So far in development ED has offered us pretty much the same activities as the original Elite.
We can trade
We can mine
We can pirate
We can bounty hunt
and we also now have the bulletin board...
With no end objective in the game all these tasks serve to make you credits. The credits are useless to you except for the purpose of upgrading your ship or buying a new bigger - better ship.
Therefore the soul motivation in the game as it stands is simply buying a better spaceship to make more credits.
This was the original games major flaw - longterm motivation.
There were however 5 missions available in the original you got access to after a long time playing. I remember thinking how much better the game would be if there had been more.
The bulletin board does not actually provide 'missions'. It is basicly the same as the commodity market with a different screen. Press a button, fly, press another button. Hardly engaging?
It is my opinion the new game needs good mission structure to provide longterm interest. Afterall, after you have upgraded your ship you now need a reason to fly it! It is the engaging world and little side story arcs that would provide this IMO. I have found this to be non existant in the Beta. Some say it will be provided in the final game but I am not so sure. What I have gatherered is that factions you do bulletin board missions for will offer you jobs as your status increases. If this is true you may be doing a lot of flying around before anyone starts offering you work. This seems to follow the same model as the old Elite in this respect also.
I am of the opinion the game needs more 'quest' like structures to be found in GTA that lead off in their own little story arcs. Things players can choose to become involved in or not. That is their choice. Becoming involved with one crowd might close the doors in others to that player thus creating politics between the players themselves as they become embroiled in the politics of the game.
I would like to hear others opoinions on this whole subject and the longevity ED offers. I personally do not think the present model as we see it is enough to sustain the game. Once players are past the honeymoon period all games go through players inevitably see the cracks. Good games survive this. Bad ones end up on the shelf.
Discuss please - and no Fanboy protests (yawn).
We can trade
We can mine
We can pirate
We can bounty hunt
and we also now have the bulletin board...
With no end objective in the game all these tasks serve to make you credits. The credits are useless to you except for the purpose of upgrading your ship or buying a new bigger - better ship.
Therefore the soul motivation in the game as it stands is simply buying a better spaceship to make more credits.
This was the original games major flaw - longterm motivation.
There were however 5 missions available in the original you got access to after a long time playing. I remember thinking how much better the game would be if there had been more.
The bulletin board does not actually provide 'missions'. It is basicly the same as the commodity market with a different screen. Press a button, fly, press another button. Hardly engaging?
It is my opinion the new game needs good mission structure to provide longterm interest. Afterall, after you have upgraded your ship you now need a reason to fly it! It is the engaging world and little side story arcs that would provide this IMO. I have found this to be non existant in the Beta. Some say it will be provided in the final game but I am not so sure. What I have gatherered is that factions you do bulletin board missions for will offer you jobs as your status increases. If this is true you may be doing a lot of flying around before anyone starts offering you work. This seems to follow the same model as the old Elite in this respect also.
I am of the opinion the game needs more 'quest' like structures to be found in GTA that lead off in their own little story arcs. Things players can choose to become involved in or not. That is their choice. Becoming involved with one crowd might close the doors in others to that player thus creating politics between the players themselves as they become embroiled in the politics of the game.
I would like to hear others opoinions on this whole subject and the longevity ED offers. I personally do not think the present model as we see it is enough to sustain the game. Once players are past the honeymoon period all games go through players inevitably see the cracks. Good games survive this. Bad ones end up on the shelf.
Discuss please - and no Fanboy protests (yawn).
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