Multiple Commanders

Not sure what situations would give an advantage. And if two people can co-ordinate for the same "advantage", why stop an individual doing the same thing?

Just off the top of my head what if a player signs up to run escort for another player, gets all the info. about destination etc etc then logs off mid run only to reappear at the given rendevous point in a waiting pirate ship or such like?
 
Just off the top of my head what if a player signs up to run escort for another player, gets all the info. about destination etc etc then logs off mid run only to reappear at the given rendevous point in a waiting pirate ship or such like?

If I hired a wing man who "suddenly" logged off I would change destination ... come on man .. you're getting paranoid now ;)
 
So do we know if this will be possible?

YES !!! :D

OK .. so it's not so cut-n-dry but allow me to quote Michael from KS:
@ Liqua
I'm not sure how much clearer I can be :) We want to allow multiple avatars (or saves depending on the mechanism), but we want to make sure people can't cheat by doing so. In an offline single player save whenever you want, in the persistent galaxy we need to be more careful.
Michael

I take that as being, to which it will become clearer over time:

- Offline mode (Single player) : Multiple saves
- Online mode (Single / Multi player) : Multiple avatars 1 "last known good" save

Take it how you will, but I read that as a positive thing :)
 
I don't understand the advantage of having multiple commanders. I'd sooner have one single more powerful ship and a richer commander rather than a number of weaker ones.

Or have I missed something...
 
I'm not looking for any advantage... But this is a big universe and I want to sample the different styles of play on offer.

I'll be looking to start a pirate character and a law abiding character (my main character). They won't collaborate at all. I understand the potential for abuse, but not everyone who wants to run multiple characters is looking for an exploit.
 
I'm not looking for any advantage... But this is a big universe and I want to sample the different styles of play on offer.
I concur .. main reason why I hassled Michael about it (check Update #28 comments) - some people were dropping their pledge as a result of 1 commander 1 account

I don't understand the advantage of having multiple commanders.
I think they are just being (overly) cautious ... they want to create a fair game not one full of exploits / bugs ... sorry, but that's a risk you take .. and when you find them - emergency patch the bugs / exploits after considering the impack and not knee jerk it like some companies do. (Yeah - looking at you Blizzard :mad:)
 
I don't understand the advantage of having multiple commanders. I'd sooner have one single more powerful ship and a richer commander rather than a number of weaker ones.

Or have I missed something...
You are probably not considering roleplaying. Some people want to separate their pirate commanders from their trader commanders simply because they are roleplaying a _person_ and fitting those two sides under the same person would not work for their concepts of their commanders.

Imagine, if you will, an actor who likes to play the bad guy on occasion, but also enjoys playing the good guy - he would not be able to play them both in the same movie as the same character (unless there was a split personality plot in the works).
 
Mixing Threads:

If there is a Dead is Dead mode then I can see a reason for multiple commanders on one account...
 
For me, I'd want multiple character slots to allow me to be a law abiding trader, a scurvy pirate, and an explorer out in the far reaches of space. I can't trade in the core systems if I'm 500 jumps away exploring the frontier. Nor can I trade peacefully if there's a price on my head.

If I can't do all three without buying three separate accounts, then that would seem a little costly.

Also what about families where a parent plays the game and there are 1-2 kids who also want to be able to play?

If they're well off, all have separate PCs, and all want to play at the same time, then sure, they should buy three copies of the game. If they're not that well-off financially though, and have only one shared computer, then it makes much more sense to have multiple character slots per account.

Maybe allow unlimited single player accounts, but have only 5 online ones?

I also think that someone elses's idea of not allowing you inter-player trade until your character's a minimum age (say 48 hours old) is a good one. It means you *can* help friends / family members / etc, but you're going to have a fairly rubbish time trying to exploit the system.
 
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