Multi-Crew - The Introduction of CMDR Teleportation?

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I never thought I would see the day where Star Citizen is staying truer to a realism mechanic than the way ED is going.

SC have players walking around and boarding the same ship together so that they can go off and do whatever, and here we are talking about how best to teleport pilots all over the galaxy "cos gameplay"

What an embarassment. It appears that FD are seriously having an identity crisis right now.

That's pretty easy when you only have one system in the game. [big grin]
 

Robert Maynard

Volunteer Moderator
I think you're wrong, or at least it's too early to tell. But threads like this are useful, if we make it clear we think this would be detrimental to the game, they might not consider going this route... Here's hoping.

Well - according to Sandro's latest statements on Lave Radio, they did some testing and any delay to insta-transfer wasn't instant enough - so we'll be getting instant as a concession to convenience.

Suddenly the likelihood of players teleporting to the station where the ship they want to embark as crew is docked does not seem quite so unlikely - if any delay on ship transfer isn't what the Devs want then why should we expect that the Devs will require players to actually have to travel to join a ship to crew it?
 
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I'm against teleporting your ships around but in favour of instant joining crew - to some extent.
I think that if you don't have that it will just make multi-crew very little used, and that makes no sense.
What I would do is say that you can't teleport your commander to another ship. But you can choose to spend a play session controlling one of the existing crew (add NPC crew). When you reload as your own commander, they're right where you left them in your own ship. That would allow players to play together easily without being exploited for player teleports.
 
It looks like multi crew is going to be done through the same interface as the NPC crew lounge at stations.

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Well - according to Sandro's latest statements on Lave Radio, they did some testing and any delay to insta-transfer wasn't instant enough - so we'll be getting instant as a concession to convenience.

Suddenly the likelihood of players teleporting to the station where the ship they want to embark as crew is docked does not seem quite so unlikely - if any delay on ship transfer isn't what the Devs want then why should we expect that the Devs will require players to actually have to travel to join a ship to crew it?

Simple - moving a ship to your location is fine - you obviously just made the trip there.

Moving to your friends' location to take part in their activities is part of the game, as it's what emphasises the distance in the game in a positive way.


FD is aware that when there's a community CG at Jaques, a player might want to fly out there in their ASP to check it out but not want to waste TWO WEEKS fetching a different ship to fly.

FD is also aware that when that CMDR is done at the CG, they should have to make the whole trek back - that's what keeps the world seeming big. Moving yourself around.

This obsession with anti-instant-anything is getting silly now. No-one is even TRYING to look at this objectively.


It's especially dangerous since a lot of the numpties pushing this agenda are calling themselves "the community" and "true fans". That reminds me of pimply 13 year olds on Xbox LIVE who complain about any competition to Call of Duty because they're "true gamers" and know better.
 
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I hate that people make it sound like traveling around the bubble is so hard. Lets be real, it's not like it takes four hours to get somewhere unless you're thousands of lightyears away. Traveling 400LY in a Cobra MKIII unmodded takes about thirty minutes maybe. I'm sorry if you don't have enough time for that, but in all reality, it's a huge galaxy, you're not supposed to be able to get from one place to the next instantly, it's kind of the entire reason why ED went with the whole 1:1 scale galaxy in the first place.


This to me is the core mechanic, all other mechanics are based on this, and to shorten it cheapens the rest of the feeling of the game. I'm all for player convenience and gameplay > realism, but only to a certain point, I still want to feel like I'm in this world, taking part in the happenings around the galaxy. I don't want space magic and teleportation, if I did, I'd go play star trek online (which was a pretty good game, BTW until you finish the story missions)


On a side note, If you're in a CG system in your Type-9, and there is a combat zone there that you want to play in, know what you can do? Go get your combat ship and fly it out there, or better yet, find a CZ closer to your home port? Ship transfer sounds fun, and I'm sure it will be fine and not the doomsday idea that it's been pronounced to be by a lot of people. It still needs balanced, which it will get before it goes live, and it could be cool.
 
