Multicrew show allow owner to switch from the helm position

Should Crew Be Able to Take The Helm?

  • The owner should be allowed to give up Helmsman control to another player

    Votes: 425 81.0%
  • The owner should not be allowed to give up Helmsman control to another player

    Votes: 100 19.0%

  • Total voters
    525
  • Poll closed .
The problem frontier faces with that is two fold:
Stress on their customer service team for stupid mistakes.
Destroying the ship progression by letting everyone pilot everything through multi crew menus.

I think it should be allowed... in an unranked sandbox mode.

Question though- can we have the NPC pilot take the helm?
 
Sounds like it would be a good idea, only of course control this feature as the ship owner and instant take back of helm if you want then a big yes from me.

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Question though- can we have the NPC pilot take the helm?

But who would risk that in a big ship :)
 
The problem frontier faces with that is two fold:
Stress on their customer service team for stupid mistakes.
Destroying the ship progression by letting everyone pilot everything through multi crew menus.

I think it should be allowed... in an unranked sandbox mode.

Question though- can we have the NPC pilot take the helm?

I don't think it destroys ship progression because if your friend is gone, you can't fly it...

Maybe They could do a rank locking then. Perhaps to pilot a ship, one needs to at least have a certain pilot's federation rank before they're allowed to.

This ensure that they'll only be allowed to fly the really big ships is and only if they've invested a fair bit into the game than just out in a sidewinder.
 
Sandro Sammarco has answered our question regarding this from the above:

Olivia Vespera (ForumsQ&A thread) & Dr Kaii (Discord): Will there be the possibility of helm control in multicrew, this is huge for explorers who want to share some of the journey? With no control, rewards, tags etc all there is for crew-members to do is share the sights which won't feel as involved. There will be little difference between joining a ship in say the Veil Nebula to watching a video of someone in the Veil nebula. Even if this requires a special sign-off by the ship owner to take full responsibility for any mishaps. Tengri (Forums): Is there a possibility that at some point multicrew will be extended to full functionality with 2+ players having full access to helm, co-op missions etc?

From Sandro Sammarco:
At the moment, no. There are some very non-trivial technical issues involved with ship ownership and multi-crew. Obviously nothing really is insurmountable given time and resources and also, at the moment, the way we focused on multi-crew is on a very much immediate access, drop-in/drop-out bit of cool action. That's not to say that in the future, things might change. So I really can't say more at the moment. What we really want to do is we want to see how multi-crew beds in. I don't want to rule anything out but at the moment there are no plans.

I understand the potential coolness but I think part of the exploration issue would be, it's because you can holo-me massive distances, the concept of exploring as it stands currently, it wouldn't be very useful. You would be kinda exploiting monetary gains or exploration gains because you don't do the work which is getting there. Now that's not to say if for example in the future, exploration was overhauled and there were more procedures during exploration then of course multi-crew would take on a very different aspect, potentially, because there would be things for the crew to do while exploring.




As a separate note from Edward Lewis and Sandro Sammarco after Sandro's answer is this:
I was having a conversation earlier about a forum post that was put out earlier about something that Adam Woods mentioned with multicrew and things that were different when we talked about them back in the day to how things have changed now and it's quite a simple answer; Game development is very complicated.

We never mean to say anything to like throw people off or cause concern. We always just want to share things because we like sharing things. right? We want to be as transparent as we possibly can and with your respect, you guys here in the chat and all of you lovely awesome people in the chat, we love sharing things with you and we love being as transparent as we possibly can be and your continued respect-and I hope you understand what i mean by that- and understanding that things can and do change means that we can carry on talking to you and telling you these kinds of things...

..Because it kinda could potentially become scary for us to say anything at all if we're gonna be constantly-And it's not negative. I think erm..


We have to be careful because if things are taken out of context which they can be.

But it's not out of context because Adam said those things because he thought that that was what we were potentially be going into at the time.

