If you're interested in Zarch, you may be interested in my Zarch Optimisation Project. As well as getting Zarch to run natively on modern ARM machines (eg Raspberry Pi) and expanding the landscape to fill the screen, I'm also optimising the game for the original 8Mhz ARM2 Archimedes to improve its frame rate.
There's a lot of technical details around the work done to date at the start of the video, at roughly 2/3rds I stop jabbering and leave the game running in demo mode.
It's at a point where it could be released, if both David Braben and Superior Software give approval...if you're reading this David, get in touch as I've been unable to contact you through official channels.
[video=youtube_share;xrN2soK60bA]https://youtu.be/xrN2soK60bA[/video]
There's a lot of technical details around the work done to date at the start of the video, at roughly 2/3rds I stop jabbering and leave the game running in demo mode.
It's at a point where it could be released, if both David Braben and Superior Software give approval...if you're reading this David, get in touch as I've been unable to contact you through official channels.
[video=youtube_share;xrN2soK60bA]https://youtu.be/xrN2soK60bA[/video]