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Robert Maynard

Volunteer Moderator
I hate that people make it sound like traveling around the bubble is so hard. Lets be real, it's not like it takes four hours to get somewhere unless you're thousands of lightyears away. Traveling 400LY in a Cobra MKIII unmodded takes about thirty minutes maybe. I'm sorry if you don't have enough time for that, but in all reality, it's a huge galaxy, you're not supposed to be able to get from one place to the next instantly, it's kind of the entire reason why ED went with the whole 1:1 scale galaxy in the first place.

For some, the 30 minutes required could be a huge chunk of their available play time for that session. In the Gamescom streams Sandro mentioned "lowering the barriers to gameplay", i.e. concessions to convenience.

If travelling to the location of a ship to join as crew is seen by the Devs as a barrier to gameplay I think, from what we have learned regarding consistency fracturing insta-transfer of ships and modules, we will also probably get the ability to join a ship as crew from anywhere in the galaxy.
 
I'm against teleporting your ships around but in favour of instant joining crew - to some extent.
I think that if you don't have that it will just make multi-crew very little used, and that makes no sense.
What I would do is say that you can't teleport your commander to another ship. But you can choose to spend a play session controlling one of the existing crew (add NPC crew). When you reload as your own commander, they're right where you left them in your own ship. That would allow players to play together easily without being exploited for player teleports.

That really sounds like an exceptional idea!

Most of the problems about ship- and commandertransfer seem to be about realism, sense of scale and also balance weighted against ease of gameplay and instant-fun.

Having an instant ship-transport service from station to station will not largely interfere with sense of scale, but it will collide with realism and balance. The main problem I see is that fighter ships that orginally have very bad jump-range will become more popular and frequent in remote areas where prior to ship-transfer the majority of ships where long-distance ships not combat-optimized.

The other thing worrying me is realism. It just does not fit a real universe that one can practically carry a whole fleet around in a magic pocket (for a fee).

For ease of gameplay I would rather like to have Commander transportation in a way that you can use a station service that will bring you to any other station where you have a ship stored. This way you could also go from Jaques Station to the Bubble, for a price. But you can not bring your ships with you. You would have to relay on those ships you have throughout the galaxy and bringing a battleship or a fighter to a far-away place still would be a big task and not instant gameplay.

Combat fitted fighters and fregats are dangerous and can make a difference in any conflict. It should not be a magick instant gampeplay feature to call them in just by snipping your finger.

Back to topic: I am not so much afraid of Commander teleportation the I am of what can happen with instant ship-transport.

Still I would like Alrics idea most. Becouse also Commander teleportation would ruin some aspects of the game - especially the sense of scale and continuity of gameplay. Taking the place of an NPC would really be the least obstructive way to let players play together in an instant fun way without destroying any immersion or balance issue.

I'd like what Alric proposed for Multi-Crew, implementation of auto-pilot for jumping along plottet routs and ship-transfer only if there was a realistic timeframe until delivery - not instant!
 
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This whole thing has such bad connotations for gameplay that maybe FD are using it to soften us up for something not as unpalatable but still pretty bad. I mean honestly after all DB has said, indeed everything he purports to stand for and this idea is allowed to even be aired !

Yes I know a little conspiracist but I cannot believe how FD ever thought this would not cause the s storm that it has...

[alien]
 
I don't see how Ship Transportation becomes Cmdr Teleportation. People can't get into ships that are docked and wait there. We can't even leave cargo in docked ships. There will be no way to 'call' a ship from a station and have player avatars in them. This whole question is gobbledegook.
 
I don't see how Ship Transportation becomes Cmdr Teleportation. People can't get into ships that are docked and wait there. We can't even leave cargo in docked ships. There will be no way to 'call' a ship from a station and have player avatars in them. This whole question is gobbledegook.


You get somewhere.... In your very fast ship.. ok np's. Then you call in the rest of your fleet to say Jaques station, all 22k lys away.

