Hello Hello!
So the new four-seater ships will be an awesome addition to the game, and streamlining the crew / wing / team thing is a must. Surely this must either pave the way for NPC crew in future, or some more love given to the multi-crew features?
Given the way things stand, and some of the challenges the game has, what multi-crew features would make it worth while to crew up? Here are some to start:
- A new individual weapons / turret control rather than the awkward 3rd person view (which pulls many people out of the game, the exact opposite of feeling part of a crew)
- A science desk / nav role - which allows crew mates to scan (while the ship moves) and to lock on to (and share with the helm) various targets, plotted routes etc etc.
- An engineer role that allows a crew member to repair modules in the ship with an AFMU whilst in combat (essentially healing the ship, prioritizing modules etc)
Best,
Raik
So the new four-seater ships will be an awesome addition to the game, and streamlining the crew / wing / team thing is a must. Surely this must either pave the way for NPC crew in future, or some more love given to the multi-crew features?
Given the way things stand, and some of the challenges the game has, what multi-crew features would make it worth while to crew up? Here are some to start:
- A new individual weapons / turret control rather than the awkward 3rd person view (which pulls many people out of the game, the exact opposite of feeling part of a crew)
- A science desk / nav role - which allows crew mates to scan (while the ship moves) and to lock on to (and share with the helm) various targets, plotted routes etc etc.
- An engineer role that allows a crew member to repair modules in the ship with an AFMU whilst in combat (essentially healing the ship, prioritizing modules etc)
Best,
Raik
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