See, the big problem is that people always seem to think that they're entitled to be able to do stuff in a short period of time and that there's something wrong if that isn't happening.
Engineering materials don't appear fast enough so I can keep stockpiling fancy plasma accelerators.
Missions don't pay enough so I can buy a new Anaconda every week.
Asteroids don't allow me to mine enough Painite so I can build a house out of the stuff.
RES's don't spawn enough ships so I can kill them all and earn a heap of credits.
Etc.
It'd probably be less stressful if people just lowered their expectations a bit, enjoyed flying the ships they actually have the money to buy and got components engineered as and when they located the materials to have the modifications done.
Everybody seems to be spending so much time chasing after stuff that they don't just enjoy playing the game.
Or, maybe FDev could look at what players tend to do, and they could say, "Hmm, some players like the game better when they are able to make more money and rank faster. Perhaps we should leave those methods in the game, and even add more methods like that, because clearly, it's what the players enjoy."
But no. Rather, they say, "Players are having too much fun over here doing this stuff; lets nerf the living crap out of that, so those kinds of players will be forced to play the game the way that WE want them to play, and not the way THEY want to play."
I dunno about you, but I think there's something very wrong about that approach. It's why I quit this game before: because they nerfed mining. You used to be able to easily stack up a bunch of mining missions, but after 2.1, you could no longer get nearly as many, which seriously reduced the ability to make a lot of money with painite etc.
Why did they nerf mining? Even with those missions getting stacked it was nowhere near the income level of stacking surface scans, or even just regular bounty hunting.
But to this date, every single really good way to make money or rank that players have found has been made terrible by an "upgrade" to the game. Meanwhile, there is still very little new to find in exploration. They are too busy nerfing everything and reblancing everything to think about adding new content, like an exploration-specific ship, or new kinds of planets to find, or the ability to land on earthlike planets, etc.
So, I quit. I'll check back in another few months and find out what latest moneymaker they are about to nerf so that only people willing to submit to the most mindless of grinds and fully worship at the feet of this game, sacrificing their whole real lives, will be playing it. How else are FD supposed to keep those average session length numbers up?
It's a shame too, because I think FD support is really great. I really want to like this game, but just like certain other devs these days, they believe in a type of addiction formula that spreads out rewards in the game, and spreads out the path to endgame, so far that only people who take advantage of exploits or devote their entire lives to the game can hope to attain the highest ranks and best ships, etc.
And I just can't do that kind of game anymore.