Multi-Crew vs Thargoid
So I'm curious....has anyone attempted this.
Update:
So I've been experimenting with multi crew just plain bounty hunting, my thoughts are with the majority here in that it's difficult for the gunner unless your stationary as for attempting a thargoid it seems like certain death.
So the conclusion for Fdev is this if your reading this.
1- Allow Crew mates to target modules even if it's only available for Ax weapons. (You feature a trailer with what appears to be a multi crew ship fighting a thargoid which is currently extremely difficult.)
2- An axis to help the gunner have a consistent platform for orientation.
3- More available ax weapons on a ship. For multi crew to be a valid option 4 weapons isn't enough for a good fight. (Just a note CMDRs you can have 4 ax weapons and two flak cannons.)
4- please bring out ax weapons on fighters if the above isn't possible.
Any other thoughts to add here?
So I'm curious....has anyone attempted this.
Update:
So I've been experimenting with multi crew just plain bounty hunting, my thoughts are with the majority here in that it's difficult for the gunner unless your stationary as for attempting a thargoid it seems like certain death.
So the conclusion for Fdev is this if your reading this.
1- Allow Crew mates to target modules even if it's only available for Ax weapons. (You feature a trailer with what appears to be a multi crew ship fighting a thargoid which is currently extremely difficult.)
2- An axis to help the gunner have a consistent platform for orientation.
3- More available ax weapons on a ship. For multi crew to be a valid option 4 weapons isn't enough for a good fight. (Just a note CMDRs you can have 4 ax weapons and two flak cannons.)
4- please bring out ax weapons on fighters if the above isn't possible.
Any other thoughts to add here?
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