I maintain, Multicrew is shallow and combat-focused, because the game itself is.
Almost any other activities for the crew that isn't turreting or fighter con, would require new game mechanics to be implemented. (SRV's are an exception, I guess that was just difficult to implement) It seems FD weren't interested in coming up with new mechanics for MC, so they just worked with what they already had.
What would an MC crew member do on a trader ship or an exploration ship? Press the honk button? Extend and retract landing gears? You can already ride along for a ship going around scanning stuff or trading goods, and that's about as good as it's going to get unless those activities are made significantly more complex and involved so that sharing labour between multiple crewmen starts making sense.
Even the combat-based MC basically boils down to splitting the ship into multiple ships because otherwise you're just having multiple people do something a single player could do.
One approach to making MC more interesting, I suppose, would be to add mechanics that simply make MC'ing harder but don't affect solo players. Like an MC ship requiring one player to be an "engineer" who plays some sort of engineer minigame just to hold the ship together. I'm not sure how far you can go with this before solo players start whining about how they are denied access to content.
Star Trek: Bridge Crew's approach to multi-crew is mainly based on compartmentalising and preventing crew members from accessing functions not directly related to their jobs. The pilot cannot use weapons or targeting, the weapons officer cannot steer the ship. The captain can only respond to comms and bark orders. Interestingly the game mechanics themselves aren't more complex than ED - in a lot of ways it's a much simpler model of a spaceship. The approach works because the entire game revolves around the concept of multi-crew. However, if you had a mode where a single player was given a console with easy access to all of the functionality of the starship, that would make the multiplayer mode redundant. That's wherein lies Elite MC's problem - it's a game where a single player can easily do everything, so what's the point of splitting that between multiple crewmen?
Almost any other activities for the crew that isn't turreting or fighter con, would require new game mechanics to be implemented. (SRV's are an exception, I guess that was just difficult to implement) It seems FD weren't interested in coming up with new mechanics for MC, so they just worked with what they already had.
What would an MC crew member do on a trader ship or an exploration ship? Press the honk button? Extend and retract landing gears? You can already ride along for a ship going around scanning stuff or trading goods, and that's about as good as it's going to get unless those activities are made significantly more complex and involved so that sharing labour between multiple crewmen starts making sense.
Even the combat-based MC basically boils down to splitting the ship into multiple ships because otherwise you're just having multiple people do something a single player could do.
One approach to making MC more interesting, I suppose, would be to add mechanics that simply make MC'ing harder but don't affect solo players. Like an MC ship requiring one player to be an "engineer" who plays some sort of engineer minigame just to hold the ship together. I'm not sure how far you can go with this before solo players start whining about how they are denied access to content.
Star Trek: Bridge Crew's approach to multi-crew is mainly based on compartmentalising and preventing crew members from accessing functions not directly related to their jobs. The pilot cannot use weapons or targeting, the weapons officer cannot steer the ship. The captain can only respond to comms and bark orders. Interestingly the game mechanics themselves aren't more complex than ED - in a lot of ways it's a much simpler model of a spaceship. The approach works because the entire game revolves around the concept of multi-crew. However, if you had a mode where a single player was given a console with easy access to all of the functionality of the starship, that would make the multiplayer mode redundant. That's wherein lies Elite MC's problem - it's a game where a single player can easily do everything, so what's the point of splitting that between multiple crewmen?