Multi-Crew - The Introduction of CMDR Teleportation?

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The telepresence for the fighters actually annoys me even more than the instant ship transfers. They go to all the effort of making the experience as immersive as possible - the sights, the sounds, the ability to look about (with head-tracking or VR), screens popping in and out of view as you gaze at them, lighting up the space around you. Being able to look down and see your hands in-game using the controls just as you do. The smoke rising from the cockpit if the ship overheats, the canopy icing over if it gets too cold. The very definition of immersion is the feeling of 'being there'.

And then they say "Oh no, you're not there. You're back in your other ship. You can flip between them at will'.

Meh!
 
The telepresence for the fighters actually annoys me even more than the instant ship transfers. They go to all the effort of making the experience as immersive as possible - the sights, the sounds, the ability to look about (with head-tracking or VR), screens popping in and out of view as you gaze at them, lighting up the space around you. Being able to look down and see your hands in-game using the controls just as you do. The smoke rising from the cockpit if the ship overheats, the canopy icing over if it gets too cold. The very definition of immersion is the feeling of 'being there'.

And then they say "Oh no, you're not there. You're back in your other ship. You can flip between them at will'.

Meh!


Immersion schmersion.

Who needs immersion when you can have M A G I C.

I teleport in your general direction.

Also fire 3d printable poisonous multicannon boolits which i can actually tele presence and guide to the enemy if i ever miss!
 
Immersion schmersion.

Who needs immersion when you can have M A G I C.

I teleport in your general direction.

Also fire 3d printable poisonous multicannon boolits which i can actually tele presence and guide to the enemy if i ever miss!

What I don't get: What happens when/if actual first person gameplay comes in? What FP activities will actually be left in the game when even SRV's are remote controlled now? I really start having trouble seeing what future seasons will bring like that...
 
Acutally you know, just like all things that can be added does not mean we have to use it. You could still fly to your Ships as before and ignore the transport feature.
I ignore Powerplay, Wings, CQC, and hold off Exploration and Mining for now. I did make use of Engineers after the update and find most items I need in Missions easily enough.
So why not add all the stuff we ask for and we can either ignore or switch it off. A better idea would be to make OPEN/GROUP have all the risk/rewards and make it HARDCORE - NO TELEPORTING due to the PvP and factions.
 
Acutally you know, just like all things that can be added does not mean we have to use it. You could still fly to your Ships as before and ignore the transport feature.
I ignore Powerplay, Wings, CQC, and hold off Exploration and Mining for now. I did make use of Engineers after the update and find most items I need in Missions easily enough.
So why not add all the stuff we ask for and we can either ignore or switch it off. A better idea would be to make OPEN/GROUP have all the risk/rewards and make it HARDCORE - NO TELEPORTING due to the PvP and factions.

It's what I intend to do... still, the number of features that do not fit the game is mounting, and it doesn't bode well for the future, at all.
 
What I don't get: What happens when/if actual first person gameplay comes in? What FP activities will actually be left in the game when even SRV's are remote controlled now? I really start having trouble seeing what future seasons will bring like that...

One can never guess when magic is involved but i want riding on the back of my limpets while shooting my dual laser pistols engineered with thermal shock of course firing at the enemy ship in first person.
 
Indeed.

Once you've joined me in my ship you will then presumably be able to disembark at that station (I mean, why not - you will be able to summon a ship on demand) and then there are two of us in-system. Repeat as often as necessary to gather a whole group of players together.

I've been saying all along that this insta transfer feature would be the most useful feature yet for aggressive PvP groups such as SDC, and the thought you've just put forward should put a chill down everyone's spine; a group such as that can not only insta spawn battle ships at hard to reach locations...but whole groups all at once as a battle fleet.
 
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Is so , and currently I think they will.
It will kill the sense that the world is real , it will make the game step more in the direction of no man's sky and less in the direction of elite.

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It's what I intend to do... still, the number of features that do not fit the game is mounting, and it doesn't bode well for the future, at all.
Maybe the DDF ment ''Danger : Dont Focus''
So everything that was ever said , even FDs own plans was a ''what we will not do''

Sorry , I hate being negative but... I went back to the archives and its sad...

They talk of a real universe , a full on simulation and a game that is hands on...
 
I've been saying all along that this insta transfer feature would be the most useful feature yet for aggressive PvP groups such as SDC, and the thought you've just put forward should put a chill down everyone's spine; a group such as that can not only insta spawn battle ships at hard to reach locations...but whole groups all at once as a battle fleet.


They are doing it in live anyway. It will only make their life easier. Meanwhile Fdev still dead silent on the subject of revised crime and punishment system.
 
Is so , and currently I think they will.
It will kill the sense that the world is real , it will make the game step more in the direction of no man's sky and less in the direction of elite.

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Maybe the DDF ment ''Danger : Dont Focus''
So everything that was ever said , even FDs own plans was a ''what we will not do''

Sorry , I hate being negative but... I went back to the archives and its sad...

They talk of a real universe , a full on simulation and a game that is hands on...

I know... unlike some of the people on this forums I don't possess the mnemonic capacity of a guppy...

Sorry, that was mean.
 
Surely the logical thing to do is take some elements of the wing mechanic the rebuy mechanic and then stir it up with instant teleport recipe.

Here is a scenario.

