Modifications in passenger missions? (Wanted passengers)

Hey guys,

(Keep in mind that english is not an easy language for me):D

I've been doing passenger missions before 3.03 to raise money for my new ship.
My average income was about 40Mil/hour. 40% of the high paying missions were for wanted passengers. (I don't take them for security reasons)

After 3.03, I see these wanted passengers much more. 90% of the time now. The consequence being that my average income has been lowered to 20Mil/hour. (It takes me a longer time to find missions).

Am I alone experiencing this?
 
Nope.
My impression is that either a single mission with modest payout takes the whole ship, or rate per passenger, for fewer passengers per mission, is uninspiringly low.
Perhaps FD have a model for the correct amount of grind to maintain player-hours for business metrics - no idea.
Otherwise .... why the heavy nerf after nerf after nerf. (Seems a classic race to the 'bottom'.).
 
The only butts I've shuttled around since 3.0 have been my own and my fighter pilot's.

Been too occupied with solving the newest Guardian mysteries and gathering materials to have time for anything else.

I haven't even CG'd since 2.4, and I've been power-slacking in Power Play, like a good module tourist. Haven't even delivered meeting minutes since I defected, and probably won't until the Wednesday before my 4th week.

So many materials, so little time.
 
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