Moon base concept art - one thing that bothers me.

One thing that bothers me about that concept art of the lunar base.
http://hosting.zaonce.net/elite/new...01508_20/da4421f4bb6faec7319babb829b82027.jpg


Being born in the 70's and brought up in the 80's.

Moon bases's weren't hip anymore and still aren't now, we're down to Dome, Modules, and Syd-Mead(Nostromo) interiors...if we are lucky.

That concept art, hmmmm, makes me feel like a a kid again, looking at (old) sci-fi books.

Which leads me into my problem.

Perception based estimates, guesses and gap filling are based on prior experience (prejudice).

So those big bay windows on the left.....why they look like some kind of lounge...with a hint of beige.

Beige leather seats?
Here is my brain fantasising that lounge.
https://sirrob01.files.wordpress.com/2010/01/lounge-room-wall_1.jpg

http://www.pamono.com/media/catalog/product/m/s/ms0077.6.original.jpg

Images you find from googling 1960's airports
http://www.historymuseum.ca/cmc/exhibitions/hist/phase2/images/mod10_01b.jpg

(you know the kind of design that was popular at the time when fancy moon base concept art was being drawn).

No one else suffering from cultural brainwashing ?
 
One thing that bothers me about that concept art of the lunar base.
http://hosting.zaonce.net/elite/new...01508_20/da4421f4bb6faec7319babb829b82027.jpg


Being born in the 70's and brought up in the 80's.

Moon bases's weren't hip anymore and still aren't now, we're down to Dome, Modules, and Syd-Mead(Nostromo) interiors...if we are lucky.

That concept art, hmmmm, makes me feel like a a kid again, looking at (old) sci-fi books.

Which leads me into my problem.

Perception based estimates, guesses and gap filling are based on prior experience (prejudice).

So those big bay windows on the left.....why they look like some kind of lounge...with a hint of beige.

Beige leather seats?
Here is my brain fantasising that lounge.
https://sirrob01.files.wordpress.com/2010/01/lounge-room-wall_1.jpg

http://www.pamono.com/media/catalog/product/m/s/ms0077.6.original.jpg

Images you find from googling 1960's airports
http://www.historymuseum.ca/cmc/exhibitions/hist/phase2/images/mod10_01b.jpg

(you know the kind of design that was popular at the time when fancy moon base concept art was being drawn).

No one else suffering from cultural brainwashing ?

How do you make advanced tech look old? Think about a game set in the 3300's and think try imagine what a station built in 3000 would look like. It'd still be advanced for us, but it would look old to the ingame characters.
Maybe the the art style used is to make the station look old to us so that we understand what we're looking at, an older utilitarian station. I got this impression from Aliens Isolation, that the low-fi tech they were using looked as dated to the characters in the game as it did to us.

The BSG 2004 TV series did this quite well too. The Galactica C&C looks dated even by our standards, but that was just an effective way that the set designer was communicating that the ship was in fact old.
 
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Have to be honest and say that I rather like the concept art. It does make me feel rather nostalgic and appears similar to many a scifi image from the 60's and 70's. I think from an in-game perspective it would make you feel that it was aging tech which is I think the point.
Well I am happy anyway because that image has just become the wall paper on my work laptop. :cool:
 
It's a recreational area with a nice outside view, why not?

Those windows will be fantastic when we finally can walk inside a station (if that ever happens)
 
I would expect Outposts would be built purely on the basis of being functional.
They could always add a Pool Table....oh, and a bar for the workers (very important). Could be like a Recreational area / Canteen / Social Area but I don't think so.
It could well be a Hydroponics area, I see greens in there and maybe that's what the big "H" stands for.

Just noticed there's 2 H's...one at the top as well.....maybe part of a series of Outposts on a planet?
 
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Flossy

Volunteer Moderator
When I saw the H my immediate thought was Hospital? At least that's what the current H roadsign means. :)
 
Looking again at the concept art, it does kind of look as if it was originally an orbital outpost that has since been transported to ground level. This would be a relatively logical way to construct a planetary outpost as you would get it functional in orbit and then transport it down to the atmosphereless planet when ready
 
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One thing that bothers me about that concept art of the lunar base.
http://hosting.zaonce.net/elite/new...01508_20/da4421f4bb6faec7319babb829b82027.jpg


Being born in the 70's and brought up in the 80's.

