More Hints to Space Legs

By "being a ship" you're not meaning that literally i.e. you as the player Cmdr = your ship or SRV right?

That's exactly what I mean. You aren't a commander in a vehicle in Elite Dangerous... I mean, on paper you might be, but in implementation within the game you are not. In Elite Dangerous, you play as a ship or an SRV. The commander avatar in the pilot's seat might as well be a flying spaghetti monster or a flea as it doesn't matter what is inside the ship, it has no concrete affect on the game. The only thing that has any concrete affect in ED is the ships and the SRV... hence, you, the player, are a ship/SRV in Elite Dangerous.

Once able to leave your chair and interact with the world around, you will then be playing as a commander who pilots ships and SRVs.
 
Ok. But the only block in that reasoning is why did FDev explicitly allow a separate means to modify our ship skins. If the Cmndr was truly represented in the universe by their ship/SRV, then there wouldn't be a need for the Holo Me customization feature of a useless flea/flying spaghetti monster. Neither of these need customization in expensive store skins. So why even bother adding the Holo Me suite to allow the player to customize their flying flea? Seems a bit pointless if FDev had only intended function over RP aesthetics in the game.

Anyhow that's just meaningless semantics. I'm hoping the reason for the FC delay is because they needed the time to properly implment the space leg feature. Because that as you indicated, will finally free my paraplegic Holo Me Cmndr. Give him the ability to experience EVA in space and/or on planetary bodies from his ship/SRV. Which opens limitless possibilities for how you can conduct sandbox/mission activities

Activities like SAR, Fuel Rats and/or other Good Samaritan players having the ability to additionally play medic and save stranded Cmndrs in space and on ground. The ability to physically leave your cockpit by cargo bay and jet pack your way between you main ship and say your fighter ship (if your NPC pilot is disabled or even if your fighter ship is empty). Or sneak aboard a Capital ship vessel for subterfuge/piracy reasons. Perform proper planetary landings on atmospheric worlds. The option to explore said earth like worlds on foot in 1st POV. Explore RNG POIs and do PvP and/or PvE v. NPCs for PP, CG, sandbox mission scenarios. Additionally, space legs would basically revolutionize the way planetary exploration data is acquired. Besides existing exploration tools on the ship/SRV, explorers would have to go the extra mile to get full credit for exploring a terraformed world. They would have to perform detailed on foot scans of that planet's RNG POIs for example. Your PC would have manual tools that would let them perform detailed scans of RNG POIs, alien flora, fauna and alien artifacts on planets. And for water based/Earth like planets, the final ability to explore these worlds Subnautica style, complete with underwater based missions. Or the ability to make your craziness a reality by direct EVA into hostile atmospheres of gas giants to collect resources for a brief time. Get irradiated with potential for ship and/or player perma death.

Such emergent game play couldn't be properly accomplished with the existing, limited ship/SRV mechanic. Because features like that would really require space leg functionality. Which will ultimately increase the amount of emergent sandbox game play that's been potentially locked away in this game to date.
 
Just landed at Palins Base “ Abel Labs” and heard over the intercom that this Is a weapon free zone and you are not allowed to carry any personal type weapons and they must be turned in or left behind. This to me seems to be preparing us for Space legs and gun play will not be allowed at bases and maybe space ports.

I can smell your desperation.
 
If the Cmndr was truly represented in the universe by their ship/SRV, then there wouldn't be a need for the Holo Me customization feature of a useless flea/flying spaghetti monster. Neither of these need customization in expensive store skins. So why even bother adding the Holo Me suite to allow the player to customize their flying flea? Seems a bit pointless if FDev had only intended function over RP aesthetics in the game.

Why wouldn't FDev sell the commander skins? People bought them, right? It makes sense to sell something people will buy, even if the sale is literally meaningless.

I'm fairly certain we're on the same page here, I want space legs pretty badly. If we don't get it, I'll probably quit playing ED. It's not a threat or anything, I'm seriously just tired of being a ship. This is why I've been placing more of my game time into Star Citizen. Yea yea I know, it's not a "game" yet, but at least I can be a commander and not a ship.
 
That’s just the scent of your own withered blooms of hope dear...



Happy windmill tilting...

Thanks mate, I feel a lot happier now.

FD have repeatedly proven that a pessimistic outlook is the best, if I expect nothing and they deliver nothing than all is as expected. If they actually deliver on their promises then I am pleasantly surprised.

I don't want to get philosophical, but hope is a waste. It raises you high into the sky only for you to be dashed against the cruel rocks below.

FD's performance has been so bad that it has turned me into a stoic.
 
That's exactly what I mean. You aren't a commander in a vehicle in Elite Dangerous... I mean, on paper you might be, but in implementation within the game you are not. In Elite Dangerous, you play as a ship or an SRV. The commander avatar in the pilot's seat might as well be a flying spaghetti monster or a flea as it doesn't matter what is inside the ship, it has no concrete affect on the game. The only thing that has any concrete affect in ED is the ships and the SRV... hence, you, the player, are a ship/SRV in Elite Dangerous.

