Murder in Space - How it can be punished.

Add this to the current system:

If the person being attacked and then killed is not 'wanted', immediately subtract the cost of the rebuy of the ship destroyed from the killers' account.

Even a bitty T6 will set them back ~ 250K.

If their account balance goes negative, then so be it.

What about adding a portion of the rebuy cost to the bounty? I disagree with immediately deducting the amount, but if he gets caught he can pay that ish. Maybe a portion of that can even come back to the victim.
 
Somehow I fail to see your problem.
If you enable your PvP flag then you are by choice affected by such players. If you don't activate it, then it doesn't matter to you what they do.

So the only "exploit" will be that some people can blow up NPCs for a mere 6k bounty. And that was not different in previous Elite games.

But it DOES matter to me what they do because the "PvP flag" you describe is no such thing. It is no protection and it does not punish a criminal.

The punisment is always on the victim and not the perpetrator.
 
Add this to the current system:

If the person being attacked and then killed is not 'wanted', immediately subtract the cost of the rebuy of the ship destroyed from the killers' account.

Even a bitty T6 will set them back ~ 250K.

If their account balance goes negative, then so be it.

I'm afraid this is a terrible idea and would completely ruin piracy altogether (and player bounty hunting along with it.) Nobody would drop cargo again because they know that the pirate may well not be able to afford for the lost ship. Also, it makes no sense. Every credit transaction made by the player is by choice except for ship destruction (but even then the player has a choice as to how to manage the rebuy options) so automatically deducting credits from someone is completely against existing design decisions.
 
I agree that the penalties for wanton murder are not strong enough. A 7 day bounty in the system the crime occurred in is simply too weak.

If you take out a non wanted, non enemy player that has their report crimes flag set then their 'murder' should be reported and treated as such,

Perhaps the bounty should extend to additional systems within a radius of the act (to a lesser amount perhaps).
Perhaps faction systems that are 'friendly' to the player that was murdered refuse to allow the killer to dock
or
Friendly systems allow the killer to dock but punish them by confiscating their ship (leaving them with just an unarmed sidewinder and banish them)

Maybe the killer loses all association with any factions that are friendly to the player they killed.
Maybe the killer loses main faction association.
They could be demoted in any existing rank.
They could have their pilots federation elite status demoted. They certainly shouldn't get a kill score for it.

Lots of options.
 
I do believe there's something to be said about giving a serious in game penalty for griefing, but it must be done without bricking the system for the other players. We need to give a lot of thought to how we would go about doing it.
 
But it DOES matter to me what they do because the "PvP flag" you describe is no such thing. It is no protection and it does not punish a criminal.

The punisment is always on the victim and not the perpetrator.

Well you could have an in game player bounty board as an alternative (there are already some that exist out of the game) however things like that are open to abuse by the richest players.... always remember that one of the richest players in the game is one of the people who used to station ram and currently has 4bn. They've stated before that their entire interest is to find exploits and openly ruin the experience of others.

Whilst they could make minor changes to crimes a wanted player is already a giant flag in the system they are in, runs a risk of being scanned each time they're docked and hunted within the system. I'm not sure how much more can be changed and there are groups out there that will bring about the sweet smell of laser vengence.
 
always remember that one of the richest players in the game is one of the people who used to station ram and currently has 4bn. They've stated before that their entire interest is to find exploits and openly ruin the experience of others.

And this is a prime target for such a mechanic.

A bounty simply wont cut it because as the Joker says, it's not about the money - It's about sending a message.

A player whose only "Fun" is to ruin the gamee for everyone else is what a society would call a sociopath or a pariah.

Such a player should feel the effect of a SOCIETY getting off.

-Stations refusing landing permissions
-Excessive service costs for repair and refuel
-Increased Refitting costs
-Blocking of station services

Sure, it would be for a limited time but not being able to land in most of civilized space after each acting like an should set it's mark.
 
But it DOES matter to me what they do because the "PvP flag" you describe is no such thing. It is no protection and it does not punish a criminal.

The punisment is always on the victim and not the perpetrator.

In this game, it's called Open or Solo mode.

If you choose open, you will be PVP enabled and can be attacked by other players. If you choose solo, you have only the NPCs that are trying to interdict and murder you (and will probably get the same 6k bounty if they succeed)

A player whose only "Fun" is to ruin the gamee for everyone else is what a society would call a sociopath or a pariah.

But that's the thing: He can only ruin the game for you if you explicitely allow him to.
 
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The primary reason I don't play in Open is because the penalty for murder is placed on the victim, not the murderer.

What's the penalty for murder these days? A 9,000 credit bounty? That's not a lot of money, and murderers don't care about the bounty anyway. I lost my Cobra, and that costs me 500,000 credits to get back. That's over 50 times more than their bounty! What if it was my Python? That would cost me 8,000,000 credits to get back. That's almost 900 times their bounty! See what I'm saying here? The crime and punishment system punishes the wrong side.

"So go to Solo or Group." I have, but that isn't really a solution to the problem. Ideally we should all feel safe "enough" to play in Open, and the game would be better for it. In order to get me and people like me into Open there's going to have to be a dramatic shift in risk.

