Mobius suggests how to get 50,000 players back into Open

Players that are from the above factions are legitimate targets from opposing factions and will show up as a viable target, independent players are not shown as a viable targets and are protected by the local factions law enforcement.

Hi OP, it is evident you have a clear playstyle in Elite, but please note that not everyone shares or would believe in your play style.

I’ll give you an example associated with real life which most would understand:
Let’s say there are two countries at war, then a combatant from each of those countries enters a third country that has noting to do with the waring countries. Inside the third country the combatants recognise each other and fight to the point one is killed. Now in any civilised county, upon seeing fight the law enforcement would definitely intervene, and the combatant that survived would be charged with murder.

Now replace countries with factions and combatants with space pilots and you’ll see that your idea would not likely suit the majority of players through shear reasoning alone.

That being said, I totally agree that players should be able to pledge to their in-game player faction, and associated privileges should accompany that e.g. be considered a deputised law enforcer who is allowed to pull over and scan for illegal goods. Further to this, players should also be able to pledge to NPC factions if they wish – after becoming super allied of course e.g. three or four times the current threshold.

Lastly, please note that there are many many player factions who are friends with each other and so the mechanics of the game shouldn’t consider them as enemies – until one fires on the other I guess [wink]
 

Lestat

Banned
I don't think people should be forced to choose a faction. I think Players actions should choice the Faction for them. For players that want to stay neutral would be hard to do.
 
Being the founder of Elite’s biggest PVE community with 50,000 members, I feel that I can offer a few suggestions to get pretty much everyone to want to play in open.

(...)

I’m open for discussion as I am sure a few points will need some fine tuning.

I do not see where and how this would give your group members (of whom I am one) the PvP-free gameplay that we have now. To the contrary, if we could find a PvP-free existence there at all, it would make us severely restricted constantly threatened third class citizens.

Remember that the vast share of systems are Anarchies, even within the bubble. PvPers would deny us access to most of these places. The same goes for any exploration.

Did I miss something in your proposal?
 
Have you watched the YouTube channels or streams of some of the more infamous so called griefers? - they're good pilots! They don't need aimbots or other hacks.

Yeah for sure i have, but when people are hitting every shot with fixed multis on eagles and react on point down to the .1 of a second i get very suspicious. Even more so when you can see the opponent flying multi-laterally with intense trajectory variation and FA off and they still get iced. Lol, I know scripting videos when i see them. Noone is that consistently accurate without breaks in between rounds to reposition/refire. It's literally like expecting a drummer to be 100% static. A physical impossibility.
 
Would never get me to open unless these griefer ats cannot touch me at all in any system.

I played the Rallos Zek Open PvP Server in Everquest and saw enough lowlife scum for a lifetime. I never want to PvP again.

I play this game for fun, not to be the subject of entertainment for some societal dropout that was bullied in school.

World of Warcraft did a great job of it. PvE servers with consensual PvP. That way people can still interact, and the people that want to PvP can.

Some people do not want to be involved in any form of PvP at any time. Limiting the game for them by allowing them to be killed in Anarchy systems won't work.
 
Being the founder of Elite’s biggest PVE community with 50,000 members, I feel that I can offer a few suggestions to get pretty much everyone to want to play in open.

I was all up for open from the start, but even during the early days it was shown that there would be zero consequences for unwanted pvp, I suggested that what was needed was some sort of crime and punishment system similar to that which was in such games as EVE Online(something of a poor version of this has recently been implemented) I also suggested that a faction style bounty system be put in place where viable targets from opposing factions become wanted and are viable targets in an opposing faction territory ( again something like this will be implemented soon).

instead what happened with Elite was a small collection of minority groups of salt mining players out to ram ships outside stations for the lols, attacking players at newly discovered alien ruins or attacking players at various community goals for no other reason than to post youtube videos of players being blown up for the sheer fun of it, any reason for a community to get together was always hindered by such groups.

When I backed Elite during the kickstarter having a galaxy of players sounded wonderful but the Alpha showed that Frontier was not interested in what the DDF( Design discussion forum) had to say and released a game thinking that everyone would get along.

If frontier wants everyone to play in open then I suggest the following.


  • Players are required to choose a universal faction that being Empire, Federation, alliance or independent.



  • Players that are from the above factions are legitimate targets from opposing factions and will show up as a viable target, independent players are not shown as a viable targets and are protected by the local factions law enforcement.


  • Players choosing independent that attack others as a murder pirate outside an anarchy system are flagged as wanted in all factions and will be attacked by the factions security force on entering a faction system.


