Multicrew telepresence vs station teleportation.

Which is better?

  • Telepresence.

    Votes: 89 47.8%
  • Pilot transfer between stations.

    Votes: 38 20.4%
  • Both are bad

    Votes: 43 23.1%
  • Both are great.

    Votes: 16 8.6%

  • Total voters
    186
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I am really unhappy with telepresence in multicrew... The idea to remotely control other ship functionalities or to jump in NPC body break immersion for me and whole consistency of the game.
As a player I feel connected with my avatar, I am not typical roleplayer but Elite is kind of RPG game for me (even without pilot statistics). Because of that, concept of telepresence sound really bad for me ;(.
I understand that this is 3303 and it may by possible to achieve that kind of technology, but if that so, why we cannot control our own ship remotely? Imagine that you have few ships in different places and you are able to switch instantly between them... It should be available with technology of telepresence presented in Multicrew.


I think there is better solution:
Organic matter long range transfer technology!

How it will work? It will simple allow pilots to transfer them between stations, instantly. It will be much better than telepresence, it will make multicrew very accessible and much more logic.
 
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Robert Maynard

Volunteer Moderator
While I would have preferred it if we had to travel conventionally to the station that the ship to be crewed was docked at, I can completely understand Frontier's removal of barriers to gameplay in adopting telepresence for multi-crew (and return to own ship when one leaves the crewed ship).

I am quite delighted that they have not gone down the "teleport CMDR" route - as that would constitute fast travel.
 
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The best solution in my opinion would be requirement for both players to be in the same station in order to board the same ship. However I think it is not preferred solution with casual Frontier approach. Because of that I am looking for solution better than telepresence and I think that, station-station teleportation sounds better.

Telepresence is extremely bad idea in my opinion and I am really sad about that. That kind of solution in my opinion looks like minigame, not a whole advanced system created in order to allow crew to participate in great adventures.
 

Robert Maynard

Volunteer Moderator
Teleport would be worse - as players could jump instantly from the bubble to Colonia, as one example, at will....
 
Setting up Multicrew
Fundamentally, Multicrew is about having fun with friends, so we want to make sure there are as few barriers to enjoying this feature as possible, starting with the crew formation process. We want to make it as easy as possible to start having fun on a multicrew ship.

There is nothing more to say!
 
How would the "looking for crewmates" and "looking for ship" features work then? Let's not add more barriers for gameplay please.
 
Telepresence. The overhead for doing it 'properly' would just discourage people from doing it at all, so as a gameplay compromise it's just another fairly minor one. You can call it "Organic matter long range transfer technology" if you want, but as we CMDRs can't currently exist in a station without our ships, the conceit would be to transfer straight into the other ship... so, tomato tomahto.

And before anyone says "ship transfer times" - that's just a balanced QoL improvement, it doesn't stop you playing the game.
 
Transferring from any station to any station would have been ideal.

In StiTch's little world there'd be nothing instant, but apparently that doesn't go well with casuals, and we need them to fund the game. But literally from anywhere to anywhere in deep space is going to generate serious, serious vector for abuse.
 
I need to quit this game as fast as I can... It have so many stupid solutions 0_0. Chris Roberts, please release Star Citizen 3.0 as fast as you can...
 
I'm no shill or white knight for this game.

Nevertheless - telepresence for this one feature makes complete sense. No one sane is going to want to have to travel to where the other CMDR is in order to crew their ship.

It's a game, folks. An arcade game with some simulation-esque properties.

I made the mistake of treating this arcade game too seriously, not realising where Frontier actually wanted to take the game to. My mistake.

All evidence points to this being an arcade galaxy-wide frag-fest. Season 2 should have been called "Elite: Galaxy Arena".

OK we got planetary landing - but look at every trailer for Horizons; practically every scene in every trailer has pew-pew in it. Most of the big features are oriented towards combat.

If you're looking for compelling gameplay, this is not the game for it.

The evidence this is nothing more than a galaxy-wide shoot-em-up is for all to see;

2.0 'Horizons' : Planetary Landing : the 'compelling' gameplay involves combat - the trailer starts off with a gentle introduction to landing and driving around in an SRV, and culminates in exciting-looking combat.
[video=youtube_share;VKWIJ-H-WxI]https://youtu.be/VKWIJ-H-WxI[/video]

2.1 'Engineers' : Most of the blueprints are geared towards making your ship more potent. In combat.
[video=youtube;8rSC0lNuNyw]https://www.youtube.com/watch?v=8rSC0lNuNyw[/video]

2.2 'Guardians : Again starts off gently, showing 'compelling' cinematic scenes of exploration and passenger-carrying. Looks lovely. Oh but the crescendo is, you guessed it - combat.
[video=youtube;iojsbuOzEuQ]https://www.youtube.com/watch?v=iojsbuOzEuQ[/video]

And soon to come : 2.3 : Commanders. We don't yet have a trailer for it, but I can pretty much guess how it's going to look.