Friend invites you to be crew member on their ship called BOB. You instantly teleport into their ship. I doubt this will be dependent on being in station. It would just be like a wing request.
Your ship LAURA returns to its last visited station
Players on BOB are now treated in same way as if in a wing sharing benefits.
When one player decides to leave the ship/wing they revert back to their ship located in the last visited station. So I would end up docked in LAURA. [big grin]

This has the benefit of allowing group gameplay which encourages players to get together and have fun together, at the same time it stops what would be an exploit of one person making a journey while the rest just crew up then leave and insta teleport their fleet to the new location.

That is a horrible idea. I know I'll probably stop playing if E D degenerates that much.

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I wonder if we will be able to summon ships laden with cargo.
Would make smuggling a bit too easy, so empty cargo bays only.
 
Now that we have been told to expect ships and modules to be able to be summoned instantly to our current dock, what does the furthering of the "concession to convenience" philosophy have in store for the future?

We are also expecting Multi-Crew to be implemented at some point. Previously we might have expected to need to travel to the system / dock where the ship was so that we could embark as crew. Following the concession to convenience of insta-transfer of ships and modules in 2.2, I now expect that players will be able to join ships as crew in a similar manner - if we don't need to go to where a ship is currently docked to collect it and bring it to our current location, why would we want to take the time to travel to where the ship we want to crew is?

I seriously hope that the Crew Lounge will become the place where all multi-crew mechanics occurs.
 
Now that we have been told to expect ships and modules to be able to be summoned instantly to our current dock, what does the furthering of the "concession to convenience" philosophy have in store for the future?

We are also expecting Multi-Crew to be implemented at some point. Previously we might have expected to need to travel to the system / dock where the ship was so that we could embark as crew. Following the concession to convenience of insta-transfer of ships and modules in 2.2, I now expect that players will be able to join ships as crew in a similar manner - if we don't need to go to where a ship is currently docked to collect it and bring it to our current location, why would we want to take the time to travel to where the ship we want to crew is?
You mean like the instant teleportation we've had since the game came out when we die? Not just the commander: but an entirely new and completely identical ship.

Or the instant teleportation that fills and empties our holds (I notice that takes zero time)?

Or like the instant repairs that happen when my ship is broken and I pay the station?

This isn't new. Pretending it is is just whining. Either the feature improves or degrades gameplay. That's it.
 
You mean like the instant teleportation we've had since the game came out when we die? Not just the commander: but an entirely new and completely identical ship.

Or the instant teleportation that fills and empties our holds (I notice that takes zero time)?

Or like the instant repairs that happen when my ship is broken and I pay the station?

This isn't new. Pretending it is is just whining. Either the feature improves or degrades gameplay. That's it.

you are missing an important distinction. and this has come up again and again, repairs and cargo being instant do not affect core gameplay mechanics like ship transfer or cmdr teleport.

some rules and mechanics are set up that would be undercut by making certain things instant. repairs etc do not fall into this category (granted respawn could use something a little more graceful).

All they have to do is make multicrew based on the instance you are in.
 
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you are missing an important distinction. and this has come up again and again, repairs and cargo being instant do not affect core gameplay mechanics like ship transfer or cmdr teleport.

some rules and mechanics are set up that would be undercut by making certain things instant. repairs etc do not fall into this category (granted respawn could use something a little more graceful).

All they have to do is make multicrew based on the instance you are in.
I'm sorry.. but now all I can think of is how cool it would be if the picture in your sig were something that could happen in-game. I don't so much want the FPS (well: I really, really, do but can't play it because of motion sickness); but I really will feel much more of a universe when I can walk around in it and have it feel unique.
 
I'm with you on that one my man. I may have strong feelings one way or the other over FDs decisions but I do appreciate being able to discuss them with other players without any animosity.

Here's hoping we will all be lucky enough to enjoy Elite as it is now and will be.
 
Of course you are correct - we will have to just "appear" in the cockpit of another ship until we can walk up the embarkation ramp - however, I'm talking about players joining ships instantly that might be hundreds / thousands of light years distant.

But if the player can only join as a crew member and then when he leaves he is right back where he started, it can be ok because your CMDR is still in one place. He didnt leave. No shortcut from jacques back to the bubble.
 

Robert Maynard

Volunteer Moderator
You mean like the instant teleportation we've had since the game came out when we die? Not just the commander: but an entirely new and completely identical ship.

Or the instant teleportation that fills and empties our holds (I notice that takes zero time)?

Or like the instant repairs that happen when my ship is broken and I pay the station?

This isn't new. Pretending it is is just whining. Either the feature improves or degrades gameplay. That's it.

Being dead is not playing - the rebuy screen is the portal back into the game. Of course, some players will use it as a method to return to a distant location - at the expense of a rebuy in the ship they left there in.

Loading / discharging cargo does not change the location of the player in the galaxy - and I agree that it takes too little time - however it is probably short because players would get very tired, very quickly of waiting for cargo movement as it would be something they did in most, if not all, docks. Same for repairs. Same for changing modules / weapons / utility mounts / decals / paint. In effect the lack of delay for these activities (other than menu navigation) constitutes a series of concessions to convenience that have been in the game from the outset.

Visiting the rebuy screen is not something that can reasonably be described as playing the game nor it is visited so regularly, I expect, as to become part of a player's normal game-time....

Permitting players to jump hundreds / thousands of LY instantly to the location of a ship they have chosen to crew for and then disembark in the location of that ship would not be consistent with the game rules - there is no gameplay related CMDR teleportation in the game (yet).
 
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