I've not tried the gunner role as I have no interest in third person VR. Other than that my impressions are as follows:
Observations from a passengers perspective:
Fantastic for most part. Very smooth, I had concerns in this area as I often see my wingman stutter past me in supercruise, banding all over the place. This aspect of multicrew beat my expectations, the only odd issue I encountered was when we dropped into an asteroid belt, it took some time... I honestly thought the game had crashed. When the rocks finally appeared there was a moment where the ship seemed to 'rewind', as in move backwards for two or three seconds, then speed forward. Like some sort of sync up happened. Very odd to whitness.
VR as a passenger could take a little getting used to. I have an iron stomach when it comes to sim sickness but I felt a few twinges here and there as my pilot manoeuvred around the galaxy. I don't think I'll have any issues adjusting over a couple of sessions but others may struggle here.
I dislike the holographic ship model which was slapped in front of my face in the copilot position, it didn't show me anything useful and would have been better positioned where the radar would usually be. Very distracting, I hope this can be disabled.
The radar, why can't I see the pilots Radar.... seems rather odd to me. The guy I was with was mining so being able to see his radar would have alerted me to incomming potential threats. I guess voice comms would have helped here but alas not everbody, this guy included, have them or use them. Being able to see the pilots or my own radar would have helped immensely here.
The game dropped connection when I tried to launch a fighter. I'll try it again later as I feel this is where multicrew will shine.
All in all I was pleased with I saw for an early build.
Edit: I've just been told you can switch from ship render hologram to the traditional hud. I'll look into that shortly.
Observations from a passengers perspective:
Fantastic for most part. Very smooth, I had concerns in this area as I often see my wingman stutter past me in supercruise, banding all over the place. This aspect of multicrew beat my expectations, the only odd issue I encountered was when we dropped into an asteroid belt, it took some time... I honestly thought the game had crashed. When the rocks finally appeared there was a moment where the ship seemed to 'rewind', as in move backwards for two or three seconds, then speed forward. Like some sort of sync up happened. Very odd to whitness.
VR as a passenger could take a little getting used to. I have an iron stomach when it comes to sim sickness but I felt a few twinges here and there as my pilot manoeuvred around the galaxy. I don't think I'll have any issues adjusting over a couple of sessions but others may struggle here.
I dislike the holographic ship model which was slapped in front of my face in the copilot position, it didn't show me anything useful and would have been better positioned where the radar would usually be. Very distracting, I hope this can be disabled.
The radar, why can't I see the pilots Radar.... seems rather odd to me. The guy I was with was mining so being able to see his radar would have alerted me to incomming potential threats. I guess voice comms would have helped here but alas not everbody, this guy included, have them or use them. Being able to see the pilots or my own radar would have helped immensely here.
The game dropped connection when I tried to launch a fighter. I'll try it again later as I feel this is where multicrew will shine.
All in all I was pleased with I saw for an early build.
Edit: I've just been told you can switch from ship render hologram to the traditional hud. I'll look into that shortly.
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