Yeah, So I think anyone that's seen any of my, any of the last people would know when I do Q&As, I'm pretty rubbish at lying or spinning so what you get is more or less the truth.

Yeah that's the way we like it and we wanna continue doing that. So We are always going to be as transparent as we possibly can and I hope that you understand that. I know, I do understand why people want more details on how these things are but development changes, it's all very complicated. Whether it was for gameplay reasons or technical reasons, unfortunately it couldn't be the way it was when Adam described it back then. However he truly believed that that was the way it was in the design documents and it's the way that we were talking about it.

Absolutely

It was super early wasn't it? It was so early on! It wasn't that we then changed it afterwards and deleted some things.

The designs did start in that direction and it just kinda transmogrified as it does. Having said that, that answer I just gave, I think it's also worth noting, again with Elite, one of the joys of working on it at the moment is nothing is ever potentially locked off so multicrew it what it is at the moment and exploration is what it is at the moment. That's not to say in the future we won't go back and look at it because we've done that in the past. Who knows? As long as we can keep getting support for this game, we'll keep working on it.


Here is the video for it. Time is 16:50 where the question and answer starts.
[video=youtube;cgVKH0EIMPc]https://www.youtube.com/watch?v=cgVKH0EIMPc&feature=youtu.be&t=1010[/video]
The thread in question they were discussing is here: https://forums.frontier.co.uk/showt...scribing-MC-during-the-Horizons-launch-stream
 
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Save your energies for a battle you can win, FD are adamant about this. Your poll and this thread won't change anything.
I'm sorry But i disagree. this thread and other feedback threads have been useful. This isn't a battle. This is just feedback and it's always an open discussion with understanding and respect.

Their replies have been insightful and in the future when they revamp exploration or put resources into the insurmountable technical issues that need to be solved, with those conditions we might potentially see them revisit it and either give something like this or some appreciable practical alternative that makes sense in where the game is right now or will be in the future.

I understand the potential coolness but I think part of the exploration issue would be, it's because you can holo-me massive distances, the concept of exploring as it stands currently, it wouldn't be very useful. You would be kinda exploiting monetary gains or exploration gains because you don't do the work which is getting there. Now that's not to say if for example in the future, exploration was overhauled and there were more procedures during exploration then of course multi-crew would take on a very different aspect, potentially, because there would be things for the crew to do while exploring.

This bit gives me pause. At the moment, exploration with multi-crew provides no exploration for crew members. Why would there be a reward if those crew members were allowed to be in the helms position?

The logic here seems to indicate if the insurmountable issues were solved, a crew member were to be given the helm position, they would be able to get exploration rewards. That would be an exploit.

If the current holo-me system is to be kept where crew members should not get exploration because it would be an exploit, in the event that crew members were given access to the helm's position, they shouldn't get any exploration rewards for it. This should keep it inline with current decisions on how exploration is shared.

I and others would be thrilled for more roles for an exploration ship, but the main thing was to allow others to fly our ship. regardless of whether they earn exploration or monetary rewards from it or not. Even without those rewards, we'd be fine with it. the mere ability itself has intrinsic value. We don't need the shared rewards... yet.

That said I understand why, the holo-me travelling massive distances is a big exploit in the exploration context.
 
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im sure others pointed it out but if you multicrew your ship, unless you leave the helm vacant you are at the mercy of whatever player happens to get helm. griefers wouldnt need a ship to ruin peoples games anymore! just get helm position and crash into stuff for the lulz
 
im sure others pointed it out but if you multicrew your ship, unless you leave the helm vacant you are at the mercy of whatever player happens to get helm. griefers wouldnt need a ship to ruin peoples games anymore! just get helm position and crash into stuff for the lulz

This was talked about and addressed in the thread.
No matter which role you choose you can grief the player in various ways. Thus it doesn't matter. Plus the OP talks about taking your own responsibility.
 
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