Your Feature Request / Idea
One of the running theme's throughout the Jurassic franchise is that of chaos theory, basically one small issue getting out of control and causing other issues as a knock on effect and so forth. In JWE I do think the existing elements of 'chaos' could be improved upon:
1) Power outages - I think when they happen it should cause malfunctioning gates (not all of them, but a certain percentage, possibly dependant on your facility rating or something similar). Maybe they should also restrict the use of the map so that you have to manually resolve any break-outs with the ACU or Rangers
2) Weather - could we have a twister/hurricane that lasts longer depending on your storm defence level? An addition of a heatwave as an alternative tropical weather extreme could cause dehydrated dinos that need to be healed, plus affect the carnivore food causing the knock-on effect of more disease amongst them. This would also generate a need for bars across facility and could also visibly reduce water coverage making it harder for dinos to find water sources.
3) Random sabotages - current types of sabotage should occur (albeit perhaps rarely) that are disconnected from your faction reputation levels. I mean surely rival bioengineering companies could poison your dinos, sabotage your power and tempt your employees to mess with park security opening all your gates.
To help us deal with the above in a fun way, an ability for rangers to also be able to tranq dinos would be awesome. Perhaps this can be built in as an unlockable at say 4 stars or something? Chasing the faster dinos around your park at ground level (with purpose!) would be pretty cool right?
One of the running theme's throughout the Jurassic franchise is that of chaos theory, basically one small issue getting out of control and causing other issues as a knock on effect and so forth. In JWE I do think the existing elements of 'chaos' could be improved upon:
1) Power outages - I think when they happen it should cause malfunctioning gates (not all of them, but a certain percentage, possibly dependant on your facility rating or something similar). Maybe they should also restrict the use of the map so that you have to manually resolve any break-outs with the ACU or Rangers
2) Weather - could we have a twister/hurricane that lasts longer depending on your storm defence level? An addition of a heatwave as an alternative tropical weather extreme could cause dehydrated dinos that need to be healed, plus affect the carnivore food causing the knock-on effect of more disease amongst them. This would also generate a need for bars across facility and could also visibly reduce water coverage making it harder for dinos to find water sources.
3) Random sabotages - current types of sabotage should occur (albeit perhaps rarely) that are disconnected from your faction reputation levels. I mean surely rival bioengineering companies could poison your dinos, sabotage your power and tempt your employees to mess with park security opening all your gates.
To help us deal with the above in a fun way, an ability for rangers to also be able to tranq dinos would be awesome. Perhaps this can be built in as an unlockable at say 4 stars or something? Chasing the faster dinos around your park at ground level (with purpose!) would be pretty cool right?