More noob, more problems

This is a multi-parter.
1) Is there a "graceful" way to land on a planet when supercruise assist puts you in orbit? I've watched three YT videos and it doesn't seem to work for me. It puts me in orbit "upside-down" (I look up from the canopy to see the planet). If I try to roll around and descend, it keeps trying to jerk me back to upside down orbit. I also still haven't figured out the right time/distance, to break orbit and approach. I frequently under/overshoot the destination.
2a) What the [REDACTED] just happened here? I was doing a simple courier run on a non-hostile planet and using the low gravity jump to get across the base faster. Well, a guard decided he wanted to scan me right after I hit a jump. I tried to turn right around to get the scan, but I guess I moved to far with the partial jump and now the whole base was hostile. I tried to run away, but they blew up my ship as soon as I boarded. Clearly this security scan thing is coded for overkill. Aside from never jumping again, is there a way to deescalate these situations peacefully?
2b) As if dying wasn't bad enough, I took a massive financial hit. Apparently, skipping across a base landed me 100k in bounties. Keep in mind, I didn't fight or even pull a weapon once the guards flipped. I just ran. What is that all about? And, to be clear, I've done nothing else illegal this game.

Elite Dangerous Screenshot 2025.07.06 - 21.33.50.81.png

2c) And so I wake up 70k light years away and can't get back to HIP 97950 where I still have jobs running. I get that if you and land on another base, you're done. But this wasn't my choice. Am I just out of luck and this is my home now?

Elite Dangerous Screenshot 2025.07.06 - 21.44.32.32.png

Edit: It's worse than I thought

Elite Dangerous Screenshot 2025.07.06 - 22.20.39.82.png

How did I rack up half a mil in fines for not hurting anyone and not stealing anything?
 
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Fly with Apex for a bit and see how they do it. There is no set method like supercruise because gravity is a factor.

It's a dystopian society where guards can kill you without due process. Guards will often want to scan you without notice ("Papers please"). Do not jump around unless you know where the guards are. This is simply achieved by making sure you scan everyone, they will then be resolved as grey dots on your scanner. There is no way to de-escalate, just don't p them off.

There should be an option to transfer or access your ship from the prison. Can't remember if Apex is also an option.

Failing missions often comes with fines. They assume you absconded with whatever goods you were tasked with holding (dystopia).
 
1) Is there a "graceful" way to land on a planet when supercruise assist puts you in orbit? I've watched three YT videos and it doesn't seem to work for me. It puts me in orbit "upside-down" (I look up from the canopy to see the planet). If I try to roll around and descend, it keeps trying to jerk me back to upside down orbit. I also still haven't figured out the right time/distance, to break orbit and approach. I frequently under/overshoot the destination.
Turn off supercruise assist once you start orbiting the planet, but do not untagged the planet and/or settlement you want to land at. You just learn to get a feeling for it, I usually wait until it goes from over the horizon/dotted circle to on the horizon/solid circle, and I begin to descend. You can opt to slow down or keep the throttle up, I bounce back and forth, and if I'm at too shallow of an angle, I will even climb higher so the speed will go back up before starting another parabolic descent. Keep the approach out of the red, but also keep your speed above 2.5 km/s, because you will start to glide then and may have a looooong glide time.
2a) What the [REDACTED] just happened here? I was doing a simple courier run on a non-hostile planet and using the low gravity jump to get across the base faster. Well, a guard decided he wanted to scan me right after I hit a jump. I tried to turn right around to get the scan, but I guess I moved to far with the partial jump and now the whole base was hostile. I tried to run away, but they blew up my ship as soon as I boarded. Clearly this security scan thing is coded for overkill. Aside from never jumping again, is there a way to deescalate these situations peacefully?
On foot scanning is dumb. If you are on a roof and they tell you to stop, don't even try to jump closer or meet them at the staircase, the AI thinks you are a threat and will shoot you in the back in order to defend itself.
Can't remember if Apex is also an option.
I'm pretty sure it is, it's been a while since I was on a prison ship. Though if they were in the starter systems, it could be locked? Transfer could be too expensive, but a free Sidewinder should be available?
 
Is there a "graceful" way to land on a planet when supercruise assist puts you in orbit? I've watched three YT videos and it doesn't seem to work for me. It puts me in orbit "upside-down" (I look up from the canopy to see the planet). If I try to roll around and descend, it keeps trying to jerk me back to upside down orbit. I also still haven't figured out the right time/distance, to break orbit and approach. I frequently under/overshoot the destination.
  1. Turn off supercruise assist manually you don't want to fight it it's done it's job turn it off.
  2. Upside down is actually easier since you can see so don't roll unless it's a high G planet. Do not approach high G planets upside down you'll fall out of the sky when you finish glide. In that case align upside down and then just slowly roll to upright as you approach.
  3. Use the rotate view to check if the landing site is visible.
    If the landing site is near this side of the planet drop throttle to just under the blue segment and try maintain about 8s estimated time to landing as you head for it.
    If the landing site is on the other side of the planet break orbit turn and approach the other side.
  4. Once your height is 1/2 the horizontal distance to target aim at the destination
  5. Glide, land, done.
There are faster ways but that will get you down.

