Military lasers would be good. Choice of laser colours as well perhaps!
now we're talking
Military lasers would be good. Choice of laser colours as well perhaps!
I was rather hoping Elite: Dangerous would be a refuge away from such questionable practices as WoW spelling, such as 'moar'.
if you want to get into logic arguments with balancing. Kinetic weapons gain energy the longer they have time to accelerate (acceleration is constant for ballistic ammo). So further away, kinetic weapons should do more damage and go faster not less damage and constant speed (which is the current setup).
I dont think there is any need for more powerful weapons or weapons that affect damage or energy/heat the same way current weapons do. I think there is room for niche weapons though that are single purpose. Something that would only be affective in particular situations. This way you dont introduce significant balance issues or get further into a race to ever more powerful loadouts. Which is not something wanted. Nobody wants to turn the combat into the dragon ball Z series.
Also why the corvette is not needed until the game is dialed in - balance wise and there's a need for a ship bigger than a conda....which currently there isn't.
Sorry but you miss the point that acceleration requires the action of a force. The only kinetic weapon that is still subject to an acceleration force after it leaves your ship is a missile (or torpedo). Projectile weapons stop gaining acceleration after they leave the barrel (or rail-launcher), the only difference is that in space there is no appreciable gravity nor any medium through which is has to pass and so it will not decelerate until impact.
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Military lasers would be good. Choice of laser colours as well perhaps!
Thank you. "THAT'S like elementary physics". Constant acceleration of the sort you mean is not only NOT a concept, it would break several physical laws. Relativity does suggest a constant state of acceleration/decelleration, but this is on a cosmological scale as a given object would always be under the effect of some mass. It has no bearing ingame.