Shift the cost of the rebuy from the victim to the criminal. When a Clean pilot is murdered they get their ship back for free. The Pilot's Federation places a non-expiring fine on the murderer that must be paid upon the destruction of their ship in the amount of some percentage of the rebuy cost of the ship(s) they destroyed. The Pilot's Federation gets their money just as they always have (although in a slightly delayed fashion), and more importantly the victim isn't penalized for being a victim.

I bet at least some of the griefers (or serial killer "roleplayers") would think twice about murder knowing that eventually they'd have to pay some significant percentage of the total rebuy cost of all the ships they destroy. And if they can't pay the fine? Too bad, so sad, bankrupted back to a Sidewinder. They should have thought about the consequences of their actions.
 
A simple thing. That an Action has an Equal and opposite Reaction.

Let's put this as a question. You have an Anaconda an 100 million.

Does Elite feels "Dangerous" to you or more to the people you shoot down?

The game is a sandbox about choice. Choices should have consequences.

If you CHOOSE to shoot someone down you should feel the consequences.

As the game is now ONLY the victim feels consequences.
Yeah.. and you know what consequence is the best? That one where you kill your attacker,cose you better than him,not cose you grind more than your victim.. But you know why FD chose 2 scenario like any other korean mmorpg? its cose they dont want a risk.. its cose they want more pl here.. more arcade game means more pl. That's it.. thing happened. Now you asking for consequences for piracy,ok but then all people is having fun from pvp will quit the game.. so Elite is only for miners,traders and grinders?
 
In this game, it's called Open or Solo mode.

If you choose open, you will be PVP enabled and can be attacked by other players. If you choose solo, you have only the NPCs that are trying to interdict and murder you (and will probably get the same 6k bounty if they succeed)



But that's the thing: He can only ruin the game for you if you explicitely allow him to.

That's not a solution to a problem, that is giving up on a solution.

I have no problem getting interdicted by a pirate wanting some of my cargo as loot. The problem I do have is that IF that pirate is irritated because I did not cut my engines immediately on interdiction and my cargo is not to his liking he blows me up.

He blows me up after I have given up, powered down my engines in orde to give the pirate what he wants - some of my cargo.

Let's say he now blows me up and I get a 200K rebuy cost and he gets 6000c fine.

THAT's the problem right there.

The action the pirate takes have no real consequence to his gameplay. The pirate could have frowned at the paltry value of my cargo and flown away but choose to blow me up for no realistic reason.
 
I wonder how much of this griefing/murder issue would disappear if the game actually facilitated PvP areas/scenarios. ie: Where player knew they could travel to a zone (or zones) and easily find other players to fight.

At the moment it's pretty difficult to find other player who also want a fight, hence I suspect half the reason why some CMDRs just pluck others out of SC and attack them. It's the only way to find a fight (PvP).

Imagine a couple of designated spaces around the core systems that simply offered different combat zones. Some general. Some specialised. These could be taylored as an eSport (televised in the ED universe :)) if needs be by:-
- Offering money for destroying other ships.
- Offering reduced insurance costs should your ship be destroyed at these locations.
- Different settings (eg: in asteriod fields, or around abandonded platforms/ships/stations).
- Different categories (ship types/sizes/wings).


I can't help but feel this would take alot of the unwanted combat to areas where it is wanted...
 
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Yeah.. and you know what consequence is the best? That one where you kill your attacker,cose you better than him,not cose you grind more than your victim.. But you know why FD chose 2 scenario like any other korean mmorpg? its cose they dont want a risk.. its cose they want more pl here.. more arcade game means more pl. That's it.. thing happened. Now you asking for consequences for piracy,ok but then all people is having fun from pvp will quit the game.. so Elite is only for miners,traders and grinders?

Ok, the bolded part.

PIRACY is not about murder. PIRACY is about getting loot from an another ship. Blowing up a ship because the cargo is not to your liking or after you have taken the cargo they dropped is not PIRACY.

The action of blowing another ship up in such a fashion is murder.

And if traders playing in open, in order to GIVE pirates something to do takes all the risk of getting blown up for whatever reason a pirate player has, why should THEY be the only one taking a risk.

What risk does a pirate take today?
 
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This as well.

People out for blood and shooting people simply because they CAN very seldom faces serious opposition and are not facing the cost of serious monetary cost to replace ship and cargo.
Are you sure about? The only time I shoot somebody when he is in the bigger ship and outgunned my little ship.
 
That I think is to excessive and grounds for abuse. But a bounty should be something that is significantly felt.

For example, harboring or giving refugee to a wanted criminal/murderer is usually a felony.

Perhaps a different punishment for being wanted should be used. Denied docking rights in Bounty/1000c Light Year Range.

If I have a bounty of 60K in SOL I would not be able to gain docking right in non-anarchy systems within 60 light years from SOL for 7 days.

This would promote Anarchy systems to become Pirate headquarters for scum and villains.

Docking rights would in that case be limited to major factions so if you are wanted in FED space you have docking rights in IMP space.

I was also thinking that having a bounty should affect docking rights. Seems strange that you can still dock (as long as you avoid an authority scan) with a huge bounty on your head. The range of the docking ban should scale with the bounty - excluding anarchy systems (perhaps certain outposts may turn a blind eye to the ban and allow you to dock for a hefty fee). This would then expire after a maximum of 7 days.

Having a bounty needs to be more than just a minor inconvenience - it should have a drastic affect on your game so that you think twice before deliberately committing a crime. This would also make it more fun to be an outlaw.
 
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