As to your second part. The crime system sucks all crimes are punishable by death. So you can avoid scans by flying over the settlement but when a guard walks up to you. You must immediately stop and wait for the scan. If the base goes red you just run and keep running for several km until you can recall your ship outside of the base area.

You got fined because you had a mission item. You failed the mission when you got killed the item is now listed as stolen so you take the failed mission penalties even though the death likely shouldn't have stopped you doing the mission. The crime system sucks. Basically step 1 at any base jump up go high to the alarm console. Kill the alarm then do your stuff.
 
This is a multi-parter.
1) Is there a "graceful" way to land on a planet when supercruise assist puts you in orbit? I've watched three YT videos and it doesn't seem to work for me. It puts me in orbit "upside-down" (I look up from the canopy to see the planet). If I try to roll around and descend, it keeps trying to jerk me back to upside down orbit. I also still haven't figured out the right time/distance, to break orbit and approach. I frequently under/overshoot the destination.
I started long before they added SCA so still haven’t learned to use it, or really bothered to try, so I suggest selling it and putting something less troublesome in the slot.
Approaching without SCA I switch from 75% throttle (keeps you at 6 seconds to target) to 50% throttle (keeps you at 10-12 seconds to target) at 10-20ls from target then manoeuvre so that the target is on my side of the planet but near the rim then fly so I am approaching at about 45degrees before I hit glide.
2a) What the [REDACTED] just happened here? I was doing a simple courier run on a non-hostile planet and using the low gravity jump to get across the base faster. Well, a guard decided he wanted to scan me right after I hit a jump. I tried to turn right around to get the scan, but I guess I moved too far with the partial jump and now the whole base was hostile. I tried to run away, but they blew up my ship as soon as I boarded. Clearly this security scan thing is coded for overkill. Aside from never jumping again, is there a way to deescalate these situations peacefully?
No.
If you are jumping when they try and scan you you are done for.
As long as you aren’t wanted and have nothing illegal in your back pack halt immediately ata scan request and don’t move before the all clear.
If you move towards the scanner you are obviously guilty of intending to attack them, if you move away you are guilty as you are trying to flee. Either way you are a target.
2b) As if dying wasn't bad enough, I took a massive financial hit. Apparently, skipping across a base landed me 100k in bounties. Keep in mind, I didn't fight or even pull a weapon once the guards flipped. I just ran. What is that all about? And, to be clear, I've done nothing else illegal this game.


2c) And so I wake up 70k light years away and can't get back to HIP 97950 where I still have jobs running. I get that if you and land on another base, you're done. But this wasn't my choice. Am I just out of luck and this is my home now?


Edit: It's worse than I thought


How did I rack up half a mil in fines for not hurting anyone and not stealing anything?
As said a penalty for failing the mission.
By the way it might get worse that is an Interstellar Factors screen and I don’t think they have added their 25% fee onto those fines yet.
 
Turn SCA off, and approach the settlement at about 45 degrees. Once the detailed altitude/angle markers appear on screen, decelerate until the ship doesn't shake anymore (that's how you know you aren't going too fast).

For optimal approach, keep the approach angle between about 30 degrees and the red zone. (Red zone is bad, it will drop you without gliding. Less than 30 degrees isn't bad, but the glide will be super-long and leave you far from the target. Optimal is between about 45 degrees and the red zone: The glide will leave you within docking request range.)
 
As to your second part. The crime system sucks all crimes are punishable by death. So you can avoid scans by flying over the settlement but when a guard walks up to you. You must immediately stop and wait for the scan. If the base goes red you just run and keep running for several km until you can recall your ship outside of the base area.

You got fined because you had a mission item. You failed the mission when you got killed the item is now listed as stolen so you take the failed mission penalties even though the death likely shouldn't have stopped you doing the mission. The crime system sucks. Basically step 1 at any base jump up go high to the alarm console. Kill the alarm then do your stuff.

This alone makes me want to uninstall Odyssey. I'm trying to do a peaceful playthrough, not start any crap with anyone, and keep a clean record, but this is brutal. The low-G jumping is fun, but excessively punitive if you have bad timing and aren't even doing anything illegal. I guess I'll just have to slow walk everywhere through settlements. 🤨

Still a great game, but I really hope they iron out the kinks on this.