  • Aligning yourself to a faction will offer players unique faction powers with the exception of independent players that will not show at viable targets, maybe some sort of rock, paper, scissor system.


  • players that are aligned to a universal faction that have zero bounty that enter another factions territory are not protected by that factions security force but will show that they are not aligned, players wanting to attack will receive no bounty/Elite or wanted status for the destruction of said player unless wanted.


  • Bounty hunters are required to register with a faction to bounty hunt players, these players will avoid being harassed by local security when a bounty scan has been completed.( a new bounty scanner will be provided by the faction).


  • Player factions within a universal faction that are at war are legit targets against each other and will only be attacked by the ruling faction security of that system when an opposing faction attacks a faction member. Independent factions that are not at war attacking player faction will be treated as a pirate and dealt with by the ruling security force.


  • All Anarchy systems are a free for all and have zero security forces to protect either players or player faction within that system and players will also not show as being wanted or that they are aligned to any other faction.


  • Systems have a security status. Low to high, high meaning that certain death comes to those attacking a player that does not have a bounty on their head or is not from an opposing faction.


  • Local security will not attack players from another faction but will only defend players from their faction, if a faction player interdicts a non faction player, security will not intervene to protect them.


  • Players wanting to perform piracy within their chosen faction against players that are not aligned to their faction are not penalised in other factions as long as they do not murder a non faction member.


  • Bounty Hunters are required to be an independent force, all bounty hunters will automatically see who is wanted regardless of what faction the wanted player flies in( only by getting a licence to bounty hunt will these players receive this ability), this means that bounty hunting becomes a legitimate role within the game.

Basically players need a legitimate target, being a legitimate target offers risk as there may be a Hugh trade profit on entering a system that is not aligned to your chosen faction. If players want to defend their chosen faction from players trying to profit then there is nothing stopping them from performing piracy as long no one dies.

playing within your chosen faction offers protection for those who enjoy a pve game, players wanting to gain a high profit need to risk themselves by entering a non faction system, this gives players that risk vs reward that all pvpers go on about and also gives those players that were not into pvp a good enough reason to enter into pvp to protect their factions.

I believe that using the above points will give players that want to play without unwanted pvp are protected by the system, and that those who want to pvp are free to do so.

What this all boils down to is offering protection to those players who are not interested in PVP while at the same time giving players a reason to enter into PVP/

I’m open for discussion as I am sure a few points will need some fine tuning.

The big problem i can see with these proposed changes is it'd lock players into being unable to go to certain areas of space, without fear of being killed for nothing, while many of these proposed changes go against the established policies of your existing groups, which i find rather strange...

More so i feel, it'd be better if Frontier simply let us choose, or even made the new default game mode the same as in the likes of The Elder Scrolls Online and Destiny, etc where there are completely separate areas of the game (or in this game's case, it could have), separate gameplay modes, which are focused on co-operative PvE and PvP, in which like in those games, it's impossible to hurt another player in their main PvE mode and you only really compete with other players for resources at most (if at all) and have to specifically choose to enter the PvP areas, if you want to kill other players or take the risk of being killed.

(The slight middleground they added to the main PvE mode in recent years, is that individual can choose to duel and fire to the death, however when they do, while they're still visible to other players around them, you can see their battle unfold, their characters and attacks are ghosted when they're fighting, allowing our players to run completely through them, experiencing nothing more than a pretty sound and light show :) .

However even choosing to let yourself be killed in any of TESO game modes has a much lesser cost then death does in this game...)


The Elder Scrolls Online then, initially had its' playing environment split into three main areas of the main PvE map, which you were indeed locked out of based on your starting faction, however at certain points in the story, you got the ability to freely move around, first one extra of the three main areas, then eventually got access to all playing areas (areas that were all arranged by power levels)...

However of course when the One Tamriel update came out about two years into the game's lifecycle, it completely dropped its' previous factions specific areas (which was popular among most players and probably a good thing, particularly for the freedom of casual or short on time players), however at the same time they also dropped levelled areas from the game entirely, making every enemy scale to match your level (which was perhaps the worst change they're made to the game)...

But overall, the main point of this comparison is that they decided that locking away large areas of the playing area was generally a bad thing and only really served to hurt or otherwise hinder most players enjoyment of and progress in the game, which it'd surely do in this game too :_ .
 
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Deleted member 188209

D
I like the idea... But I like being in Mobius PG better.
Anyway, has anyone seen Frontier around after 20 pages, 12000 views and hundreds of posts? I took a quick look at the pages but they seem to be absent ^^
Sorry, but no, they won't, no fun allowed XD
 
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