And your troll cloaking device doesn't seem to be working.You forgot to activate your Fanboi shield
And your troll cloaking device doesn't seem to be working.You forgot to activate your Fanboi shield
The heaviest transport I have is a T6. I land it in 45 secs counting from the moment I arrive and type in the docking request. How can you get into a heavy ship without learning how to dock?
Chaff: installed if you have the space. If your opponent is good, chaff will make no difference. He either runs fixed or can un-target you and use the gimbals as fixed. If your opponent is bad, chaff will help little, you will have the upper hand anyway.
Heat sinks: silent running has little benefit for normal ships. I have illicit cargo 99% of the time. Never ever needed silent running. I just hit boost 2x. Silent running will not make you invisible. CMDRs will still be able to see and fire upon you.
Auto repair: Can't repair canopy and power plant, the 2 most important modules. I don't care if my sensors are at 100% when I have no air and 6 mins before I die. Engine or anything else can be quick fixed using Reboot and repair and then fully fixed after docking.
Where or why would you use a B module, can you give me an example? I can't think any. Maybe at and game, where the price difference between B and A is huge and speed is not an issue.
Shield cells: I PVP a lot more than PVE and I never use them. When my shields wear out, that is a good sign to get out of harms way. If my shields are weak and the other's shields are still ok, that means I'm out of my league. 4 shield cell will not fix that, especially if the other guy has 4 as well.
Re: chaff, all pvpers run dual chaff, don't know what to tell you.
And your troll cloaking device doesn't seem to be working.
And your troll cloaking device doesn't seem to be working.
Maybe. But variations on this are true of every game. At some point even the most ardent fan will wander off and try something else.
The game can be very grindy. I hope they keep adding more to it, of course, but I suspect the essence will remain as a grind. I don't see that as being a bad thing, just the way the game is.
Personally I keep going by self-RPing. I don't play the game so much as I play as a character who is piloting a ship. I make decisions on what to do based on what I think the character should do. (Well, I make decisions and then justify them in my little head canon.) I'm not sitting here with sock puppets of my commander and the navigator/observer arguing about course changes. Although... hmm...
Self-RP is like self-medicating. It makes you feel better for awhile, but long term doesn't solve anything. And I am personally fine with that. I have been playing Elite for a lot longer than I expected, and have no plans to switch over to something else, but at some point I will.
There isn't anything you can do with bigger ships that you can't do with smaller ships.
Part of the problem is that there's no real progression in the game anywhere; there's no "tougher" systems anywhere. There's nothing interesting to buy or sell from the markets you'll dock in 100x a day. There's no point in 80% of the commodities on the list.
Every ship upgrade just means you are a few percent better at doing the exact same things in the exact same places as you were before you upgraded.
Every commodity in the entire game can be found within a few jumps of wherever you are right at this exact moment.
Every mission you take involves jumping a single system away, finding a commodity that's invariably within 25ly, or tracking someone through (at most) two systems.
The only difference between any two locations in game is the commodity buy/sell value and the name on the galaxy map.
I don't intend for that to be a criticism, it's just an observation of what the game is deliberately written to be. It is a factual representation of the current state of Eliteangerous.
Now here's the criticism: It's stupidly dull this way.
A mechanism like Wings could have been hugely beneficial to trade commanders, instead of an exercise in futility.
But, we have what we have, which is a quite shallow but very beautiful and satisfying 30 year old trading sim with MMO tacked on the top. I still play it regularly, it's very enjoyable as a combat simulator, I enjoy doing some occasional exploration, and I'm looking forwards to enjoying aligning myself with a faction in PowerPlay and enjoying missions again. I'd hope that PowerPlay could bring some real excitement, but everyone seems scared to add any actual "danger" to Elite Dangerous unless it involves pvp and Leesti ship ramming.