Once able to leave your chair and interact with the world around, you will then be playing as a commander who pilots ships and SRVs.
An interesting philosophical point.

I, as a player, consider my in-game character to be represented by the Commander that is piloting the ship.

Yes, I can not currently perform any physical actions independent of a vehicle. However, I don’t think that fact - in and of itself - necessarily defines how I personally perceive my in-game self.

When I press the button in real life to throttle up, I am giving my commander the instruction to throttle up on the ship that he is sitting in.

I guess it all comes down to personal perception in the end. I do concede that the way the game implements this makes it hard to imagine anything other than “being a ship” as far as what you can do. The gameplay would be exactly the same if nothing was in the pilots seat.

Everyone will have their own view though, and no one is specifically wrong.

Sorry to derail the thread, carry on with the space legs speculation o7
 
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Thanks mate, I feel a lot happier now.

I was just slapping you with that bouquet because you were snapping at the OP unduly ;)

FD have repeatedly proven that a pessimistic outlook is the best, if I expect nothing and they deliver nothing than all is as expected. If they actually deliver on their promises then I am pleasantly surprised.

I don't want to get philosophical, but hope is a waste. It raises you high into the sky only for you to be dashed against the cruel rocks below.

FD's performance has been so bad that it has turned me into a stoic.

Pasa lo que pasa.

But blanket cynicism can also be an excessive defence. Certainly when it leads to you snapping at others who don't share that philosophy you may be slamming that wall down too hard.

Personally I believe there's enough evidence of something being done regarding the DLC, that stating "Nothing is coming at all" as a factual inevitability is just silly. Sure it could all amount to nothing (game dev is littered with projects that got pulled after years of work), but the current direction of travel is seemingly towards "something" ;)

Be as cynical as you like regarding what the something could be ;)

(Personally I think it's pretty likely that it will be an attempt at some form of Legs. Just as they've always intended [1],[2]. And that the end of Seasonal deliveries means it might not be completely fractured and underwhelming ;). The company is doing well, they have the cash, and they're on a prolonged dev dash for Elite. These seem to be the facts. But I wouldn't want to affront you with too many grounds for mild optimism ;))
 
Thanks mate, I feel a lot happier now.

FD have repeatedly proven that a pessimistic outlook is the best, if I expect nothing and they deliver nothing than all is as expected. If they actually deliver on their promises then I am pleasantly surprised.

I don't want to get philosophical, but hope is a waste. It raises you high into the sky only for you to be dashed against the cruel rocks below.

FD's performance has been so bad that it has turned me into a stoic.
Looks like the ED and SC fan bases have a lot more in common than on first impression.....:ROFLMAO:
 
Looks like the ED and SC fan bases have a lot more in common than on first impression.....:ROFLMAO:

There's probably a lot of crossover. You do see exactly the same theorycrafting to disappointment swing routinely happen with both.

The main difference is in the sheer scale of cash some people have thrown at SC and the fact they still don't have a product five years past the release date. Its going to be really messy when reality bites on that one through either a minimum viable release or outright failure.
 

Viajero

Volunteer Moderator
I was just slapping you with that bouquet because you were snapping at the OP unduly ;)



Pasa lo que pasa.

But blanket cynicism can also be an excessive defence. Certainly when it leads to you snapping at others who don't share that philosophy you may be slamming that wall down too hard.

Personally I believe there's enough evidence of something being done regarding the DLC, that stating "Nothing is coming at all" as a factual inevitability is just silly. Sure it could all amount to nothing (game dev is littered with projects that got pulled after years of work), but the current direction of travel is seemingly towards "something" ;)

Be as cynical as you like regarding what the something could be ;)

(Personally I think it's pretty likely that it will be an attempt at some form of Legs. Just as they've always intended [1],[2]. And that the end of Seasonal deliveries means it might not be completely fractured and underwhelming ;). The company is doing well, they have the cash, and they're on a prolonged dev dash for Elite. These seem to be the facts. But I wouldn't want to affront you with too many grounds for mild optimism ;))

Agree with most of that analysis. The quality and content of the upcoming DLC is still an unknown though. Elite has several well known technical limitations (netcode etc) and therefore how those affect the DLC (or maybe are mitigated or solved) is still to be seen.
 
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Agree with most of that analysis. The quality and content of the upcoming DLC is still an unknown though. Elite has several well known technical limitations (netcode etc) and therefore how those affect the DLC (or maybe are mitigated or solved) is still to be seen.

Yep absolutely. I was really only making a case for there being solid resources dedicated to the DLC, and for Legs being a likely direction of travel. What the output actually ends up being we’ll have to wait and see ;)
 
As mentioned guys, don't get your hopes up. There's nothing worse than disappointment. I'm basing my assessment on FD's less than stellar track record. Elite is good in many ways but in others it's just half baked, badly implemented and developed at a glacial pace.

I'm stating this as someone who loves the game, but I'm not blind to its faults. Elite Dangerous is the red headed step child of FD and will never be as loved by them as their other products.
 
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