Engineers Most Useful Experimental Effect for Reinforced Shields

Currently I have chosen Thermo Block for my Prismatics which gives around additional 6% of thermal resistance (with boosters) compared to reinforced only. I'm using one thermal resistant and resistance augmented shield booster each, the remainder is heavy duty boosters. Some other guy recommended Hi-Cap instead and Multi-Weave could be another reasonable possibility.

What do you guys run on your reinforced shield generators?
 
Reinforced shields with thermo block and two thermal resistance boosters (with super capacitors) give pretty even resistances (around 40/40/50) with good amount of shield. The rest can be heavy duty boosters with super capacitor to build on those resistances.
 
(on a corvette)

on my Prismatic:


I have Reinforced With Hi-cap
all my Boosters are also Reinforced with Hi-cap

you can get your Prismatic MJ close to 8000+ witch is insane amount of face tanking. Once they go down ( if they go down ) you can Reboot /repair in 30sec and then use 2 SCB to get back to full!
Prismatic have a really shiity REGENERATION rate so no point on trying to work on that and your resistance have Even less of an impact with low regen . hence why i went ALL reinforced


On Bi-wave

Thermal resistance with Fast Charge
Boosters: 3 RA , 1 Thermal and 3 Reinforced ( depending on ship ) all with HI-CAP experimental

same ship i only get about 2500MJ ( down from 8000) but because of resistance and regeneration they last just long.

Ideally you want to get you Thermal near 60%+ all and other resistance over 50%

with proper PiP management you shields will never go down in CZ unless you get jumped by one to many ship, in witch case you might lose shields and need to reboot or wait for the regeneration
I also use 2 SCB on my Bi-weave build for * OH * moments.,



Prismatic = Best in big Fights where you might take big burst of Damage. like Wing assassination mission ( solo ) VS thargoids! and PvP
Bi-weave = best in constant fighting like in CZ against small DPS output enemies.
 
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I have used both Hi-Cap and Fast Charge on reinforced shields.

Thermo Block doesn't sound very useful since Hi-Cap provides higher overall strength, against all damage types.
 
7A prismatic reinforced shields with hi-cap here too, on my Anaconda. And enough reinforced boosters that the thermal resist gets decent.
 
Currently I have chosen Thermo Block for my Prismatics which gives around additional 6% of thermal resistance (with boosters) compared to reinforced only. I'm using one thermal resistant and resistance augmented shield booster each, the remainder is heavy duty boosters. Some other guy recommended Hi-Cap instead and Multi-Weave could be another reasonable possibility.

What do you guys run on your reinforced shield generators?

I try to play to the inherent strengths a module already has when I'm engineering, rather than trying to engineer my way around a module's shortcomings.

In the case of bi-weaves, they are noted for having poor mega-joulage, but a superior recharge rate.
Following that lead, I get the message that megajoules ain't where it's at, so I should be tuning this thing for resistances - the kin and exp resists are already good, so Therm it is.
On to the choice of secondaries, and hello recharge rate - already pretty damn good, let's make it nuts! Fast Charge, please.

Looking at your example, Prismatics, different story - these are very strong shields in terms of MJ value, but the regen rate is extremely poor.
Same principle - the shield is built to be big! sod the resistances, we can tune those with shield boosters later - Reinforced all the way.
No point going for fast charge this time on secondaries - 15% of naff-all is still naff-all, so I'd go hi-cap and get moar megajoules!
Multi-weave is an option I'd consider for ships with fewer utility slots, but if you've plenty of utility slots, you can sort the resistances there so my ethos of just amplifying what it's already good at nudges me toward Hi-Cap). Just don't forget your recharge rate is still rubbish - save some slots for heatsinks and SCB's, or have a buddy with healy beams handy!
 
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