But you just said it wouldn't.
Deliberately targeting an innocent player and opening fire is not the same as accidentally hitting an untargeted one which happens to fly between me and my target.
But you just said it wouldn't.
But you said it yourself.Deliberately targeting an innocent player and opening fire is not the same as accidentally hitting an untargeted one which happens to fly between me and my target.
Actions have consequences. If anything needs changing it's your trigger discipline.This you are capable of effecting.Spent a few hours in an extraction zone attempting to complete twenty wing missions, which I should point out often included helping the cries for help from local authority vessels. Yet a single (fraction of a second) shot at the hull of an authority vessel which crossed my path was enough to spoiled it all.
I have to ask why after all these years we still don’t have some kind of “leeway” recognition mechanism in place that offsets accidental damage to ‘friendly’ vessels which is offset by the amount of time we have spent in an instance killing wanted NPC’s. It seems so stupid a player can work with authority vessels in an instance for hours only for a single miss-aligned shot to instantly have the player seen as the most wanted player in the universe!
SOMETHING NEEDS TO CHANGE!
And yes, I know I’m dragging up an old and well covered topic. Fact is the forum would eventually die if players didn’t. Well, that is my excuse to vent my frustration![]()
Hmm, when you said: "Are you sure this isn't because you're targeting the non-hostile ship? The damage tolerances only apply if you haven't got the ship targeted." I assumed you're aware of the issue, but when you say fixed works in the same way, this post just confused me...Not sure i understand. I regularly trigger aggro by firing gimbals into a pack with a hostile targeted[1], and fixed should be no different I'd have thought.
[1] this usually happens when we get the upper hand and start snowballing.
Which means system needs a serious review. Assuming it works on damage thresholds, it surely doesn't cut it anymore.Gimbals and turrets can be made to scatter their fire by enemy chaff so not all miss hits from them are entirely the commanders fault while fixed weapons are overpowered in comparison so break the tolerance more easily.
You are right, however, for example MCs can land quite a lot of shots before auto-cease fire kicks in, and there's definitely ways to circumvent it, by keeping hostile locked, and keep landing shots on friendly by wiggling nose aside to start firing, which can accumulate to pretty good damage over time. Of course it is quite hard to pull off consistently, and isn't big deal, really, but exploits like that shouldn't happen.In the case of turrets they actually cease fire automatically if a non target is in the way, this isn’t easy to spot with some weapon types but it does happen.
Well, I see pretty consistently green-on-green action, both in CZs and RES sites, plus taking into account how careless they are with flying right in front of you, or each other... When you're on target, it can be a bit too punishing for a player. Not all weapons are hitscan, and some take time to spin/charge up, plus projectile travel time. It can be very hard to account if your, say, cannon shot will hit some friendly, flying in it's path or not."Friendly fire ain't"
[slight tangent]
However one does have to admire NPC accuracy and trigger discipline.
Many is the time I have been right up the "exhaust pipe" of an enemy target in a CZ with friendly missiles exploding amongst a steady stream of friendly incoming, yet I don't remember being hurt by any of it, which seems unlikely. Maybe it is happening all the time and I've just assumed it was the enemy. Certainly I don't recall a friendly NPC being punished for damaging me.
Not a complaint, just got me thinking, does NPC green on green fire actually happen in CZs or in this respect are they better than us fallible human commanders?
I'm saying your statement which I quoted:Hmm, when you said: "Are you sure this isn't because you're targeting the non-hostile ship? The damage tolerances only apply if you haven't got the ship targeted." I assumed you're aware of the issue, but when you say fixed works in the same way, this post just confused me...
... is not my experience. If I did what you describe using gimbals/turrets, the allied ships/cops would turn hostile and attack as you'd expect (in my experience).Very often, when I shoot someone and have him in my crosshairs, some friendly ships, either cops or CZ allies are flying right through my line of fire, and if weapons are turrets or gimballs, no matter how long I held trigger, they never mind the damage. Isn't that silly?