Hi,
I didn't get this issue in Alpha, but get it all the time in release.
When I am on foot if i flick mouse about too much the "real" location of the mouse moves outside of the windowed screen on the desktop, which then makes the mouse and keyboard inputs not register in game.
I usually have the on screen render set to something small like 1024x768 and had it set as windowed.
I have tried changing that to full screen, but I think that as I have 2 screens in my setup, sometimes the mouse movements result in its real location still falling outside of my primary screen and then when i click left mouse button the PC thinks my focus is out of the game.
Is there anything I am doing wromngh or incorrect, or some setting I can do to ensure the mouse movements stay captured inside the windowed or full screen desktop render.
Many tahnks fro advice!
I didn't get this issue in Alpha, but get it all the time in release.
When I am on foot if i flick mouse about too much the "real" location of the mouse moves outside of the windowed screen on the desktop, which then makes the mouse and keyboard inputs not register in game.
I usually have the on screen render set to something small like 1024x768 and had it set as windowed.
I have tried changing that to full screen, but I think that as I have 2 screens in my setup, sometimes the mouse movements result in its real location still falling outside of my primary screen and then when i click left mouse button the PC thinks my focus is out of the game.
Is there anything I am doing wromngh or incorrect, or some setting I can do to ensure the mouse movements stay captured inside the windowed or full screen desktop render.
Many tahnks fro advice!