Module Reforcement

FWIW, I use two C4 MRPs on my facetank python. I find without MRPs I'll get to 90% hull integrity and my canopy will pop and I'll start getting other system failures. With those two MRPs I go down to roughly 30-40% hull integrity before I get considerable system failure. Only one and I get about down to about 70% hull.

(When fighting NPCs)
 
I don't mean to suggest you're wrong here, just commenting for the sake of discussion... :)

Do you think that's a valid concern?

I guess there might be situations where you're out in the middle of nowhere, getting into bother, but in the course of "normal" PvP, I tend to think that if my canopy goes, it's time to call it a day and head for the nearest station.
You're not going to make use of an AFMU while you're in combat so you're going to have to bug out.
And if you're going to bug out, you might as well bug all the way out, back to the nearest station and make all necessary repairs.
Which shouldn't be a problem, even with the usual D-rated Life-support.

Also, I can't help thinking that if you're getting your canopy shot out so often that repairing it becomes a predictable necessity - and your ship is otherwise undamaged enough to go straight back into a fight - you probably need to look at a different ship, a different build or using different tactics.

I was flying a Viper 4 for a while and it seemed like a common tactic was to go for the canopy of that.
When MRPs and HRPs became available, it seemed to reduce that weakness and it stopped being an issue.
Either that or I just started getting better at evading incoming fire at roughly the same time.
In either case, I never really found that my canopy was fragile enough to warrant considering repairing it in-flight rather than just fleeing to the nearest station.

I'm not a PVP guy, I only play PVE. That said, I never even considered an AFMU on a combat ship until I saw a video of Rinzler repairing the canopy on his Dropship in the middle of combat. It's less cumbersome than synthesizing ammo so I don't see why not. I'd prefer not to fly back to the station with a busted canopy.
 
I guess there might be situations where you're out in the middle of nowhere, getting into bother, but in the course of "normal" PvP, I tend to think that if my canopy goes, it's time to call it a day and head for the nearest station.
You're not going to make use of an AFMU while you're in combat so you're going to have to bug out.

I regularly use an AFMU in combat when I have it equipped. Also, you can't repair a canopy after it breaks, only before it breaks entirely.

I'll repair the canopy if I have time to, but losing the canopy usually isn't cause for me to retreat as the main weapons on most of my ships are fixed hitscan and most of my ships have lightweight A rated life support...so losing the canopy is barely even an inconvenience.

Thanks for all the info ! For me the AMFU wouldn't help. The time in PvP doesn't allow for it. Your dead before you have a chance to do any repairs. I could fly away, fix and come back. But I'm looking to survive the initial encounter. I have a Corvette, shield strength 6003, blah blah blah. What happens is my shields are fine but everything else is broke. Maybe it's not a MRP issue ?

I've been in fights where my shield generator was destroyed three or more times in my Corvette and had time to repair it, get my shields back up, then get it destroyed again.

If your shields are fine and everything else is broken, you need more heatsinks and/or tougher modules.
 
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