More complete use of the Backpack and Items

I was playing Odyssey and was running some package delivery missions and wondered why we don't use our backpack menu to fulfill the delivery of items and packages. To tell the truth it's kind of used so little that I almost forgot it was there.

Wouldn't it be nice to bring up the backpack menu when connected to terminals to manually upload data to complete missions or select the item and choose to give it to the recipient?

There could be cool dialogue elements that come with uploading specific volumes of data or handing over items. What if the data is corrupt and as you upload it to a terminal someone is really using you to hack into the station network. I have also come across interesting items as well. What if repairing circuits to open a jammed door or build things required you to walk up to the door and take your cursor/reticle and aim it on the broken panel and then you bring up your backpack menu and select a circuit switch or electrical fuse and the item is pinned in the panel and you use the arc tool to fuse the two ends to the panel to open the door. Item or data based problem solving and puzzles.

Maybe in the future a guard walks up to you to demand that you can't proceed through interplanetary customs without travel permits but perhaps thats too meta.

It seems like all the ingredients are there to make really compelling loops to make missions diverse, extemely interactive and drawn out.
 
Last edited:
Wouldn't it be nice to add more clicks to the tedium?

What kind of proposal is that?
When I play skyrim and other rpg games I don't find the use of mission specific items, inventory, puzzles and dialogue tedious I find them to be fun. I do find the current method to be jarring and lacking depth and visual richness. Why have a backpack at all if it isn't a useful mechanic. Currently all it is for is to see what you have and to toss un-needed items. I think it makes perfect sense to incorporate more uses from the menu and to see those uses appear as you deploy items in real time as you play the game.

Personally I hate the jarring screens that pop up when you talk with mission providers and npc shop keepers it should be way more subtle like dialogue and interaction in the mass effect games. But that would take more time to hire voice actors and might just be impossible to cover a galaxy worth of scripted content
 
Last edited:
Back
Top Bottom