Mulit Cannons on Python

Morin guys, Just a quick question on my python.

Is there are reason I would not run straight Multi in all five slots on my Python. Im only PVE. Currently its three Multi and 2 beam lasers. I just want to kill faster. There is engineering ion the multi but not the beam. Please advise.

The over all goal is to kill as fast as I can.
 
I run twin beams and multis. I find the combination makes for a decent kill rate, particularly with one corrosive effect. Don't forget that going full multis will limit you on ammunition, so your TTK may go up but your combat longevity will suffer.
 
There's not really an answer. It depends on too many things. The main downside of all m/cs is that you keep running out of ammo, so have to go back and re-stock. If your goal is to make money as fast as possible, an all laser setup is pretty good.
 
Morin guys, Just a quick question on my python.

Is there are reason I would not run straight Multi in all five slots on my Python. Im only PVE. Currently its three Multi and 2 beam lasers. I just want to kill faster. There is engineering ion the multi but not the beam. Please advise.

The over all goal is to kill as fast as I can.

I assume you have thermal on the MC to cut through shields faster? The biggest drawback to all kinetic like this is the reload requirement. I have a similar setup, but I like a big beam to cut through shields and save ammo.

I run twin beams and multis. I find the combination makes for a decent kill rate, particularly with one corrosive effect. Don't forget that going full multis will limit you on ammunition, so your TTK may go up but your combat longevity will suffer.

I forgot to mention corrosive, that is a must with a MC build.
 
I run twin beams and multis. I find the combination makes for a decent kill rate, particularly with one corrosive effect. Don't forget that going full multis will limit you on ammunition, so your TTK may go up but your combat longevity will suffer.

...unless you're fully stocked on materials to synthesise a bunch of ammos.
Might as well end up with improved damage too!
 
Morin guys, Just a quick question on my python.

Is there are reason I would not run straight Multi in all five slots on my Python. Im only PVE. Currently its three Multi and 2 beam lasers. I just want to kill faster. There is engineering ion the multi but not the beam. Please advise.

The over all goal is to kill as fast as I can.

Get 3 double shot multi servo pacifier frag cannons and then put 3 on, then use 2 long range medium beam lasers for shield stripping.

Or change the ship to fer de lance equip huge long rang beam laser, then 4 shock cannons, they do massive damage, but suffer with aim jitter the faster you mash fire.

ACQ
 
I run all my ships on MC`s for pve combat, running with corrosive and incendiary rounds. I have tried other weapons but prefer gimbaled mc`s. I personally found beam weapons to take a hard hit on the capacitors, so I cant have a constant fire and a wait for the capacitors to recharge. Single shot heavy damage weapons are more for aiming, for me takes too long to line up a shot, never bothered with missiles. I found the MC`s better to despatch an enemy quickly, they have the least draw on the ships power so you have a constant fire, the only draw back is the reload and limited ammo, not much of a problem in a small fight, but in a large engagement area then ammo becomes a problem unless you have the materials for a reload.
 
For PvE I go all MC G5 overcharged + corrosive, generally stick with low dist draw weapons unless I am running Plasma and rails for fun. Ammo is not an issue with the new material limit. My current MC reload is at 58.
 
For fast pve kills like assassination missions I use 3 large mc, 2 short range blaster autoloader on top and one corrosive below, then 2 medium long range imp hammers. Start working on the shields on approach with hammers, then finish them off when in range of multis. Can run a tad hot after sustained fire.

For haz rez farming I use all beams up top (2med 2large) and corrosive multi large on the bottom, and it's pretty fast on the kills too.

Edit: I'm pretty sure there's a mullet back there Bryan K, definitely a python and some cannons.
tumblr_inline_mu7oecUSz91rnptzn.jpg
 
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In my experience the bottom large hardpoint often doesn't fire when fitted with a gimballed MC - due to the combination of bad firing arc and long spin-up time.

Thus I prefer some kind of fixed weapon in the bottom hardpoint, and often also in the top medium hardpoints which converge very well. My favorite loadout so far is 3 PAs (bottom L + 2x M) with 2 gimballed large pulse lasers, everything efficient modded. Can fire almost indefinitely with 2 pips to WEP, melts NPC ships quickly and ammo lasts quite a while.
 