Moon bases's weren't hip anymore and still aren't now, we're down to Dome, Modules, and Syd-Mead(Nostromo) interiors...if we are lucky.

Actually Syd Mead does some pretty out-there futuristic designs --even if some has a 70's flair about the presentation.

The Nostromo was designed by Ron Cobb. He did the whole chunky space truckers feel.
 
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I quite like those chairs. Theyre retro funkee. I also quite like the airport lounge. Looks better than any airport lounge ive been in recently.

The base however does have the look of a metals processing plant, ie an aluminium processing facility.

I'd expect many players to attempt to land on that H when it comes to fruition because frankly we do dumb stuff like that.
 
Actually Syd Mead does some pretty out-there futuristic designs --even if some has a 70's flair about the presentation.

The Nostromo was designed by Ron Cobb. He did the whole chunky space truckers feel.

I stand corrected :)

(Always a pleasure, sir!).


@Crazy Jedi

ME TOO!! It's now a loving desktop picture on my family rig at home :)
 
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How do you make advanced tech look old? Think about a game set in the 3300's and think try imagine what a station built in 3000 would look like. It'd still be advanced for us, but it would look old to the ingame characters.
Maybe the the art style used is to make the station look old to us so that we understand what we're looking at, an older utilitarian station. I got this impression from Aliens Isolation, that the low-fi tech they were using looked as dated to the characters in the game as it did to us.

The BSG 2004 TV series did this quite well too. The Galactica C&C looks dated even by our standards, but that was just an effective way that the set designer was communicating that the ship was in fact old.
BSG is a good example here. I'd also like to bring up the most recent Fallout games, that take place in the future but has a very 1950's asthetic to everything.
 
Bell bottom jeans.

Some stuff just refuses to die, and keeps getting recycled.

We still use roman architectural designs a thousand years later - why can't someone a thousand years from now use something contemporary to our present?
 
Bell bottom? You mean flares. I remember in the 80's with drainpipes and stretch jeans etc and hoped theyd never re-appear. Now look. Theyre goddamned everywhere. Nothing sadder than a guy in late 20's or early 30s trying to wear skin tight stretch jeans. Only 18yr olds can get away with it. Also I note the high waisted jeans have returned for young girls. Yeeuk. The 80's sucked. It will be big hair and green boutique jackets with gold buttons all over again. Have we learnt nothing?

Besides I learnt from Quadrophenia to do your own thing and never follow the pack. BELL BOY!!
 
wC73pkR.jpg


As long as there are chicks in purple wigs at Moonbase, all will be well :)

But seriously - this might be of interest, given how this game's look derives a lot from 2001
 
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One thing that bothers me about that concept art of the lunar base.


So those big bay windows on the left.....why they look like some kind of lounge...with a hint of beige.

Different color temperature of the lighting.
The base is in harsh "day light" probably of a sun that is similar to our sun or maybe a sun with even more "blueish" light. The artificial lights of the base emit "warmer" light - more in the amber range. The result is that white or light gray surfaces start to look beige or orange.
Remember that "blue and black or white and gold dress" thing? The same is happening here. The brain gets confused about the color if no correct hints are available while looking at a 2D image of something with multiple light sources.
The light in the lounge is less bright as the lights of the tower or below the station or in the windows on the right, but it has basically the same light temperature (low, my bet is around 2800-3400 K). Such "warm" light is ideal for humans as it makes them feel comfortable. Comfortable feeling workers are good workers. OK, to be honest I would use "colder" lights in the workspace areas like the tower.


Form the image I would guess that that lounge has white walls (or maybe light gray walls) and beige furniture and some plants. I would expect the interior design of any earth aircraft carrier build between 1960 and 2015 or any oil rig of that time period - there is not much design variation possible if stairs and desks should be functional and cheap.
Design doesn't change that much outside the fashion industry, most consumers simply ignore it. Most objects haven't changed that much since most objects are being mass produced. Small, insignificant variations of the same basic concept. Why should the interior design of a refinery base in the year 3301 look different from the interior of a refinery platform in the north sea?
 
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