You have 10 ships and it takes you under 5 mins to get the whole lot there after you.

You want people to be able to do that ?

Im my opinion it will completely and irrevocably change the whole complection/feel of the game. Nothing short of dumbed down for conveniance.
l
 
You get somewhere.... In your very fast ship.. ok np's. Then you call in the rest of your fleet to say Jaques station, all 22k lys away.

You have 10 ships and it takes you under 5 mins to get the whole lot there after you.

You want people to be able to do that ?

Im my opinion it will completely and irrevocably change the whole complection/feel of the game. Nothing short of dumbed down for conveniance.
l

There is no indication what so ever, that players will be able to be transported at all. Just docked ships tucked away at other stations. I am for ship Transportation, wholeheartedly. Moving ships in this matter has nothing to do with Cmdrs. Each Commander will still have to travel to that far off destination, only once there, they can have all their ships for use. That's a good thing.
 
Yes ship transport and commander transport are two pairs of socks. Both stink imo.

This thread is about what could possibly be when Multi-Crew is going to be implemented. There will have to be ways to get Commanders on ships of other Commanders. One way to achieve this is by simple "Commander teleport". I think this is what OP wanted to warn us about. Becouse the way Frontier announced to implement ship-tranfer - instantly that is - is much like teleport. This gives some reason to worry about what could be theire ideas for Multi-Crew.

And what Alric sayed (I have quoted it before) - to take the seat of an NPC Crew-Meber and after action being ported back to the location the Mulit-Crew visitor commander was before is the most reasonable way to do this, I could be thinking of myself.

Regarding Ship-Teleport: am I alone with the worry that whole fleets of battleships will emerge at every CG, Combat-Zone, Powerplay Expansion, what ever event how remote ever it may be????
 
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I do think we will need some kind of CMDR "teleportation", like i suggestet in my earlier post https://forums.frontier.co.uk/showt...eleportation?p=4389068&viewfull=1#post4389068

Just imagine something like that:
At the time 2.2 goes live, I buy the fighter module for my Anaconda and get one NPC-Crew Member, then i travel to Jaques for a CG.
Now I could invite one of my friends to play the NPC-Crew Member in the Fighter, so he could play with me in the CG, or instead of the CG could help me defend against Pirates while Mining.
On the other hand, when one of my friends get the fighter module I could join them at thier game session, even if I am 25kly out of the bubble.

I do now, there would be some Problems to solve, like credits sharing, reputation or rank leveling but at least we would have a new form to play together with friends or even other CMDRs we met in game or in the Forum.

CMDR 81RD o7
 
Sadly, I think FD will go the instant CMDR transfer route with multicrew. So that effectively kills off rescue missions and all the emergent gameplay that could come with player created crew transport professions.

The whole concept of this amazing galaxy, its scale, is being eroded by nearly every decision they make these days via the excuse of "instant gameplay". Well what about emergent gameplay? How about giving us a shot at that FD?


I expect the next phase will be instant transport to far off places like Beagle Point, who needs all that tedious mucking about in hyperspace anyway? :rolleyes:

To be honest, I am more concerned that we can't just scoop up our NPC crewmembers... Or like Mount&Blade retrieve them somewhere in the galaxy after a battle was lost and your crew disbanded
 
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I do think we will need some kind of CMDR "teleportation", like i suggestet in my earlier post https://forums.frontier.co.uk/showt...eleportation?p=4389068&viewfull=1#post4389068

Just imagine something like that:
At the time 2.2 goes live, I buy the fighter module for my Anaconda and get one NPC-Crew Member, then i travel to Jaques for a CG.
Now I could invite one of my friends to play the NPC-Crew Member in the Fighter, so he could play with me in the CG, or instead of the CG could help me defend against Pirates while Mining.
On the other hand, when one of my friends get the fighter module I could join them at thier game session, even if I am 25kly out of the bubble.

I do now, there would be some Problems to solve, like credits sharing, reputation or rank leveling but at least we would have a new form to play together with friends or even other CMDRs we met in game or in the Forum.

