But I was wondering, what build is considered to have the fastest time to kill Dangerous/Elite non-goid NPCs in 2024?
It has been the Mamba with Fragment Cannons for a while, with which I achieved several top ten combat Community Goals, and one confirmed first place after Frameshift Live started revealing them. The concise reason is that the Mamba reduces time between encounters by moving the largest weapons around at the fastest speed, though to answer for
@TheWebmage these excellent points a bit:
I would guess a Frag Mamba will delete NPCs the fastest, but it might not be the most efficient if you factor in reload time - a Frag Mamba can quickly run out of ammo. Other than that, maybe skill is also a factor; highest theoretical DPS doesn't neccessarily translate into efficient killing if you don't manage to keep your time on target high.
Definitely ammunition efficiency is lower if the Mamba pretends to be a Chieftain and uses
all Fragment Cannons, and very low if one uses the very fun
Rapid Fire version, but I find my usual loadout efficiency to be very good with
class 4 Beam Laser and class 1 Cytoscrambler. At present I use Inertial Impact with a lot of
stabbing and grappling to remove shields without spending the lovely Fragment ammunition.
The question of its ammunition efficiency arose once in the context of Conflict Zones; after I started using the Cytoscrambler, I found that it could complete two High Intensity zones without restocking. To demonstrate this, I recorded a
High zone versus Spec Ops while using no more than half ammunition, admittedly using it a bit more reservedly. It is faster and more economical without enemy Spec Ops, and even more so with allied Spec Ops.
Indeed pilot skill and knowledge is also very, very much a factor—I consider gear-boosting to be required for Mamba agility! A gear-boosting Mamba is a wonderful combination, because:
- The Mamba has around the highest boost acceleration and duration at 380 m/s² and 3s, two quantities which are overlooked almost universally, but both of which contribute to agility in a way which is not captured by existing agility measures. They are there to be used!
- All the Mamba hardpoints deploy upwards, unlike with the Fer-de-Lance and how its landing gear blocks the class 4 hardpoint physically. As an aside, having all hardpoints deploy upwards is also very nice for their gimbal arcs overlapping well and allowing both Fragment Cannons to strike a Power Plant at short focus.
A good example is
here, where
one gear-boost with an early retraction results in a controlled flip plus well over 400 speed in the new direction.
I hope at least some of that becomes inspiring!