A few more ideas came to mind recently. However, because they are
too small and simple to be in separate threads for my liking, I'm deciding to post them here. Especially, since they are small and simple, it is already late in the time span between the last major update and the potential dates for both the reveal and release of the next one.
Albertosaurus: This dinosaur from Claire's Sanctuary always seems to be kinda tentative in few of its animations, particularly when it
sniffs in its idle script animations. So, I thought of expanding that
sniffing kind of behavior to other things around it by making it sniff enclosure buildings, rocks, scenery trees, fences, and gates for both ranger jeeps and ride attractions in a
new behavior status to make this large carnivore feel more inquisitive in its personality. This was kinda inspired by this from the game's Twitter account:
Source: https://twitter.com/JW_Evolution/status/1179093694030462976
Velociraptor: Since all of the dinosaurs in Jurassic World Evolution are made to be cohesive to respect the feel and style of the franchise's film series, it would be cool if these small carnivores would have a
new behavior status in which they would be "
testing fences". I see their script sequences where they would be observing and interacting with fencing in a curious manner.
Edmontosaurus: As a rare experience if one has a loose small carnivore for whatever reason. Maybe it could be either if the small carnivore is on low health, or if the individual edmonto is an
alpha, or both, when the small carnivore attempts to hunt and kill the targeted edmonto, it would drop back down on all fours and give one
good smack of its swinging tail which instantly kills the small carnivore into a ragdoll. Mainly because it has the
thickest tail among all other hadrosaurs in-game.
Tyrannosaurus rex: When this dinosaur is hungry and there is a dead small or medium herbivore, I can imagine it actually
picking up the corps of the dead dinosaur in a similar fashion as how a transport helicopter picks up the ragdoll body of a dinosaur, since all dead dinosaurs become ragdolls in the end. The rex would lift up and carry (maybe dragging if it's done to a dead medium hebivore) a herbivore's corpse to the edge of a nearby forest radius before eventually feeding on the ragdoll body. This just so the rex can be loved more since its what I call a "beloved species" in the franchise as a whole.
Ceratosaurus: I've seen an idea thread in which this dinosaur could feed from the fish feeders because there are scientific theories from professional paleontologists that do suggest such a thing. But I don't think it would be that the cerato would prefer the fish feeder of the meat feeder like with the spinosaurs. I think it should treat the fish feeder as another typical meat feeder that's just close by it, that way it's personality can be distinguished from the four spinosaurs in-game.
Spinosaurus: By default, this dino can live with two of their kind together, so how about make it show more of its aggression it had in Jurassic Park III when interacting with each other over food in-game? I could imagine this being some kind of
new behavior status when two would position themselves at a feeder side to side from other. One spinosaurus has to be hungry enough to trigger this. In the sequence, one individual would snatch up a fish or pick up a meat chunk before the other would try to take it from the other, at which point they would fight by lashing their forearms at one another and trying to bite each other's faces. This so that the long arms of the spinosaurus could be used a bit more in-game.