I started long before they added SCA so still haven’t learned to use it, or really bothered to try, so I suggest selling it and putting something less troublesome in the slot.

I've already ditched the auto dock. I tried ditching SCA for a while, but I couldn't seem to get a hang of manual supercruise. However, this is a game about flying starships, so I would rather do all the flying myself instead of just pushing a hotkey. I looked up some YT videos and the like, but something just isn't connecting in my brain on this one. Everything I've read makes it seems like the easiest thing, but I frequently would overshoot the destination, or hit orbit/come out of SC way too far and it would take an eternity to get to the landing site. I really want to get on top of this, though.

As said a penalty for failing the mission.

That has me wondering something. There are some missions I've abandoned because they were threat 0, but then I get to the site and I get an email that I need to take out some opposition to complete the mission so I noped out of it. Then, there was the mission that was threat 1 and there were five enemies there with some kind of plasma shotgun thing (the one where I didn't stand a chance and I died escaping). The missions I ditched weren't worth nearly the amount of those fines, though. But, is that what is is? If you take a mission, but don't finish, you actually lose at least that much money instead of getting it?
 
If you take a mission, but don't finish, you actually lose at least that much money instead of getting it?
It's usually delivery missions that cause a fine. In the early days of Odyssey finding items was even more obnoxious than it is now so players resorted to stealing the items from mission providers. This resulted in the addition of a fine for stealing items and it's very easy to accidentally steal items. You should be able to look in your inventory and see if you have any blue flagged mission items still in it. That's my guess since it's the obvious way you get fined 100k on death.
 
This alone makes me want to uninstall Odyssey. I'm trying to do a peaceful playthrough, not start any crap with anyone, and keep a clean record, but this is brutal. The low-G jumping is fun, but excessively punitive if you have bad timing and aren't even doing anything illegal. I guess I'll just have to slow walk everywhere through settlements. 🤨

Still a great game, but I really hope they iron out the kinks on this.



I've already ditched the auto dock. I tried ditching SCA for a while, but I couldn't seem to get a hang of manual supercruise. However, this is a game about flying starships, so I would rather do all the flying myself instead of just pushing a hotkey. I looked up some YT videos and the like, but something just isn't connecting in my brain on this one. Everything I've read makes it seems like the easiest thing, but I frequently would overshoot the destination, or hit orbit/come out of SC way too far and it would take an eternity to get to the landing site. I really want to get on top of this, though.
Bind two controls one for throttle at +75% the other for +50%, when you are in SC hit the 75% binding and when you get close to the target the throttle will adjust to keep time to target at 6 seconds, this is still to quick for planet landings so use to 50% binding when near the planet. For space stations just hit the jump key when the message shows to drop from cruise.

Ignoring the out of date hazard with you tube there is nothing like doing it your self.
That has me wondering something. There are some missions I've abandoned because they were threat 0, but then I get to the site and I get an email that I need to take out some opposition to complete the mission so I noped out of it. Then, there was the mission that was threat 1 and there were five enemies there with some kind of plasma shotgun thing (the one where I didn't stand a chance and I died escaping). The missions I ditched weren't worth nearly the amount of those fines, though. But, is that what is is? If you take a mission, but don't finish, you actually lose at least that much money instead of getting it?
Maybe, to be honest I rarely bother with any sort of mission unless I need it for an unlock.
 
Maybe, to be honest I rarely bother with any sort of mission unless I need it for an unlock.
So what are you doing with yourself? Is there that much to do without missions? I was planning to eventually get exploration focused, but I'm looking for some quick creds to start (likely) to get to a tooled up DBX.
 
That has me wondering something. There are some missions I've abandoned because they were threat 0, but then I get to the site and I get an email that I need to take out some opposition to complete the mission so I noped out of it. Then, there was the mission that was threat 1 and there were five enemies there with some kind of plasma shotgun thing (the one where I didn't stand a chance and I died escaping). The missions I ditched weren't worth nearly the amount of those fines, though. But, is that what is is? If you take a mission, but don't finish, you actually lose at least that much money instead of getting it?
You have a shield you can activate, and also can hop in an SRV and speed away (or run people over, if you prefer, but I know you mentioned no-crime play)
 
There are a couple of ways to make modest credits early on.

A no risk mission is the data delivery type mission* (data stored in the ships computer) that can be taken from the ship mission board. Normally you would take the mission, fly to the delivery location, dock, hand in the mission and head on to the next delivery location. Or, you could take the mission, disembark and take an APEX to the delivery station and hand the mission in via the concourse terminal. Then head for the next destination, or back to where your ship is to pick up more. * There are a number of data delivery missions with varying names. Find a system where a couple of the factions are in an election and you can pick up several at a time, from both sides.

