Multiplayer - How viable is it to play with your friends?

True, though the uncontested site is easily done by forming a private group, but I see your point, especially with the backer starting ships. I hope for a meaningful system though, and honestly, I wouldn't even mind if you could hire your friends and be bound by contract to pay. A lot cleaner, and no direct money involved. If said contract is modular, even better, as long as the game can keep track of the goals achieved.

Yep, issuing contracts would really work...
All with pre-made messages. So no typing would be involved (less chance of griefing or coarse language...).
 
Yep, issuing contracts would really work...
All with pre-made messages. So no typing would be involved (less chance of griefing or coarse language...).

Huh, and that now brought my brain on the roll. Imagine a system added to this contract system, where you can rate your partner after the job "he didn't let me be hit once" which would be visible to other people doing business with said individual, so they can gauge whether he will do the job, or turn tail and run. I know this is really far fetched and crazy, but wouldn't it be awesome? Checking a list of traders who are docked the same place as you, seeing who is trustworthy and having them run your cargo :)
 
Oh! Good point! So how do you believe you could "share the booty" from a trading run with friends then?

As hunvagy said, we should, maybe, just issue contracts with an allotted number of slots that players would be able then to join (using the same filters available when choosing our MP environment- i.e.: lock slots for friends only, etc.).
These contracts are pre-made and no typing involved to limit swear words or plain griefing.

Any outcome *COULD* influence different player Elite Ratings...
 
Huh, and that now brought my brain on the roll. Imagine a system added to this contract system, where you can rate your partner after the job "he didn't let me be hit once" which would be visible to other people doing business with said individual, so they can gauge whether he will do the job, or turn tail and run. I know this is really far fetched and crazy, but wouldn't it be awesome? Checking a list of traders who are docked the same place as you, seeing who is trustworthy and having them run your cargo :)

More than that, automatic notation of events would lead to a reward system for players involved in the contract.

As you put it, less than 10% hull damage received- extra reward in Elite Combat rating (maybe not, that's just an example...)

Extra money, I would be dodgy for the same reason. Exploitable.
 
More than that, automatic notation of events would lead to a reward system for players involved in the contract.

As you put it, less than 10% hull damage received- extra reward in Elite Combat rating (maybe not, that's just an example...)

Extra money, I would be dodgy for the same reason. Exploitable.

Well the extra money could only come from the base profits anyway. Doubtful that a government body would pat you on the head for coming back without a scrape. But I do like the idea of a better combat rating. Showing the world that the person is a good pilot, and could justify the higher cut said pilot might ask for. But I guess all we can do atm is wait and see ;)
 
Well the extra money could only come from the base profits anyway. Doubtful that a government body would pat you on the head for coming back without a scrape. But I do like the idea of a better combat rating. Showing the world that the person is a good pilot, and could justify the higher cut said pilot might ask for. But I guess all we can do atm is wait and see ;)

Sure, also the Merchant would have a sharp increase in his trading Elite rating, should he succeed in make several high risk Milk-Runs. :D
 
Also I think I have to apologize to NeilF for hijacking the thread into speculation land :D But I think the answer to the OP would be.. atm not much, but it's not ready yet. We should know a lot more as we walk down the beta path towards gamma.
 
We should know a lot more as we walk down the beta path towards gamma.

I'm surprised given such a "concrete question" - how do a group of you complete a task (trade/mission) together, and share the profits - that there's not a dedicated design thread on it.

So myself and a friend do some trading runs together, myself as the cargo carrier, and my friend as my armed guard... How does he get any reward/payment?
 
I'm surprised given such a "concrete question" - how do a group of you complete a task (trade/mission) together, and share the profits - that there's not a dedicated design thread on it.

So myself and a friend do some trading runs together, myself as the cargo carrier, and my friend as my armed guard... How does he get any reward/payment?

Honestly you'll need someone who's been following the game for more then I did. I just saw the fact that I can fly together with friends, and jumped on board. Sorry that I can't give you a definite answer, but I'm sure someone will. Lots of backers around who have been here since the early alpha I'd say. And I'll be interested in reading that, too.
 
I'm surprised given such a "concrete question" - how do a group of you complete a task (trade/mission) together, and share the profits - that there's not a dedicated design thread on it.

So myself and a friend do some trading runs together, myself as the cargo carrier, and my friend as my armed guard... How does he get any reward/payment?

