Modular item placement

I've noticed that when you build a modular building, giftshop or restaurant, you cannot advance move the items and the items do not go to the very edge of the paths. Please allow better placement of items that snap to paths. If and item is required to be on a path advanced move should snap items to the edge and continue to follow the pointer around the edge. disabling advances move hinders the player.
 
uh it snaps exactly to the the edge, you can use mutliselect an item by i and then advance move it, works with every beside single track pieces. I wouldnt mind to have advanced move as an option as long as the 'path mode' is still there as it sometimes help to allign items directly to a path in 90° not 89 or 91 when you eyeball it.
 
uh it snaps exactly to the the edge, you can use mutliselect an item by i and then advance move it, works with every beside single track pieces. I wouldnt mind to have advanced move as an option as long as the 'path mode' is still there as it sometimes help to allign items directly to a path in 90° not 89 or 91 when you eyeball it.
i think we have two aspects here where frontier could improve this for us, give us a bit more workflow.
one would be a toggle key like lets say, placing shelves snaps to edge of paths, but holding down "alt" for example would disable the snap. that way we can quickly toggle between free placing and snap placing. the second thing would be to allow us to advance move place the shelves. many times i want to build like 3-4 shelves next to each other, or also other situations where i want to use advance move to place stuff or copy around. it would be great to not have to waste time to leave the shop menu, open multiselect and have to advance copy place or similiar.
just some simple suggestions for some QOL improvements for this new feature... but yeah we already know how much frontier cares to implement QOL stuff we ask so i guess we wont see this changed for atleast another 3-4 months or so :)
 
i would be all for it, to toggle between diffrent placement methods, you could even expand it to make gridded items non gridded. Not sure if it would work for non grid to become gridded.

So yes all for it :)
 
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