Morin guys, Just a quick question on my python.

Is there are reason I would not run straight Multi in all five slots on my Python. Im only PVE. Currently its three Multi and 2 beam lasers. I just want to kill faster. There is engineering ion the multi but not the beam. Please advise.

The over all goal is to kill as fast as I can.

Twin fixed beams in the medium slots, one long range/one efficient. Then MC's in the large with incendiary rounds/1 corrosive (a top), is slightly faster - with the beams on shields and short bursts of all 5 mounts - especially as shields get low. This tends to destroy stuff fastest.

Simple but most effective.
 
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I use two large overcharged incendiary muticannons and one large overcharged corrosive multicannon for my Python's main weapons, both on gimbals. It's the best sustained dps I've found so far due to the long optimal range and low cap drain which means I only need 2 pips to weapons to keep the capacitor charged. I tried using beam lasers instead of the incendiary multicannons for a while and although the shield-stripping power and lack of ammo was useful I found that the much shorter optimal range and higher capacitor draw was an issue even using efficient beams. I eventually switched back to overcharged incendidary multis for the sustained damage output. For the medium hardpoints I equip a pair of overcharged corrosive multicannon turrets which are useful for keeping sustained damage (and the corrosive effect) on smaller targets. I don't usually fire the turrets against larger targets since the large corrosive multi will still apply the corrosive effect so I try to conserve that ammo for smaller targets such as Sidewinders, Eagles or SLFs.
 
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In my experience the bottom large hardpoint often doesn't fire when fitted with a gimballed MC - due to the combination of bad firing arc and long spin-up time.

I run a gimballed MC on that hardpoint, but I group it with my lasers, which always are firing. The slower cyclic rate means it burns ammo quite a bit slower than the mediums, and in the end it more or less evens out since I use the lasers more than the MCs.

And to me the argument about MCs running out of ammo and needing to return to station is no issue at all as you can synthesize ammo easily and with plentiful mats. It was mentioned already, just adding my voice to that point.
 
All good suggestions.

I run offset Gimbaled beams and MCs. G3+G2 Beams(efficient), G3+G2 MCs overcharged with auto-loaders. I find this will kill most small to medium ships with out much effort.

G3 Plasma in the lower front G3 slot for those bigger ships.(or those ASPs, love splatting ASPs with the Plasma!)
 
Thanks guys, you have given me alot to think about. It would appear that you do have one set of weapons on one fire control and the other on a second. This follow on question is a bit odd. I'm currently playing ED on Xbox, how would you set the controller to do such and still retain a quick Kill/Warrant scan? ie, I have set all weapons fire on right trigger and the K/W on the left.

God I wish I could get a good hotas for the xbox
 
Morin guys, Just a quick question on my python.

Is there are reason I would not run straight Multi in all five slots on my Python. Im only PVE. Currently its three Multi and 2 beam lasers. I just want to kill faster. There is engineering ion the multi but not the beam. Please advise.

The over all goal is to kill as fast as I can.





I have a Corvette and have multi cannons in all slots. all engineered to G5, it's the experimental effects that make the difference, emmisive emissions, and corrosive shells are a must have, melts through an Anacondas shields
 
Morin guys, Just a quick question on my python.

Is there are reason I would not run straight Multi in all five slots on my Python. Im only PVE. Currently its three Multi and 2 beam lasers. I just want to kill faster. There is engineering ion the multi but not the beam. Please advise.

The over all goal is to kill as fast as I can.

It's probably already been said, but if you want to stay in CZ or Res sites longer, then I would advise against going full multi-cannons. If you are a mission runner and you dock often here and there, then sure, have at it. One corrosive, one incendiary (maybe more, I don't remember if the effect stacks), the rest auto-loader (high cap or overcharged maybe). Bullet storm/hell. Fun :D
 
I use gimbal beam on bottom, 2 med plasma and 2 large cannon on top. Strip the shield and hit power plant with 4 projectiles. Mod projectiles for LR to get shot speeds of 1750 and you will become a module killing monster.
 
For PVE, I run 2 med efficient beams, 2 large incendiary MC's, and one large corrosive MC, all gimballed, then let loose with everything all at once. For large ships, I target the PP, but for most, I don't bother. Seems to work. FInd a RES close to a station, there are many.
 
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