Engineers Multi-cannon engineering and the Mystery of the Rogue 30 Percent.

I can't help but feel that I'm missing something obvious here, but I'm in the process of converting my modules from legacy to the new system, when I noticed that the thermal load of one of my 3C multi-cannons is a whopping +245%. 15 percent of that is obviously from overcharging, and 200 percent from incendiary rounds, but where's the other 30 percent from?
 
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Sorry that should have said Efficient Weapon. I can't answer your other question, I started engineering after the new system changes were made.
 
I tried incendiary rounds in overcharged, long range, large magazine and rapid fire and the only thing that keeps them cool enough is efficient weapon. Power draw with multi-cannons is pretty low anyway so that's not really the issue.
 
I think that +thermal load (and any other effects) aren't completely independent. A lot of things have diminishing returns, for example, so so you'll notice either a smaller or larger % depending where you are on the "sweet zone". How thermal load itself exactly works I'm not sure, but it sounds like that's what you're running into. Yes it's pretty annoying for trying to calculate end-states.
 
it might be that you are paying attention to the wrong things..
thermal load should have gone from .2 to .6 or similar, the 200 or 245 is % increase from an unmodded to modded mc
look in your outfitting to see the actual values, and if you can, put an image of it in here and then maybe someone can explain for you.

as for use of overcharged or efficient, each to his own, overcharged is what I use along with beams, heat efficiency is easy to control by either the type of beams or how I use the weapons in combination and time used for each...all things a person either learns or doesn't.

IMO MC's thermal is such a minor concern certainly not a concern in my case...when my ships get too hot from the beams even when using thermal experimentals, I simply either stop firing, or fire MC's only till it cools. And I tend to use OC MC's with incendiary and with corrosive.
My vette for example is 1x 3C OC MC with incendiary, 2x 2f OC MC with incendiary, 2x 1D HiCap Rails with SP, 2 4A beams, 1=efficient with thermal conduit, 1=LR with thermal conduit
most of my ships have variations of this, with some exceptions where I use short range beams for maximum heat effect and thermal conduit

The jist of it all though, is numbers aside, experiment and see how it works for you and go with what you like best..
 
The Incendiary mod is multiplying the +15% from OC?

Stock: 100%
OC: 115%
Stock + Incendiary = 300% (remember that the + in +200% means you multiply by 3, not 2)
OC+Incendiary = 115% +200% aka: 115% + 115% + 115% = 345% or +245%.
 
I role 2 size 4 MC Incendiary and barely get so much as a fizzle? perhaps it is a rate of fire thing?

these are Overcharged too, and I must say they leave all laser weapons for dead for shield stripping.

Is the heat having a large impact on your ship? or are you concerned more so with the figures? (I know I was when I saw the +200%, and was thinking RIP Internals when I fire the microwave oven :D )

But on my current weapons I have yet to notice it. :)
 
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