Multicannons are ugly!

Given that in game, excluding outfitting, you will hardly ever see them, for all I care they could be modelled on a packet of value pork sausages.

Sorry.

However the way they sound... now that is musical.
 
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Perhaps a better comparison would be automatic naval guns, like for example AK-130, or Mk-45. These guns in ED must be cal. 100 mm - or (much?) more.

As a side note, it wouldn't be bad if we can actually get the caliber of the guns in the description.


The Bofors have been on naval craft since World War 2. Given that they are really just 4 barrels firing in async or sync is beyond me, but these look magazine fed into a quad barrel (we've seen the Bofors on plenty of experimental AA platforms) where as multi-cannons(gatling autocannons) are belt fed rotary weapons
 
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When you consider how big these guns are, the lack of rotary mechanism makes sense. Could you imagine a Battleship with 16" rotary guns? The energy need to turn the gun would be insane, much less the forces involved with such a massive weight rotating at speed.

Well, you could alleviate some of the torque needed by using the escaping gas from firing a round to spin the barrels and it would essentially accelerate the spin.
 
Bear in mind I'm not talking about the design from an engineers point of view but from artistic one. Class 4 MC fit 34th sentury just fine but C1 and C2 don't. Same goes for lasers. Maybe I'm wrong but I have a feeling the guy who designed these weapons no longer works for FD, newer weapons look nothing like the old ones, it's a diferent design style.

And yes, generally you can't see the weapons from your cockpit but don't forget the screenshots. Lots of us like to take them with our hardpoins deployed. You don't even need to see them, you just know they look good. And I know you know what I'm talking about :D

"You mad bro ??"

I just love its design ! Not rotative, because it is more powerful with low rate of fire : like an autocanon.

Did you read my first post at all?
 
Well, you could alleviate some of the torque needed by using the escaping gas from firing a round to spin the barrels and it would essentially accelerate the spin.
This would be a bad thing for weapon design. You need consistency when dealing with explosives.

I don't care what they look like, its what they sound like and the damage they do that matters to me.
Yup, this.

Concept art is just that, a concept. The final product will usually vary and as long as it does the damage I need then life is good.
 
lets keep the size 1 and 2 as it is, and implement that artwork as a new size 1 or 2 with other trades than the original MC. less fire speed, higher penetration..

I disagree.

The problem with S1 and S2 is that their art is damn ugly compared to most other assets in the game.
 
I disagree.

The problem with S1 and S2 is that their art is damn ugly compared to most other assets in the game.


maybe we will see updated retexturing or even a whole new MC model when the time comes. After all if the asset is aged and their already doing visual improvements on a number of other various weaponry and classes, no reason why they wouldn't want to update it. I don't really see anything wrong with them other than looking like a M61 Vulcan or an M134 or a typical gatling gun. Other than maybe adding a more high tech flavor to it, HELL LETS ADD CHROME LINED BARRELS, CARBON FIBER ACTUATORS AND HYDRAULIC PUMPS. LETS ADD A INDIVIDUAL LASER DESIGNATED POD ATTACHED TO THE WEAPON FOR INFORMATION PROCESSING.
 
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maybe we will see updated retexturing or even a whole new MC model when the time comes. After all if the asset is aged and their already doing visual improvements on a number of other various weaponry and classes, no reason why they wouldn't want to update it. I don't really see anything wrong with them other than looking like a M61 Vulcan or an M134 or a typical gatling gun.
i rather see an update for the conda cockpit, cause if you compare it to the Corvette is bland and a bit boring.
 
Spin up time is bad enough on the medium gatlings. The new large huge should fire instantly, but with a lower rate of fire.
 
Spin up time is bad enough on the medium gatlings. The new large huge should fire instantly, but with a lower rate of fire.

I just hope that there is an exhaust pipe into my cockpit. You cant beat the smell of multicannon in the morning.
 
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Yes, they are.
But I'm not talking about class 4. They look realy good and I like them a lot.

http://vignette4.wikia.nocookie.net...concept.jpg/revision/latest?cb=20160213104058

If I'm not mistaken, we have yet to see calss 3 multicannons but if they look anything like the concept art, I'll be very happy:

http://i.imgur.com/yGKWLbj.jpg

So yeah, you guessed it, class 1 and 2 are the ugly ones, in my opinion anyways. You might like them and I can respect that but I don't.

By the way, Tommy Vercetty called, he wants his minigun back. He lives in Vice City and the year is 1985., not 3302.

http://cs3.gamemodding.net/posts/2013-10/1383127749_2013-10-3021-5-12.jpg

So my question is this:
Why is the design of multicannons class 1 and 2 so basic?
Look at this class 2 concep art, way better than what we have now, never made it into the game and I wonder why (unless it's comming in 2.1):

http://vignette2.wikia.nocookie.net...ept_Art.jpg/revision/latest?cb=20150113182550

P.S.
Same goes for pulse and burst lasers. Almost no imagination and no design diversity between 1st and 2nd class whatsoever. Class 3 is ok, class 4... we'll see soon enough.

These look more like those leaf blowers we can obtain at Home Depot ;)...not badass enough imo ( maybe its just that yellow trim that does it)
 
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I like them but maybe something FD could do is add different models to pick , as I would love more clean futuristic looking weapons
 
The Bofors have been on naval craft since World War 2. Given that they are really just 4 barrels firing in async or sync is beyond me, but these look magazine fed into a quad barrel (we've seen the Bofors on plenty of experimental AA platforms) where as multi-cannons(gatling autocannons) are belt fed rotary weapons

Perhaps the name that FDEV gave these cannons -multicannon- is not perfect. Smaller C1-2-3 are clearly gatlings, or rotary cannons, new C4 looks like autocannon (or perhaps chain cannon). As you said difference is pretty big, how they work and being fed.
 
Perhaps the name that FDEV gave these cannons -multicannon- is not perfect. Smaller C1-2-3 are clearly gatlings, or rotary cannons, new C4 looks like autocannon (or perhaps chain cannon). As you said difference is pretty big, how they work and being fed.

I believe the term Multicannon refers to the fact that they are multi-barrel weapons of cannon caliber. The terms gatling cannon or autocannon also apply to the C1 and C2 multis.
 
I like them but maybe something FD could do is add different models to pick , as I would love more clean futuristic looking weapons

Different weapon manufactures, same damage/ammo/power but different mechanisms and designs?

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Perhaps the name that FDEV gave these cannons -multicannon- is not perfect. Smaller C1-2-3 are clearly gatlings, or rotary cannons, new C4 looks like autocannon (or perhaps chain cannon). As you said difference is pretty big, how they work and being fed.

They new guns are just rapid fire self loading guns.
 
The Bofors have been on naval craft since World War 2. Given that they are really just 4 barrels firing in async or sync is beyond me, but these look magazine fed into a quad barrel (we've seen the Bofors on plenty of experimental AA platforms) where as multi-cannons(gatling autocannons) are belt fed rotary weapons
There are belt fed Bofors in existence.
 
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