For optional internals:
Supplementary PD, for extra juice for weapons, shields and engines
FSD supercharger, to give more fuel per jump to let explorers and traders get more out of their FSD at the cost of internals.
Synthesis module, we shouldn't be able to craft precision supplies with nothing but our bare hands and teeth.
Passive AFMU, a slower AFMU that draws more power but automatically repairs modules without having to shut them down first.
For core internals:
Heat vanes, giving players the choice between cost, weight, thermal dissipation, thermal capacity and detectability.
Separating the bulkheads into an internal structure core module and a ship plating module.
For utilities:
Heat vents, a passive alternative to heat sink launchers, dissipating heat gradually for prolonged combats.
Supplementary PD, for extra juice for weapons, shields and engines
FSD supercharger, to give more fuel per jump to let explorers and traders get more out of their FSD at the cost of internals.
Synthesis module, we shouldn't be able to craft precision supplies with nothing but our bare hands and teeth.
Passive AFMU, a slower AFMU that draws more power but automatically repairs modules without having to shut them down first.
For core internals:
Heat vanes, giving players the choice between cost, weight, thermal dissipation, thermal capacity and detectability.
Separating the bulkheads into an internal structure core module and a ship plating module.
For utilities:
Heat vents, a passive alternative to heat sink launchers, dissipating heat gradually for prolonged combats.