Then there is the larceny mission, the one where you have to land at some crims stash site (three cargo containers) to recover the McGuffin located in a box in one of the three containers. In the containers, apart from said McGuffin, is stuff that can be sold to bartenders. The prohibited stuff is worth lots, but only Anarchy stations will it (take an APEX!). Usually there are no NPCs. Open all the boxes in the containers and grab stuff, the ones outside needing an e-breach the cost of which is more than compensated for by the contents in the box.
 
You have a shield you can activate,
I did use my shield in that mission, and it got me to my ship, but then they blew up the ship with me inside. In retrospect, running far away and recalling my ship would have been much smarter and probably have made me less dead.

That being said, am I ever able to go back to such a place? Like, could I give the settlement an hour or so to cool down and then go finish the mission?

A no risk mission is the data delivery type mission* (data stored in the ships computer) that can be taken from the ship mission board. Normally you would take the mission, fly to the delivery location, dock, hand in the mission and head on to the next delivery location.

That's what I have been doing (and that was the mission where I was killed for accidentally dodging a security scan). I'm just doing zero threat missions. I tried a couple of threat 1 salvage missions, but with a maverick suit (required) and the thermal assault rifle, I didn't stand a chance. It was about five mobs around a crash site. I even tried to shoot them from a few km up with my ship but they had some kind of shotguns with purple pellets that really did a number on me. I was just using pulse lasers, though. Maybe cannons or DF missiles would have been more effective? And, like, I'm no slouch at shooters either.
 
That's what I have been doing (and that was the mission where I was killed for accidentally dodging a security scan). I'm just doing zero threat missions. I tried a couple of threat 1 salvage missions, but with a maverick suit (required) and the thermal assault rifle, I didn't stand a chance. It was about five mobs around a crash site. I even tried to shoot them from a few km up with my ship but they had some kind of shotguns with purple pellets that really did a number on me. I was just using pulse lasers, though. Maybe cannons or DF missiles would have been more effective? And, like, I'm no slouch at shooters either.
THose were plasma they were firing at you, you can strafe and avoid them. Use dumbfire missiles on a small ship to do those salvage missions, just strafe above them and blow them up. Very satisfying.
 
Not sure if anyone has suggested doing Road to Riches as a way to make good cash with no danger. I would install EdCopilot as well, it can point you to a road to riches route to make money just scanning things.


Find biologicals that are worth scanning.


None of this requires "exploring", ie travelling out of the bubble to new systems. You can make good money scanning things that have already been explored, more than enough for kitting out actual exploration ship, and much more than doing salvage missions.
 
Two easy ways to deal with scavs at a PoI. Equip dumbfire missile racks. iCourier is ideal especially with a ship with them mounted in a triangular fashion, as when you fore all three together you get a triangular impact pattern. You can hover above the npcs and they cannot touch you much. iCouriers are a good example. The other way is to use the Scarab SRV. Fight from it, at a distance.
 
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You already have all of the advice here. Just want to say I commend you on continuing to try. A lot of people would just give up right away.
Giving up is for quitters. 😋
It really is a great game. It just has a few frustrating quirks. And, the SCA thing is a definitely a player skill issue. I just need to get on top of it.

The other way is to use the Scarab SRV.
I did mess around with it and it's pretty bouncy on rough terrain. Won't they just blow me away with their plasma shotguns? They damn near took down my sidewinder. I can't imagine the SRV stands a chance.
The DF missiles sound safer for sure. 😀
 
So what are you doing with yourself? Is there that much to do without missions? I was planning to eventually get exploration focused, but I'm looking for some quick creds to start (likely) to get to a tooled up DBX.
On foot mainly just exobiology, which can pay extremely well after a while, that is my main criticism of Odyssey there is little to do without missions.
In my ship there are many things to do without bothering with missions which means you don’t have to worry about time limits or fines for failure.
Right now I am meandering back into the bubble to take part in the latest CG.
 
Giving up is for quitters. 😋
It really is a great game. It just has a few frustrating quirks. And, the SCA thing is a definitely a player skill issue. I just need to get on top of it.


I did mess around with it and it's pretty bouncy on rough terrain. Won't they just blow me away with their plasma shotguns? They damn near took down my sidewinder. I can't imagine the SRV stands a chance.
The DF missiles sound safer for sure. 😀
If you learn to drive using the SRV turret view, you can aim and fire (mouse is what I use) and KB for driving back and forth to keep distance at 100m the npcs are unlikely to hurt you, especially as you can retreat faster than they can advance. 4 pips to shields, 2 to guns.
 
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