I understand that notion, but don't you all want to fly together eventually? That won't work without separate copies anyway.![]()
Months of requesting this very feature has fallen on deaf ears. Short of....oh hell I don't even know anymore......suffice to say that I'd love to hear why it's not possible and if it is, why has it not been implemented.
Maybe it's Advanced Rocket Science?
It seems redundant. It's not like there's multiple classes to chose from or branching story lines. You'll just be the same commander, just with no money and a crappy ship.
OP - i'm not sure how a second commander will help you. You say you are bored of him and want to start again, but don't want to lose what you have right? Seems kind of contradictory to me. Its not like there is any differences between commanders. If you want to go back to flying a sidewinder just buy one.
Seems like your issue is more personal that mechanical. Hope this doesn't offend you, its not meant to be, just can't quite get where you are coming from.
My son wrapped my Cobra 'round a 'roid last night. I'd appreciate him having his own ship!![]()
Cheers,
Drew.
I wouldn't mind a 2nd commander just to be a complete tool now and again.
No offence but you may have just created the counter argument on this thread as to why having multiple commanders could be a bad idea. Might make it a bit too easy for anyone to create a quick commander and go round for a bit ruining everyone's day, then at the end delete that commander and go back to their main.
I wouldn't mind a 2nd commander just to be a complete tool now and again.
No offence but you may have just created the counter argument on this thread as to why having multiple commanders could be a bad idea. Might make it a bit too easy for anyone to create a quick commander and go round for a bit ruining everyone's day, then at the end delete that commander and go back to their main.
I had a quote from around January of Michael Brookes stating that multiple cmdrs was still in the plans but not anytime soon. That's when I took a little windfall money and bought a second copy so I could explore and still play with others.As I recall, Michael said that it would be necessary to restructure stuff so that ships and equipment belonged to a commander, rather than just an account- so I guess that's a database schema change, as well as client and server changes. It is, apparently, a feature that will come some time, though.
Of course, you'd need to trust my crappy memory, as I am not prepared to wrestle the awful search right now. Pinch of salt and all that.
multiple commanders is only beneficial to the game if they make switching modes with a single commander impossible (ie, marry commanders to single game modes for the life of the commander). Any other use serves to undermine long term gameplay.
My son wrapped my Cobra 'round a 'roid last night. I'd appreciate him having his own ship!![]()
Cheers,
Drew.
multiple commanders is only beneficial to the game if they make switching modes with a single commander impossible (ie, marry commanders to single game modes for the life of the commander). Any other use serves to undermine long term gameplay.
I wouldn't mind a 2nd commander just to be a complete tool now and again.
I had a quote from around January of Michael Brookes stating that multiple cmdrs was still in the plans but not anytime soon. That's when I took a little windfall money and bought a second copy so I could explore and still play with others.
I can understand that it might take some time to add multiple cmdrs if you don't code it that way from the start. However, one thing they could do quite easily (I think) is to allow you to select what ship you want to start with when you login. Then you could choose your ship out in deep space or the one you want to take to a CG. Sorry, this would preclude having a scumbag alter ego.
Okay, I'll now turn on my shields to those who will disdain this idea as unrealistic. Think of it as different chapters in your cmdr's career. In my mind, it's not much different than being teleported back to your last station when you die or other aspects of the game that seem to defy the rules of time and space for the sake of game play.