CMDR 81RD o7

At least you understand .....

For multicrew to even work commander teleportation will HAVE to be a thing. Get used to it.

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Regarding Ship-Teleport: am I alone with the worry that whole fleets of battleships will emerge at every CG, Combat-Zone, Powerplay Expansion, what ever event how remote ever it may be????

People can do that now if they wanted to. It might take a little more time to organise (a few hours vs a few minutes) but the end results would be the same. And how are you going to know if ship transportation was used in that situation? You dont.
 
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I do think we will need some kind of CMDR "teleportation", like i suggestet in my earlier post https://forums.frontier.co.uk/showt...eleportation?p=4389068&viewfull=1#post4389068

Just imagine something like that:
At the time 2.2 goes live, I buy the fighter module for my Anaconda and get one NPC-Crew Member, then i travel to Jaques for a CG.
Now I could invite one of my friends to play the NPC-Crew Member in the Fighter, so he could play with me in the CG, or instead of the CG could help me defend against Pirates while Mining.
On the other hand, when one of my friends get the fighter module I could join them at thier game session, even if I am 25kly out of the bubble.

CMDR 81RD o7

this is how i see it as well, but there is no teleportation here.. during those times you are your mates npc crew man or him yours, there is no teleportation. in that scenario your CMDR wouldnt get anything for doing it, because your cmdr is not there, but i would imagine your mates npc crewman would level up, so he double benefits and then next session (s)he returns the favour. Job done no loss of game integrity.

not that it matters, i think it is a fair shout that actual CMDR teleportation will be a thing, and after recent info it doesnt even matter imo, It is already clear that game and lore consistency no longer exist - if they ever did - what i was thinking was temporary mechanics whilst it got fleshed out was maybe the plan all along - and in terms of affecting anyone else, CMDR teleportation wont really hurt anyone else so i guess its all good.

So TLDR personally unless other issues are changed elsewhere i am fine with it however FD do it.
 
Sadly, I think FD will go the instant CMDR transfer route with multicrew. So that effectively kills off rescue missions and all the emergent gameplay that could come with player created crew transport professions.

The whole concept of this amazing galaxy, its scale, is being eroded by nearly every decision they make these days via the excuse of "instant gameplay". Well what about emergent gameplay? How about giving us a shot at that FD?


I expect the next phase will be instant transport to far off places like Beagle Point, who needs all that tedious mucking about in hyperspace anyway? :rolleyes:

Sorry, can't rep you any more.
 
Online game is online.

Seriously if you're going to make the sort of online interaction that multicrew is about your focus then you'd be mad not to offer the sort of port to group feature you see in pretty much all online games of this sort. How would multicrew without player transport even work? Say you have to fly to meet your friends okay well let's just leave aside for a moment the wasted time waiting for everyone to arrive and skip to the, what happens after you've finished and everyone has to go their own way, only you're now 50 light years from were you left your ships?

I know it's not the Elite many of you (or I) wanted. But Frontier do have to pick their side, either they are making this an online player interaction/community focused game or they aren't.
 
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There is no indication what so ever, that players will be able to be transported at all. Just docked ships tucked away at other stations. I am for ship Transportation, wholeheartedly. Moving ships in this matter has nothing to do with Cmdrs. Each Commander will still have to travel to that far off destination, only once there, they can have all their ships for use. That's a good thing.

I wasn't making any reference to Cmdrs moving despite the post title.

Arriving somewhere and having all the ships in your fleet accessible to you instantly. I ask you honestly how do you think that will effect gameplay ?

From your answer you think that's a good thing.

Ok, we are all entitled to our own opinions I just hope you have thought through the consequences of insta travel for ships.

Me. I finally realise I am p-ing in the wind here. I cant effect others actions only my own.

I will be sad if this is implemented but at least FD have finally grown a pair (Which is more than i can say for DB) and pinned their colours to the mast..
 
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