Fdev, please patch your rotten patch. Vote this up folks
It is a thing and you can tell by comparing the damage increase you see in game (go to outfitting and look at the modifications screen on a PA) and compare the damage increase multiplier with what Inara says. I guarantee the number in Inara will be much higher.So it is really a thing that has been proven??
I was doing RES combat this weekend for the first time in a while and I had the feeling that my PA's were not kicking as much as usual.
But I had no way of testing it more accurate so I thought that I must have just missed a few more shots or that they made the NPC's stronger or something...
AFAIK Frontier has not fixed this issue yet...Hopefully we should be back to some nice pews soon then...
~145 damage per second has dropped back to 46.4 per second it was not that good on EDH approx x3 bonus, it did not effect console the same as PC as we never had EDO .EDO had 1 shot kill weapons upgrade with there EDO update multiplier...I have a FGS with 1 Large PA short range and 2 medium PAs with efficient, all Plasma Slug with premium synthesis - being outside the bubble I couldn't check the stats but they felt kinda week when I did PVE combat last weekend.
If I had known about this bug earlier, I'd loved to try out some of the mods where the bug made the weapon significantly stronger!![]()
I have a FGS ..... all Plasma Slug with premium synthesis -
It was focused and long range... were both disabled or only long range... as long range does not alter damage stats..I haven't tested it today but on Sunday I bought two engineered shard cannons and the LR mod wasnt working.
Long range was disabled because it said in the stats the fall off dmg started 1.5 KM. The one I got from the previous salvation CG was working correctly and I frequently noticed in combat the other two were saying "out of range" while that one wasnt.It was focused and long range... were both disabled or only long range... as long range does not alter damage stats..