Multiple Keeper Gates

Multiple keeper gates should be allowed. It would allow for habitats that are in multiple work zones to have keepers enter from the side closest to their zone. There are other cases too that I have seen that it would be helpful for.

Source: https://www.youtube.com/watch?v=EtJ-emrPmxs&t=33s


In this video, he builds a red panda exhibit with a bridge over a path to another part of the exhibit. Things that keepers need to interact with can only be one side and I don’t think keepers can pick up poop on the other side either.

Animal bridges are a fairly common zoo feature. For example, the Philadelphia Zoo has bridges that they rotate out which animal goes in.
 
this also would make habitats with a river going through them way easier to maintain. i have a river of flamingos and i worry about them pooping on the other side and the keepers never being able to clean it, not to mention i cant put any food enrichment over there. Currently the only way to handle this is to constantly move the one gate around to each side every so often, which is annoying to say the least lol.
 
@ YouEatPig I had a exhibit for my formosan bears in my last zoo that featured stairs and of course the tunnel which featured glass 2 m sides and a pitched roof for the top. My zoo keeper had no problems doing tasks on both sides of the exhibits as he could go through the bears shelter area but he also preferred using the tunnel as much as the bears did lol. I tried to put a pic of this in the forum but it wouldn’t take the photos for some reason.
 
@ YouEatPig I had a exhibit for my formosan bears in my last zoo that featured stairs and of course the tunnel which featured glass 2 m sides and a pitched roof for the top. My zoo keeper had no problems doing tasks on both sides of the exhibits as he could go through the bears shelter area but he also preferred using the tunnel as much as the bears did lol. I tried to put a pic of this in the forum but it wouldn’t take the photos for some reason.
If the picture's to big it won't upload which is dumb.. You have to either upload it elsewhere and use a link to upload it here or make the picture smaller.
 
Multiple keeper gates should be allowed. It would allow for habitats that are in multiple work zones to have keepers enter from the side closest to their zone. There are other cases too that I have seen that it would be helpful for.

Source: https://www.youtube.com/watch?v=EtJ-emrPmxs&t=33s


In this video, he builds a red panda exhibit with a bridge over a path to another part of the exhibit. Things that keepers need to interact with can only be one side and I don’t think keepers can pick up poop on the other side either.

Animal bridges are a fairly common zoo feature. For example, the Philadelphia Zoo has bridges that they rotate out which animal goes in.
Love this idea
 
Yes, PLEASE do "Multi Gates".

I often have a large Africa Habitat, and the Ways for Staff with one Gate is too long.
With two (or more) Gates, they can choose the faster / shorter Way.

Maybe we can connect the Habitats, so a Keeper can walk from Animal 1 to Animal 2 directly.
 
I imagine part of the problem is that the gate is what determines whether or not the barrier creates an actual habitat or not. Since that is the case, adding a second gate could make the game think you've created a second habitat overlaying the first, which could get messy in terms of coding.

This is a feature I would want anyway, though, as like others have said it would be extremely handy for the larger enclosures where keepers sometimes neglect far-away enrichment items which forces animals to remain close to one side of the habitat.

Another solution might be to stop the escape prompt when animals cross from one habitat to the next. I know when the game launched some players experimented with using the null barrier running down the middle of a habitat so they could try and add two gates, but whenever animals crossed the null barrier, even though they were entering another enclosed habitat, the game still counted it as an escape. Removing this feature could be a workaround if it's too difficult to simply let us add more gates.

On top of that, the next solution could be to create a new gate that doesn't create a new habitat. A 'secondary gate' of sorts that is its own thing, and serves only the purpose of granting staff access to a habitat, while the 'primary gate' (the current habitat gate) remains as the required piece of the barrier that creates the habitat.
 
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