Multiple Items on Pimax 8K

Have a new Pimax 8K headset and seeing an issue when rapidly turning my ship, during the movement, I’m see 3 copies of each displayed item, example is a fine point of a star shows 3 copies, then merges back to one when I slow down or stop. I had initially thought my headset was just blurry but after sorting out the resolution and iPD setup, it is perfectly clear and I can see the multiple items. I don’t see the movement just from moving my head, only when actually flying. Happens in both eyes, I see it with only one eye open. Not seeing it on the monitor or if I use SteamVR to mirror the VR screen. Don’t see this in any other game, DCS is perfectly clear when turning, etc. have tried a lot of settings within ED but no luck finding a fix. I9 cpu, 2080 Super gpu, 32 m memory. Any thoughts? Is there a better place to ask?
 
That sounds a bit like what I see with Smart Smoothing turned on. You can try turning it off in PiTools, but will probably notice a performance hit. I don't the effect most of the time, so I use Smart Smoothing on and enjoy 45 FPS feeling like 90 FPS. I think the effect might be a little less if you can switch to the higher refresh rate.
 
My Pimax settings are all off apart from Parallel Projections and it runs fine, yes, with SS off and PP on it's a massive frame hit both ways.
However I noticed a parallax shift when near a planet, even extremely when near the sun / sun abeam. One eye / screen is brightish yellow white, the other more an intense orange / red. Also with shadows in craters on planets. I noticed this in MS Flightsim with PP off, but here.. it's on - without it wont superimpose the pics at all.

No problems at all in DCS, yes, MSFS is more tricky and ED even less supported I think.

edit: just checked my PiTools settings: FOV large, 1,25 supersampling, PP on, SS off, Hidden Area Mask off, but I'll play around with this, FFR close, Compulsive Smooth close
SteamVR around 2400px * something px. nvidia 3080, I7-12700 and around 30-40fps @ 60Hz. you can gain quite some FPS by limiting FOV to small.
 
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My Pimax settings are all off apart from Parallel Projections and it runs fine, yes, with SS off and PP on it's a massive frame hit both ways.
However I noticed a parallax shift when near a planet, even extremely when near the sun / sun abeam. One eye / screen is brightish yellow white, the other more an intense orange / red. Also with shadows in craters on planets. I noticed this in MS Flightsim with PP off, but here.. it's on - without it wont superimpose the pics at all.

No problems at all in DCS, yes, MSFS is more tricky and ED even less supported I think.

edit: just checked my PiTools settings: FOV large, 1,25 supersampling, PP on, SS off, Hidden Area Mask off, but I'll play around with this, FFR close, Compulsive Smooth close
SteamVR around 2400px * something px. nvidia 3080, I7-12700 and around 30-40fps @ 60Hz. you can gain quite some FPS by limiting FOV to small.
Yes, but you don't buy a pimax to play on FOV small. Large isn't worth the perf hit, but small defeats the purpose.
 
When I get only 25fps, without using any motion smoothing trickery (which I personally find worse than what it tries to mitigate, anyway), on an HMD running at 75Hz, that means each frame is displayed three times.

My brain, however, has none the less detected an optical flow in its view, that indicates motion, so it expects things to move steadily between every frame, and when they don't, but stay behind at their old locations, I get a ghost image of the things back there, updating stop-motion-like, blended with where the brain knows they should be; This all happens in my head, so it won't show up in any screen shots. I do not see it on a monitor, because the monitor is "just" an animated picture in my environment - it does not track my head movement, nor fill my view.

The reason this does not happen when while stationary in-game, but while turning my head, is that although motion smoothing may be off, the VR runtime still applies rotational compensation for one's head turning -- it pans the view to match the orientation of the VR headset in-real-life. This can not deal with translation, however, so if I move around, rather than just turning, I still get the stuttering motion from insufficient frame rate.


The one-eye-bright-other-dark issue is a persistent complaint -- vote at the bugtracker, at: https://issues.frontierstore.net/issue-detail/47312
Forum member Arioch keeps a record of VR-specific bug reports, at: https://forums.frontier.co.uk/threads/odyssey-vr-specific-bug-reports-please-contribute.575557/


Even with "small" FOV mode, the Pimax 8k/5k shows more than every other common headset, at 120 degrees total (both eyes together), which is ten more than my Valve Index, and since the lens is so wide, you still see as far to the right when turning your eyeball to look to the right, instead of having the limits of the aperture occluding the periphery (EDIT: ...because your pupil moves closer to the edge).
The 140°, and 160° "normal" and "large" FOV options are most certainly welcome, but they do come at an accelerating performance cost. :7
 
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relative... if there's hardly no other way to gain FPS... usually Pimax users play MSFS on "potato" size and it's ok. Halflife Alyx on the other hand on full with sugar on top. I think - as a Pimax user - I have to live with the fact that I have to downsize the gear to match the PC specs. In perhaps 2 years it will be running on 100%.
 
In perhaps 2 years it will be running on 100%.
Well, you could get a not inconsiderable bit closer, if only FDev would make the game render canted game cameras (...and do it properly). Having to do wide FOV with parallel projections wastes ridiculous amounts of work. :7

(I've heard claims the game does do it right when the user does some hack to make it go though Oculus' runtime, instead of OpenVR (EDIT: the actual VR runtime bit of SteamVR, without the Steam store and services), which is doubly silly, since there is no Oculus headset with canted screens. If the game does indeed do this (...and without things like lighting, sprites, and screen-space effects still rendering incorrectly, even after swivelling the cameras to where they should be), then it's a mystery why it doesn't for OpenVR -- the rotations are right there, in the matrices it gets handed.)
 
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Well, you could get a not inconsiderable bit closer, if only FDev would make the game render canted game cameras (...and do it properly). Having to do wide FOV with parallel projections wastes ridiculous amounts of work. :7
I have the 8kx myself, but I doubt FD even look at the VR pat of their forums anymore we can dream
 
Thanks for the comments. Have tried a lot of settings to get rid of the multiple objects but no success. Dont see this in any other game. I see the multiples only while flying, I cannot recreate these by just moving my head. I only have a 90 hz selection in PiTools so maybe if they bring back some options there, it would help? Will keep,trying and reread through the information here too.
 
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I just got the 8KX, and I am seeing different images in each eye, for example I am next to a star, the left eye the sun isn't hitting on the side wall in my cockpit, in my right eye it's being hit by sunlight.

On another note - It's so sad when I saw all the requests for Parralel Projection and the way the request was just shut down as if it was totally insignificant, despite lots of users wanting it.
 
I just got the 8KX, and I am seeing different images in each eye, for example I am next to a star, the left eye the sun isn't hitting on the side wall in my cockpit, in my right eye it's being hit by sunlight.

On another note - It's so sad when I saw all the requests for Parralel Projection and the way the request was just shut down as if it was totally insignificant, despite lots of users wanting it.
the uneven brightness in each eye when close to a star has been an issue for years now... I don't think it has ever even been acknowledged, if frontier could get away they would remove VR support entirely in my opinion
 
I just got the 8KX, and I am seeing different images in each eye, for example I am next to a star, the left eye the sun isn't hitting on the side wall in my cockpit, in my right eye it's being hit by sunlight.

On another note - It's so sad when I saw all the requests for Parralel Projection and the way the request was just shut down as if it was totally insignificant, despite lots of users wanting it.
Are you getting any blurring of the image like I described in my post? Only seeing this in ED and is only there when flying, when I stop, image is great. Thanks.
 
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