are docked at the same place.
Bad news: that place doesn't have many good components.

I can see that an E6 distributor with 23MJ "won't allow you to boost" in a Python but a C5 with 24MJ will.

My Vulture is here but has no choice of distributors.

Another thing which would be good to see at a glance is how much power recharge allows boosting immediately after the boost cooldown expires, which we'd have to test manually by spamming the boost key and seeing if the results are a) nothing, nothing, nothing, nothing, BOOST! (enough power) or b) nothing, nothing, nothing, nothing, "insufficient power in capacitor" message displayed.

On the web page this would be reflected with something along the lines of "this capacitor won't allow boost" or "this capacitor won't allow chaining boosts" which is useful when you want a light build, eg for trading, but don't like waiting around. If memory serves my trade Anaconda had a 5A distributor. I could boost ... every so often.
 
Good news: most of my ships are docked at the same place.
Bad news: that place doesn't have many good components.

I can see that an E6 distributor with 23MJ "won't allow you to boost" in a Python but a C5 with 24MJ will.

My Vulture is here but has no choice of distributors.

Excellent Stuff. Updated the spreadsheet.

Another thing which would be good to see at a glance is how much power recharge allows boosting immediately after the boost cooldown expires, which we'd have to test manually by spamming the boost key and seeing if the results are a) nothing, nothing, nothing, nothing, BOOST! (enough power) or b) nothing, nothing, nothing, nothing, "insufficient power in capacitor" message displayed.

On the web page this would be reflected with something along the lines of "this capacitor won't allow boost" or "this capacitor won't allow chaining boosts" which is useful when you want a light build, eg for trading, but don't like waiting around.

The more readings I get (in terms of number of bars used in the eng capacitor = Actual MJ used [+/- 5%]), then I'll be able to determine how long it will take for subsequent boosts (the recharge rate of MJ/S or MW is already know/shown). I will definitely add this to the site once I have enough data.

If memory serves my trade Anaconda had a 5A distributor. I could boost ... every so often.

Yup. The Anaconda with a 5A PD uses ~100% ENG capacitor to boost (~29 MJ). The recharge rate of the 5A PD is 2.5 MW means you can boost every 29/2.5 ~= 11.6 seconds.
 
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I'll see what I can find out about the Asp. It looks like you're not sure if it's 12 or 13 MJ required, correct?

Edit: Looks like 14MJ to boost in an Asp.

B2 (13MJ) does not allow boost. A2 (14MJ) does.
 
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Omw to do some testing for a terrific idea !

Minimum for vulture is 17MJ. No dist for 16MJ, and 15MJ does not enable boosting
Same results for Orca 17Mj required for boost
 
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