So yeah. Sorry FDEV. I made a mistake, and others are too. I was hoping for compelling, non-combat gameplay in Season 2 (and season 1). I was hoping Horizons would have introduced compelling gameplay for exploration. I didn't realise the game you were making, but that realisation has now sunk in.

It only took me two years to figure it out, but I get the hint now.

It's okay though. As long as we all stop taking this arcade game seriously, there's no point in getting upset. It is what it is.
 
I really dislike the concept or telepresence when the game throws missions at me requiring me to deliver TONS of documents....

Why must the instant nature of a mechanic be explained in any way? Ship loss and pilot death isn't explained in any way, you don't have to pay rescue fees or medical fees or explain what happens with engineered modules.

Instant multicrew should not be tied to the lore of the game in any way, nor should it impact a players character and story. Credits included.
 
Well, if telepresence is a thing, I'd like my hired NPC to telepresence himself into the SLF and stop dying when the SLF blows up.
 
I need to quit this game as fast as I can... It have so many stupid solutions 0_0. Chris Roberts, please release Star Citizen 3.0 as fast as you can...

I hope time is on your side....Quitting is easy too, happens very quickly. Good luck.
 
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OK we got planetary landing - but look at every trailer for Horizons; practically every scene in every trailer has pew-pew in it. Most of the big features are oriented towards combat.
Noticed that too. It's as if Frontier picks features based on how sexy they can make them look in the trailer. I mean, just having some boring extra scanners or mechanics to do some boring exploration based on boring science will not make for past paced high octane pretty pictures to keep the high speed monkeys entertained.

Scream if you wanna go faster baby
 
Telepresence is there because there's no space legs. That's why FD uses it as excuse and it's fine for me. As long there's no actual teleport - for example boarding party ir repelled by bunch of 'telepresence ghosts' - I am completely ok with it.

As for balance between single player ships and multicrew ships I have 'wait and see' approach.

As for non-combat roles - yes, I would like to see some focus from FD on it as well. Additional tools, etc. I think they are coming, just focus of recent updates has been combat which is most flashy thing in ED so it kinda makes sense. Just don't forget us too FD.
 
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How it will work? It will simple allow pilots to transfer them between stations, instantly. It will be much better than telepresence, it will make multicrew very accessible and much more logic.

I think organic teleportation is worse than telepresence, because that would make long-distance travel unnecessary, because you physically teleport to a new location. With telepresence your real body stays in the same location. That makes physical travel necessary and validates deep space exploration and colonization. For example if you're in the bubble and want to live in Jaques Station you have to physically travel there. Teleportation would cheapen the experience.

Teleportation technology is much more complex than telepresence.
 
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Dunno, guys. It's a game.
In this case immediate "telepresentrasportation" is just a word that allow me a hassle-free multiplayer experience.
All of those who are bothered by that, simply have to travel to the other Commander position before "transferring".

Lets just "Keep It Simple."
 
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Noticed that too. It's as if Frontier picks features based on how sexy they can make them look in the trailer. I mean, just having some boring extra scanners or mechanics to do some boring exploration based on boring science will not make for past paced high octane pretty pictures to keep the high speed monkeys entertained.

Scream if you wanna go faster baby

I see what you did there ;)

Making it look like you're agreeing with what I'm saying, but pointing out that FDEV need to sex up their trailers - oh you! ;)

But really, I'm just pointing out the bleedin' obvious. FDEV are making the game they want to play. That game is an arcade game.

Anyone who wants more high-brow, compelling content and are moaning at the lack of it, had better just realise that this game is an arcade frag-fest set in a vast galaxy.

It is what it is.
 
I feel a people are putting the cart before the horse with their fears on telepresense. At the moment, we don't have full on spacelegs, once that turns up the game will dramatically open up.

Telepresense is fine, it has a lot of limitations, and if Frontier keep it going forward - then I'm sure there will be a lot of differences between physically boarding a ship via spacelegs, or remotely joining a ship via telepresense.

No need for artificial limitations on multi-crew right now, because all the things everyone is asking for can still come further down the line, once we have the ability to walk everywhere.
 
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