An alliance accepts criminal responsibility for any bad deed committed by a single member... so, I don't see why they can't simply share anything that happens when in an alliance, good or bad.

As far as group content (ugh) goes... I prefer the idea that there are simply missions and things to do and you decide if you're up to it alone, or if you need/want help. So, no artificial scaling as such but bitchin' hard missions will exist and can be tackled as people decide - whether a hard-ass solo guy or 3 friends, or 20 n00bs can all have a crack at it.
 
Well,
being MP relatively new to the Alpha... I guess they had their priorities set differently...

Or they simply didn't think about it! :p
 
As far as group content (ugh) goes... I prefer the idea that there are simply missions and things to do and you decide if you're up to it alone, or if you need/want help. So, no artificial scaling as such but bitchin' hard missions will exist and can be tackled as people decide - whether a hard-ass solo guy or 3 friends, or 20 n00bs can all have a crack at it.
+1 Agree
 
Until the grouping mechanic is fully implemented, things are a little difficult right now.

On the bright side, at least a half dozen of us on TeamSpeak last night; managed to meet up an co-ordinate attacks on pirates...
It was truly glorious! :cool:

Youtube footage (plz) or it didn't happen!!!!! :p
 
On the bright side, at least a half dozen of us on TeamSpeak last night; managed to meet up an co-ordinate attacks on pirates...
It was truly glorious! :cool:

And did you get the feeling the game was/wasn't adjusting the no./strength of the pirates according to the number of you there?
 
...So myself and a friend do some trading runs together, myself as the cargo carrier, and my friend as my armed guard... How does he get any reward/payment?

Well, your friend would get all the pirate bounties, for a start...

...if I can transfer money directly to someone, I can start (as a Kickstarter backer) from a specific region, with a specific ship. I sell it and transfer the cash to my "friend".
I erase the commander, make a new one, sell the ship... rinse and repeat...
That's been bought up before, and I fully intend to try and exploit it in as many ways as possible (and raise tickets for it) as soon as my founders ships become available.
Even without cash transfer, it's exploitable with cargo dumping.

Methods for mitigating it have also been discussed at length; lockout timers for creating new commanders in recently deleted slots, making founders ships and starter equipment near worthless, limits on cash transfers between players in a certain time period, etc.

As with many things yet to come, there's little point in jumping at shadows until we see what the grouping mechanics are capable of.
 
Well, your friend would get all the pirate bounties, for a start...
Only the ones he blows up I assume, as no doubt you may help him out, even if you are flying a barge :)

And these bounties may only be a pittance of the profit made on the cargo run.

I have to assume there will be someway of sharing profit between people?
 
I wonder if there will be group orientated missions? That said, I suspect these could be difficult to administer. I suspect if someone has/gets a mission, friends can come along for the ride & help.

If players can share credits and prestige then I think this would go a long way in helping to facilitate teamwork.

Say one players takes on a mission but has a few mates to help. If at the end of the mission he can put in the names of those who helped him and the Universe Simulation divides up and allocates the prestige/ranking points behind the scenes. The player himself allocates the credits he is paid himself.
 
If players can share credits and prestige then I think this would go a long way in helping to facilitate teamwork.

Say one players takes on a mission but has a few mates to help. If at the end of the mission he can put in the names of those who helped him and the Universe Simulation divides up and allocates the prestige/ranking points behind the scenes. The player himself allocates the credits he is paid himself.

The only way it would work is somehow when you receive a payment (or sell cargo) you can there and then split the proceeds.

As has been pointed out, if you can simply do a bank transfer, it's possibly too open to abuse. Start game with free credits. Transfer. Die. Repeat!
 
The group cargo run (or missions?) are an obvious thing for a group of you to do I guess. Why do something alone, when there's safety in numbers.

But, will the game adapt to this? If you're flying alone then it will maybe generate 1 or 2 pirates to attack you? But if there's four of you? Will it crank up the difficulty and instead produce 5-6?

It supposed to when group mechanics are in games. Say if you fly 2 cobras it may send 4 eagle pirates against you, or you fly anaconda you may get attacked by 2-3 cobras. But there are no group mechanics in game yet so nobody know anything. And it was only discussed, nobody knows what will be in game. FD keeps things sort of under a lid. Check design disussion archive it listst many things that devs want in game but nobody know what they plan to have in and what not, we just have to wait and see what makes it into the game.
 
Back
Top Bottom