Additionally, "most people employ level shield resistances" does not apply to NPCs.
I did clarify that this applies to PvP
So, unless you're under fire solely from thermal attacks, the reinforced generator looks much better.
So okay, I could have mentioned that several CMDRs now opt for integrity boosts on their modules, especially on the PP for hull-tanked/hybrid builds.
However this falls foul as a general statement in a couple places: if your enemy didn't bring the cascade torps, you only get a benefit from the mod's main purposing if you actually expect your shield to come back online after dropping AND you don't expect your foe will hit your PP. This is pretty far and few in between.
Ignoring that many builds rely on high resistances and other fluff discussion, the other facet of this is that what is theoretically more advantageous to bring is not the same as what's actually better to bring. For argument's sake, let's say the reinforced gen is theoretically stronger for a pure duel than thermal resist...well kinetics have tended to rule the roost for staple weaponary since the incendiary mod bit the bullet, and yet I'd say the
vast majority of damage I'd take is thermal. There are still a lot of incendiary MCs out there.
So actually yes, I am ringing with your statement "unless you're under fire solely from thermal attacks" - for the most part.
For PVE the incendiary MCs have more thermal DPS than lasers and at longer ranges with superior damage drop-off characteristics. I mean, lasers are so lame at range
Yeah, they are lol.
It depends on what you're doing though...when I think "PvE combat", I expect to be holed up in a site for a short while at least. And then either close ship control or the use of a G1 long range mod mitigates this, allowing me to strip shields and surgically remove the weak PP in minimal time.
I certainly would never, ever call lasers more powerful than MCs straight up...but for PvE, let's be honest; who has a fully engineered ship and worries about how difficult the fights are? Quick shield removal and hitscan module sniping is all that's needed....PvE may as well be a game of convenience, which is exactly what lasers give in that situation.