Mouse use in VR and issues with it leaving the game window

Hi,

I didn't get this issue in Alpha, but get it all the time in release.

When I am on foot if i flick mouse about too much the "real" location of the mouse moves outside of the windowed screen on the desktop, which then makes the mouse and keyboard inputs not register in game.

I usually have the on screen render set to something small like 1024x768 and had it set as windowed.

I have tried changing that to full screen, but I think that as I have 2 screens in my setup, sometimes the mouse movements result in its real location still falling outside of my primary screen and then when i click left mouse button the PC thinks my focus is out of the game.

Is there anything I am doing wromngh or incorrect, or some setting I can do to ensure the mouse movements stay captured inside the windowed or full screen desktop render.

Many tahnks fro advice!
 
I could be wrong, but I did spot a new setting in Elite odyssey with a choice of three ways the mouse can react with items on the screen. not sure if any of these help your problem.
 
I could be wrong, but I did spot a new setting in Elite odyssey with a choice of three ways the mouse can react with items on the screen. not sure if any of these help your problem.
Hmmm, couldnt find that setting in the revamped controls section, checked in the On Foot and Main sub screens and nothing.... Any pointers if it is somewhere there would be useful.
 
Hmmm, couldnt find that setting in the revamped controls section, checked in the On Foot and Main sub screens and nothing.... Any pointers if it is somewhere there would be useful.
Yes... It's in graphics/3D/mouse cursor/in-game panel based cursor. Though I'm not sure it'll help your problem... Worth a look
 
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