Mostly Harmless Mission spawns high level enemies.

I'm trying to grind some missions in Colonia to unlock the engineers there, starting by getting friendly with colonia council. So I picked up a mostly harmless level mission or two for killing known pirates, only to end up against a wing of an expert level eagle and a master level python. What gives?
 
Wing missions can be done in solo if you have a ship capable of hull tanking. Just ram the leader until you get him to less than 50% hull, then engage. You should be able to get out of there after you destroy him, without losing your ship. I've found if you get them to 20% or so the wing won't even engage once you open fire. It's like they disown him.
 
I would think twice before allying with Colonia Council, those sneaky starport people. That's exactly sort of a situation they would get you in. I think they still might owe me bounty hunting money. Carcosa, on the other hand, has turned up an interesting place, I have heard, yet have to visit there again.
 
sorry for the Necro, but this is still happening in 2022. novice pilot, taking "harmess" and "mostly harmless" massacre missions, getting waves of Dangerous and Elite enemies in Corvettes and Anacondas. not fun Fdev, not fun. and can we address the four or five Elite Andacondas that follow me around and interdict me every 30 second whenever I take more than 2 courier missions?

the balance is totally unbalanced
 
sorry for the Necro, but this is still happening in 2022. novice pilot, taking "harmess" and "mostly harmless" massacre missions, getting waves of Dangerous and Elite enemies in Corvettes and Anacondas. not fun Fdev, not fun. and can we address the four or five Elite Andacondas that follow me around and interdict me every 30 second whenever I take more than 2 courier missions?

the balance is totally unbalanced
Are you sure you are not taking Wing Missions by accident? These are intended for groups of people, or highly outfitted and skilled solo cmdrs.
 
I actually never did the masscre missions. They spawned with like 90 enemies to kill as target and no - that wasn't wing missions, those were introduced after I had given up with ED. Can you imagine killing 90 bulletsponges in time? Yeah, me neither, so I never bothered.
 
Massacre missions don't spawn ships coming after you though.... 🤷‍♂️

You didn't mention the rank of the courier missions. Yes, if you took a high rank courier mission then the game will spawn condas after you, regardless of your rank.
 
What was the threat level on the mission? 1 - 3 and like that for "Mostly Harmless" shouldn't be spawning those kinds of enemies. Assassination missions send you after a specific target and so there is a relationship there, but Massacre missions just task you to rack up a count of X many ships destroyed. When you drop into a system with a Massacre mission up, the game will spawn some SS specifically because you're carrying the mission (aka this is the pirate activity going on right now that you took the mission to do something about).

Those SS will be related to your mission threat level but also to your rank, ship, and its spec. This is where it gets really complicated. The game scales guys not just based on the mission but also the other stuff. In particular, I've noticed the kind of shield you've equipped seems to make a really big difference to the kinds of guys you see. Dropping even one level of shield on my main T9 (usually C7) for the extra tonnage has me going from Deadly Anaconda to Master FDLs. With a C5 I remember seeing Asps.

Courier missions all have Threat Ratings as well, and Trade rank is taken into account. So if you're Trade Elite, and you take a threat 8 courier, and you're in a Sidewinder, you get the deadly nastyconda. Usually it's the PA guy or rail guy. The laser guy is pretty easy. The explosive cannon guy is a real . From the perspective of a freighter, mind. Good bounties from the cannon guys though.

It's really complicated because they're using all of these inputs to do the scaling. Though I, too, think that it goes off-kilter and defies expectations too quickly though. It diminishes threat level as a tool. Maybe the lower the threat level, the less variable it should be; err on the side of caution, let it open up as threat goes up. They're also trying to preserve some variability, though. Like in the Courier missions, if you aren't in a top-tier ship, it's not a bad thing for you to see some enemies that are much stronger than you that you want to run away from. That situation is not as easily managed in Combat missions, though.

There is kind of maybe disconnect in terms of what they're doing on the back end and how people play it on the front end. Certain elements seem done by 2014 sensibilities, kind of thing. It all makes sense if everyone who has a 1000+ hours is on their way to Combat Elite and is always in a Large ship that's ready to go. On the other hand as a developer when you embrace all of these various playstyles, you're naturally going to get some rough edges.

Anyway, yeah, once you accrue hours and you get them ranks, the spawning system starts to break down a little bit.
 
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