Hi! Resource extraction at the intersection of 2 or 3 hotspots is the use of game bugs?
Hi! Resource extraction at the intersection of 2 or 3 hotspots is the use of game bugs?
Well, I'm not doing this for mining - I just found two planets with a single point that have very high characteristics. At the same time, both of them are located near stars of spectral class K7. And I decided to find a third one to understand the pattern. Now I've found this planet and my research is heading in a different direction.I hope that Frontier take another look at the overlapping hotspot effects at some point to restore some of the buffs they brought. It was a good way to discover something special out in the black and they made reasonable sense if it were considered that the rings could be derived from Roche limit interactions, where the core or particular part of a single or multiple body could have ended up next to each other, which would yield a potentially 2x+ buff to a given element in that region. I still think the nerf hammer hit too hard on this one.
I hope that Frontier take another look at the overlapping hotspot effects at some point to restore some of the buffs they brought. It was a good way to discover something special out in the black and they made reasonable sense if it were considered that the rings could be derived from Roche limit interactions, where the core or particular part of a single or multiple body could have ended up next to each other, which would yield a potentially 2x+ buff to a given element in that region. I still think the nerf hammer hit too hard on this one.
Maybe it can be. But the main thing is the search process. You can dig up some platinum at any point.Yea - think about all the effort to map all those rings to find hotspots and overlaps, only to get the nerfbat![]()
but it's so much easier to alter income in one activity than refactor the game's economy to deal with proper supply and demand at a galaxy scale vs the nonsensical system scale type they have now that can only be effective if players had 15ly jump ranges.Yea - think about all the effort to map all those rings to find hotspots and overlaps, only to get the nerfbat![]()
I would hope that when/if Frontier do return to look at the hotspots, the other things you mention will get some consideration too. I don't know if I would want mining to be the feature overhaul at this point compared to some other things, but I wouldn't complain either tbh.but it's so much easier to alter income in one activity than refactor the game's economy to deal with proper supply and demand at a galaxy scale vs the nonsensical system scale type they have now that can only be effective if players had 15ly jump ranges.
I believe that making platinum the most profitable product was not quite the right decision. Core mining is much more exciting.I would hope that when/if Frontier do return to look at the hotspots, the other things you mention will get some consideration too. I don't know if I would want mining to be the feature overhaul at this point compared to some other things, but I wouldn't complain either tbh.
It is, though it's somewhat more finicky compared to laser mining if you're just wanting to get what you need. Ultimately, I'd love the asteroids to be fully made with voxels or overlaid with a voxel layer for more interactive laser mining and make all of them explodable. o7I believe that making platinum the most profitable product was not quite the right decision. Core mining is much more exciting.