The in-game description says it protects against weapons fire. What about damage from overheating or dropping out of hyperspace too quickly?
Thank you. Can they be repaired with an AFMU?It works against all kinds of damage.
If an MRP has a protection of 60%, that simply means that when a module is about to take damage, it only takes 40% of it and 60% damages the MRP instead. Once the MRP is fully "destroyed", it stops working and your modules will take 100% of the incoming damage again.
Yes.Thank you. Can they be repaired with an AFMU?
Given the only available options I would go for the one that uses the least mass and power, so leave them empty.Thank you. Hmm, not sure what else to use the military internal compartments for on an exploration vessel. Ideas?
I personally don't consider any ship that has military compartments an "exploration vessel"Thank you. Hmm, not sure what else to use the military internal compartments for on an exploration vessel. Ideas?
Well... if I find a ship with a cockpit that beats the T9/10, I'll change my ship in a heartbeat.I personally don't consider any ship that has military compartments an "exploration vessel"![]()
TouchéWell... if I find a ship with a cockpit that beats the T9/10, I'll change my ship in a heartbeat.![]()
Well only one of those has military slots.Well... if I find a ship with a cockpit that beats the T9/10, I'll change my ship in a heartbeat.![]()
That's a good point. The T-10 has better this and that's though.Well only one of those has military slots.
Can anybody confirm whether this includes or excludes heat damage? (I am aware that the Power Plant is immune to heat damage.)It works against all kinds of damage.
If an MRP has a protection of 60%, that simply means that when a module is about to take damage, it only takes 40% of it and 60% damages the MRP instead. Once the MRP is fully "destroyed", it stops working and your modules will take 100% of the incoming damage again.