MS's answer to VR, I wonder if elite will support this.

Actually, this seems much better for Elite than the Oculus Rift - this device could offer all the same virtual immersion of the Rift plus a real physical cockpit, with tablet-screen controllers, flight-stick, instruments, notes, etc.

..except you can't project black light. An interesting article from a couple of years ago on the difficulties that face AR.. Be interesting to see how ms tackle some of these, assuming the video isn't too exaggerated.. (remember the early kinect videos and that lightroom thing?)

http://blogs.valvesoftware.com/abrash/why-you-wont-see-hard-ar-anytime-soon/

It looks like a great concept, the hands on impressions sound great, it was in a very controlled environment though.. Time will tell, interesting times for sure though!
 
"Sources" are saying it's using an unreleased atom chip from intel (14nm, will be out end of year) the chip also has a gpu. So yeah it won't be as powerful as a desktop chip, but way more powerful then a phone chip. Then you have the hpu which might just be processing the input from the depth of field camera and other sensors, and maybe the output to the "light field array"

http://www.pcworld.com/article/2874352/microsofts-hololens-uses-unreleased-intel-atom-chip.html

Yup you're right ! It looks like that's what it will use. Cherry trail...who comes up with these names ?

What's this about an HPU (Holographic processing unit) ? An entirely new type of processor for AR/VR applications...ok microsoft you've got my attention.
 
..except you can't project black light.

Elite is one of the few situations where this is no problem at all - it's the easiest thing in the world for a sim cockpit to have an ultra-black canopy to render over (drape some cloth, done!)

Even in a retro-reflective projector system like CastAR, a sim cockpit is a dark-toned light-sucking room with no windows or overhead lights or any lightsource at all (other than a few illuminated switches, maybe tablet screens, and these can be dimmed and still seem bright against ambient). Wear a black "flightsuit" as well, and ambient/bounce light will be quite effectively killed.
In addition to that, if you use a high quality retro-reflector, your blacks will be blacker than ambient despite ambient light. And since "ambient" is already very very dark, contrast will be very good)

AR seems like it will offer the best Elite experience. At least for someone like me who wants a physical element; visible real controls and flight-stick, note-taking, etc.
 
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Assuming this device works as advertised, is not vapourware, and functions accurately enough to make object manipulation with your hands an intuitive experience, this sort of technology would be a real game-changer for building models in 3D applications such as CAD, Architecture and Visual Effects. If that were to become a reality, I could see myself purchasing such a device, but for no other reason.
 
A hands-on test revealed that the augmented area is just a small rectangle in the middle of your FOV.
What else. It's a simple heads up display with kinect and an intel chip on board. Nothing really new or life changing.

If a company will develop something like that, it will most likely be Google.
 
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