Modules that dont exist but wish that they did.

Ship Stabilization Limpet Controller.
(Oh no, not another one!)

Works only on disabled vessels to bring them safely to a halt, and correct rotation for rescue operations (also used by pirates for easy access to the cargo hatch! Lol). Fast and long range, but burn out immediately if any counter thrust is applied, so useless on live targets.
More limpets are required for larger, and/or more out of control ships.
Basically, it stops them drifting off faster than you can catch them, if you disable their thrusters at the wrong time. Lol

There was a popular discussion about a similar mechanism with grappling hooks a while back, I'd like that ability ;)
 
A sidewinder bay for the Anaconda. This should allow to 'park' an exploration Anaconda in Orbit to go down to the surface with the sweet sidewinder. Or to dock with a sidewinder on outposts to grab/hand in missions and bountys or to grab a few tons of those nicely rare goods.

So much this. I have two 256 ton cargo bays in my T-9, but can't carry a 50 ton Sidewinder. I'd sacrifice a full 256 ton bay for that, and live with a seriously degraded mechanic compared to the SLF launch/retrieval system (ok, maybe a size 7 bay for basic storage or a size 8 bay with included refuel and repair facilities).

Hardpoint mounted scanners. Fixed would have the same scan angle/range as currently, but gimballed and turreted could sacrifice scan angle for improved range. Available for regular sensors, disco and surface scanners.
 
Or a mounting rack that allows both scanners to be mounted in a single class 2 slot.

Do multiple smaller hull & module reinforcement modules still give more protection than one larger one? IIRC that was the main argument against a slot splitter.

A lot could go wrong with a slot splitter, imo a combined ADS/DSS would be closer to FDev's MO.
 
Do multiple smaller hull & module reinforcement modules still give more protection than one larger one? IIRC that was the main argument against a slot splitter.

A lot could go wrong with a slot splitter, imo a combined ADS/DSS would be closer to FDev's MO.
Simply don't allow placing M/HRPs in split slots.

All scanners should be part of he sensor system anyway, like a sensor subslots (similar to SRVs and SLFs).

Higher rates (not grade, because they're locked) sensors have more slots. Boom. Done. Or unlock sensors, then link subslots to grade. *Shrugs*
 
-A combined discovery/surfacescanner size 2-3.
-more module space in the small pre horizon ships
-SRV attachment, trolley for more space, make srv slower and harder to jump with and consumes more fuel. (wheel or maybe just attach a compartment on the back.)
-programmable limpet controller
-internal for the largest ships to compact and ferry small (smallest) ships from station to station.
-tractor beam... To pick up rebel scum with;P
 
Simply don't allow placing M/HRPs in split slots.

All scanners should be part of he sensor system anyway, like a sensor subslots (similar to SRVs and SLFs).

Higher rates (not grade, because they're locked) sensors have more slots. Boom. Done. Or unlock sensors, then link subslots to grade. *Shrugs*

Like that idea, give ships 1-3(4) slots (shipsize) for scanners (both internal and external) and other small attachment's like fsd-interdiktor or docking computers. The rest you have to place like you do now.
 
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1. Micro limpet collector. Standard to all ships, used for collecting small objects (i.e. materials). The limpet drones are small and primitive enough for any ship to be able to synthesise them very easily with no additional carried materials. Rather than it being a separate model with mass, it is just a standard part of all ships, included in the total ship mass.

2. Convergence Calculator - fixed weapons already have a small amount of motion. The calculator does advanced basic trigonometry based on the ships calculated distance of the target and converges the weapons to that point. Standard to all ships, but especially the Imperial Clipper.

3. Laser point defense. Like kinetic point defence, but more accurate and can shoot down packhounds, but does less damage to larger missiles.
 

verminstar

Banned
A rear view mirror or at the least, wing mirrors...theres a bunch of old cars in the scrapyard with plenty to spare if parts are an issue and even better, they dont weigh much and dont use power ^
 
We already have that, kinda. It's the silent running feature.


1000+ hours into the game and I still haven't figure it out how it works exactly, and not for my lack of trying.

Read up about Submarines and silent running. In ED it's different because it's heat we want to hide and not sound, but the same idea of not being seen is there.

Or heck, the Normandy is mass effect stealth system pretty much is silent running....
 
3. Laser point defense. Like kinetic point defence, but more accurate and can shoot down packhounds, but does less damage to larger missiles.

I like all your ideas but this third one gave me a thought. We have a separate set of weapons for Thargoids now, and to some degree we have separate weapons for PvP (the meta is different at least). Having a point defence that's optimised more towards PvP weapons (torpedoes etc) could be cool ;)
 
We already have that, kinda. It's the silent running feature.


1000+ hours into the game and I still haven't figure it out how it works exactly, and not for my lack of trying.

What it does is close up all of the ships vents, trapping all the heat internally so the other ships/stations that track via heat signature can’t see you. But it bakes your ship in the process.
 
Scanner Jammer - Stop unwanted scans cold, protect the privacy of your passengers, or tell those pirates and authority ships that's what's in your hold is none of their business.

Module Bay Divider - turn a large bay into two smaller bays.

Any Other Kind of SRV than the Scarab - not really a module per-se, but... you know a Guardian Sentinel or Skimmer would be GREAT.

Combined Sensor Array - because sensors.

Cactus Patch Mine Launcher - Think Packhound, now think Mines.

Canopy Cleaner - because space dust.
 

verminstar

Banned
An exploration SLF...fitted with scanners not weapons because they can cover a lotta ground...sometimes so close to the ground yer but cheeks pucker up. One the more fun reasons to bring an SLF when exploring ^
 
Comms jammer: this can delay the the security response times. The better the jammer, then longer you get. This will be a great bonus for pirates.

Saying that I won't ever use it as I don't pirate at the moment. Just thought it would be a nice module for the scurvy pirates out there.
 

verminstar

Banned
Wouldnt be a very good pirate if they were only just one step ahead of the boys in blue...a smart criminal is one who is already out before the victim even knows they been robbed. Stealth hatch breakers...they can avoid point def defences either because they cloaked, or because gamewavium reason. It wont register as a crime because the ship itself doesnt know its being broken into until its jump range goes up fer some odd reason and confuses the fsd into a forced shutdown and reboot.
 
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