How come that still for most combat loadouts you can basically chose between the three lasers and the three kinetic guns?
I have searched for years for tutorials, explanations, but most of them have lesser grasp of the weapon system than I have and always come down to explaining just the basics.
- Missiles NEED a buff! I even tried using them to their specific use, like firing at the engines when shields are down, but the module damage was tiny (below 5 percent) ona small ship. Back in Alpha missiles, especially non-seeking ones, really packed a punch. That gameplay was very rewarding and skill based, but they got nerved to death. With the limited amount of ammo, you can't reall take down more than 3 smallish ships.
- Railguns are very specific and also do not have the best damage output to hull OR modules. Also, most ships are either too small to use them or too big.
- Plasma Accelerators are hard to hit, low ROF, and also not really any meaningfull damage.
I have searched for years for tutorials, explanations, but most of them have lesser grasp of the weapon system than I have and always come down to explaining just the basics.