Your Feature Request / Idea
The dinosaurs being provoked do not enter a state of "turns," in which one keeps on chewing the other until the fight really begins. The game can be more dynamic, removing this preparation and leaving only the direct confrontation. The preparation can be replaced or altered by roaring disputes and slight and subtle attacks.
The dinosaurs being provoked do not enter a state of "turns," in which one keeps on chewing the other until the fight really begins. The game can be more dynamic, removing this preparation and leaving only the direct confrontation. The preparation can be replaced or altered by roaring disputes and slight and subtle attacks.